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About alps

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  1. alps

    Eviternity demos [-complevel 11]

    MAP06: Reconnect NoMo in 55.80 (-1.09) evit06o5580.zip
  2. Doom II: Hell on Earth MAP01: Entryway UV-Speed +Reality in 4.49 lv01x449.zip
  3. Ultimate Doom E2M9 UV-Speed in 5.74 e2m9x574.zip Doom II: Hell on Earth MAP01 UV-Speed [+reality] in 4.51 lv01xr451.zip MAP01 No Monsters in 4.37 lv01xo437.zip MAP02 No Monsters in 11.51 lv02xo1151.zip MAP07 UV-Pacifist [+reality] in 2.49 lv07xpr249.zip MAP07 NM-Speed [+pacifist & reality] in 2.49 lv07nxpr249.zip MAP07 No Monsters in 2.49 lv07xo249.zip Final Doom: The Plutonia Experiment MAP01 NM-Speed in 5.80 pl01nx580.zip MAP08 No Monsters in 13.54 pl08xo1354.zip MAP21 UV-Pacifist [+reality] in 2.54 pl21xpr254.zip yeah
  4. Final Doom: The Plutonia Experiment map15 nomo 4 player coop in 12.46 pl15xco1246.zip
  5. Final Doom: The Plutonia Experiment map01 uv-pacifist + reality in 5.86 pl01x586.zip map01 nomo in 5.94 pl01xo594.zip
  6. Final Doom: The Plutonia Experiment map08 nomo 4 player coop in 11.43 pl08xco1143.zip the other two players are completely unneccessary, you can get 11 without utilizing their start position anyway, used a 2 player wallrun in place of a rj that can be seen in 15plx723
  7. Ultimate Doom e4m7 nomo in 7.80 e4m7xo780.zip
  8. Eviternity MAP06 (Reconnect) NoMo in 40.74 evit06xo4074.zip
  9. Ultimate Doom e4m4 uv-speed 21.49, showcasing the jump e4m4x2149.zip 24.54 without the jump e4m4x2454.zip
  10. that's a brilliant idea edit: got it :)
  11. you should post these in tas thread part 2, also your tas uses longtics, use shorttics instead
  12. e1m1 nomo 7.86 e1m1xo786.zip goal was to match looper's uv 7.86 in nomo
  13. alps

    Eternity Engine 4.02.00 Forseti

    now i can play around with this, and i have noticed a slight problem but i doubt its related to this engine(because demo was recorded in prboom+ with -complevel 11) so i wont talk about it here