-
Content count
14 -
Joined
-
Last visited
About Benpaste
-
Rank
Warming Up
Recent Profile Visitors
445 profile views
-
The more I play Heretic, the more it frustrates me
Benpaste replied to Benpaste's topic in Doom General
I play on Smite-Meister/Black Plague, and I don't find that I die too much - it's just pumping through all the tanky monsters that makes it boring to me. -
It's so disappointing in so many ways - it's like the devs tried copying Doom without knowing what made Doom so fun to play. Weapons are underpowered, ammo is scarce, and the sound design is the polar opposite of 'punchy'. Levels are symmetrical, and filled with way too many monsters for the flimsy weapons you have. Textures are reused far too often, resulting in additional confusion while navigating. Many lack any kind of climax. Enemies are confusing (ghost variants, projectile variants), and have way too much health. The worst thing is that it could've worked really well - there's bits and pieces of a really cool game in there (I LOVE when you get a new weapon and Corvus does his evil little laugh). Does anyone else feel this way? Or am I just a complete grouch that needs to learn to have some fun...
-
I made a video series for complete beginners
Benpaste replied to Benpaste's topic in Editing Tutorials
Thanks very much! I love your 'Visual Language of Doom Maps' video. Thanks for the heads up! I'm noticing loads and loads of addenda I'm going to have to make at some point in the future... The biggest being that I forgot to include pressing Ctrl+D to draw. -
Hi, I made a quick and concise mapping tutorial series for any people new to Doom and/or making maps. Spread them around if you think they're good, and feedback is very much appreciated!
-
It makes me super uncomfortable, and just feels wrong... Even in other id Tech 1 games like MM8BDM it feels really weird, just like freelook.
-
Quake 1-3, Team Fortress 2, Heretic (does that count?), and Blood. Would have to agree :)
-
Benpaste's Mapping Contest (SUBMISSIONS OPEN)
Benpaste replied to Benpaste's topic in WAD Releases & Development
Just bumping this thread to add that I've started a little tutorial series for any complete newbies to mapping :) I tried to be as concise as possible. -
Benpaste's Mapping Contest (SUBMISSIONS OPEN)
Benpaste replied to Benpaste's topic in WAD Releases & Development
Sorry for the confusion. I've updated the site to say that they're ideally for the Doom 2 IWAD. -
Benpaste's Mapping Contest (SUBMISSIONS OPEN)
Benpaste replied to Benpaste's topic in WAD Releases & Development
Sure thing, will do. Thanks! You can make as many as you'd like. -
Benpaste's Mapping Contest (SUBMISSIONS OPEN)
Benpaste replied to Benpaste's topic in WAD Releases & Development
Just a map, that's all. It's oriented towards beginners, but veteran wadders are very welcome too! -
Hello all! I'm trying to get a mapping contest going, and would love if some Doomworld folk took part :) Full rules can be found at https://benpastedoomcontest.neocities.org/ Email your submissions to bendoomcontest@gmail.com! PLAYTHROUGHS WILL BE STREAMED LIVE AT http://twitch.tv/benpaste
-
Apologies if this is a noob question or an oft-asked question.
-
Hi, I've just installed Zandronum and I'm wondering - is there a way to have pixel-perfect scaling for the classic 1993 Doom HUD (not the fullscreen Zandronum HUD)? Just so that there aren't any unevenly stretched pixels. Are there config arguments that I could put in?
-
Hi, I'm trying to get into making MIDIs myself! Would anyone have any tips or be able to link me to a general guide for composing this sort of music? I'm classically trained, but I really just want to try something new... I always find myself slipping back into the same old boring chord progressions - is there a way to remedy that? Thank you :)