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alps

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Everything posted by alps

  1. Ultimate Doom E2M9 UV-Speed in 5.74 e2m9x574.zip Doom II: Hell on Earth MAP01 UV-Speed [+reality] in 4.51 lv01xr451.zip MAP01 No Monsters in 4.37 lv01xo437.zip MAP02 No Monsters in 11.51 lv02xo1151.zip MAP07 UV-Pacifist [+reality] in 2.49 lv07xpr249.zip MAP07 NM-Speed [+pacifist & reality] in 2.49 lv07nxpr249.zip MAP07 No Monsters in 2.49 lv07xo249.zip Final Doom: The Plutonia Experiment MAP01 NM-Speed in 5.80 pl01nx580.zip MAP08 No Monsters in 13.54 pl08xo1354.zip MAP21 UV-Pacifist [+reality] in 2.54 pl21xpr254.zip yeah
  2. Final Doom: The Plutonia Experiment map15 nomo 4 player coop in 12.46 pl15xco1246.zip
  3. Final Doom: The Plutonia Experiment map01 uv-pacifist + reality in 5.86 pl01x586.zip map01 nomo in 5.94 pl01xo594.zip
  4. Final Doom: The Plutonia Experiment map08 nomo 4 player coop in 11.43 pl08xco1143.zip the other two players are completely unneccessary, you can get 11 without utilizing their start position anyway, used a 2 player wallrun in place of a rj that can be seen in 15plx723
  5. Ultimate Doom e4m7 nomo in 7.80 e4m7xo780.zip
  6. Eviternity MAP06 (Reconnect) NoMo in 40.74 evit06xo4074.zip
  7. Ultimate Doom e4m4 uv-speed 21.49, showcasing the jump e4m4x2149.zip 24.54 without the jump e4m4x2454.zip
  8. that's a brilliant idea edit: got it :)
  9. looper has 15s tas hehe
  10. alps

    Ultimate Doom demos [-complevel 3]

    you should post these in tas thread part 2, also your tas uses longtics, use shorttics instead
  11. e1m1 nomo 7.86 e1m1xo786.zip goal was to match looper's uv 7.86 in nomo
  12. alps

    Eternity Engine 4.02.00 Forseti

    now i can play around with this, and i have noticed a slight problem but i doubt its related to this engine(because demo was recorded in prboom+ with -complevel 11) so i wont talk about it here
  13. alps

    Eternity Engine 4.02.00 Forseti

    probably a noob question but is there really no "always run" option in this engine? i was looking forward to playing around with it but having to hold shift = tired hand.
  14. Alien Vendetta MAP01 UV-Speed 22.37 av01x2237.zip video: it's still processing vp9 1080p, 2k and 4k
  15. alps

    Ultimate Doom demos [-complevel 3]

    post these in pb demos thread
  16. yo where are the wallruns?
  17. alps

    Thoughts of Energy Drinks?

    i keep away at all costs, alcohol, energy drinks, pretty much anything that can turn your organs or mind into paperweight. i remember one time i had one, and then when i tried eating anything i would constantly puke it out, that was a rough day in the hospital. since then i've been keeping away from them. and i advise this for everyone else. the "energy" that they're supposed to provide only last about an hour or so, after that its only pain and nothing else. and when it comes to good tastes, its really not worth what happens after consuming some.
  18. return to castle wolfenstein, well, normal route anyway. i learned some tricks that allowed me to complete it. lol for the end level pattern tho
  19. alps

    Final DOOM demos [-complevel 4]

    the funny thing is, this was the map30 time in 38_vita_38's obsolete 22:59 tnt tas
  20. alps

    The Next Iteration of DSDA

    try virustotal, which also has a malwarebytes engine. 0/70 engines detected this url. you could have an outdated version of malwarebytes.
  21. d2allowip.zip work in progress doom 2 nomo run, map1-6 so far i took one second off looper's 22no0804 so far, with that being in map06, thanks to both better execution and the double glide elevator trick found by almostmatt1. i haven't perfected the maps, only wanted to match map times from 22no0804 in seconds because its nomo and i can edit it anytime later. i had help from almostmatt1 lv03 and lv05. and yes, i'm not dead, i just dont have time for making these anymore but i'll just do what i can with the time i have. map times: map01: 4.49 (-0:00) map02: 11.94 (-0:00) map03: 15.97 (-0:00) map04: 16.97 (-0:00) map05: 18.97 (-0:00) map06: 34.80 (-0:01) also is there any way to do map10, 12, 18 glides nomo?
  22. alps

    Ultimate Doom demos [-complevel 3]

    there is no 9.87 in doom's 35 frame time measurement. i think you mean 9.91
  23. alps

    [FINAL RELEASE] Eviternity

    prboom doesnt need reject lumps to load levels. nor does eternity engine (latest). however this is what i've done. i've rebuilt the wad's nodes, reject lumps and blockmap using zennode. then i've took out all the reject lumps from the new wad and put them on the original wad (so blockmap and nodes are left untouched), then i've loaded it in og mbf 2.03, and funny enough i didnt get crashes. and it only gets better. you can avoid lag in large maps by changing dosbox's config file (allocate more memory and faster cpu thread). also, it will work on a physical dos machine, i have tested but only with dos 7.10 (which is unofficial, haven't tried 6.22 yet) but i will when i get the chance if there's anyone out there who wants to have a vintage experience of eviternity then you can try it out. oh and mbf-snm 2.04 has better compatibility with eviternity as far as i'm concerned. just do cwsdpmi -x before running it.
  24. you dont remember comments dont you? i dont post demos to show improved skill man. i already have skill. all i want to do, is share my work, just like dimon states. i dont post much anymore, i dont have time for it. so there you go, happy now? and if i ever post, i wont care if its entertaining you or not. you never really cared about what i made. you simply never found it "entertaining" enough. and i was stupid when i started TASing. i posted everything i made back then. because i didnt understand anything at the time. if i posted everything i made. you would see some 450 more demos in here. all of which i did for practicing.
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