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moetheloser

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About moetheloser

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    World's slowest mapper

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  1. Ah, thanks for the info! That makes a lot of sense.
  2. As a few others said, the progression is designed for continuous play. Maybe viable if they did something like Half Life (The crappy Source Engine port, not the original), cause I think in that the game would give you a load out of most of the weapons you were supposed to find before the chapter you select. This feels like asking for a lot, especially given that they need to set up netcode, and everything else for a 2004 game that didnt have such multiplayer features initially. I know quake got that when it got updated, but it already had the multiplayer functionality in the first place. Chances are though, you can find a decent fan made mod adding at least coop in, given Doom 3's engine is open source. EDIT: also, this... Already done in the Re releases for Doom 1 & 2. Multiplayer has been in Classic Doom for years? Even in the earliest days of it, Ultimate Doom had support for LAN duels IIRC.. And Doom 2 definitely had the multiplayer support, and many clients for it, like DWANGO, have been made for it back then. And there are also multiplayer oriented ports like Zdaemon, Odamex, and Zandronum for today. You also need a server browser to connect to servers more easily. Zandronum should come with one prepackaged. What about Discord or Skype? Consoles like the PS4 and Xbox also have options where you can mix party audio as well as game audio, as well as choose to play in game chat or party. There is no way in hell they're gonna see this and take your request to heart.
  3. Thanks for the info, and I am currently mapping in Boom(Doom 2) format. That could give you a bit more info :)
  4. Ive been wanting to edit the pistol to have more accuracy and modify the Chaingun to have a slower rate of fire. But Im just a little confused on which states of each weapon I should change to make it work properly. I would also just want to know if modifying the accuracy is possible in DeHacked. A push in the right direction will help a ton, thanks in advance. FYI: I also use WhackEd4 as my DH editor.
  5. moetheloser

    React To The Custom Title Above You

    Whats your favorite song(s)? Mine probably are Ruler of the World and The Bidding.
  6. moetheloser

    React To The Custom Title Above You

    I thought ive seen quite a few of those on here. Theyre chill though.
  7. moetheloser

    Need tester

    Being called "dudette fish person" feels cool.
  8. moetheloser

    Need tester

    Sorry, I just get embarrased when I get somewhat disproven, and dont want to piss people off more lulz
  9. Screenshot_Doom_20210905_141048.png.73ddb81e36f5bdde9d625efb2ddc6330.png

    Heres another preview :) Keep in mind everything on the screen.

  10. moetheloser

    Need tester

    Im gonna just dip before I escalate this any further. n the end, stealth monsters are bad lol.
  11. moetheloser

    Need tester

    Well sorry! Stealth monsters are too shitty for me to care much
  12. moetheloser

    Need tester

    No it doesnt. Stealth Monsters are only in select source ports. And Zdoom was around in '98.
  13. moetheloser

    Need tester

    Not tryna throw shade on GZDoom. Its a wonderful source port with many capabilites. Im just going into this assuming that OP wants extensive compatibility with his wad, which would not work well outside of the ZDoom family cause of the (stupid and shitty) stealth monsters. I guess I shouldnt have that mindset when it comes to this.
  14. moetheloser

    Need tester

    I meant by outside of the Zdoom family. Also IDKY anyone would use stealth monsters in a map unless for shits and giggles
  15. moetheloser

    Need tester

    Just judging by the stealth monsters in Clippy's footage, I doubt its gonna work outside of GZDoom
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