-
Content count
810 -
Joined
-
Last visited
About ElPadrecitoCholo
-
Rank
Forum Regular
Recent Profile Visitors
-
Arena Violence - OLD MAP THAT I MADE
ElPadrecitoCholo replied to ArchLiver's topic in Map Releases & Development
Thanks, and the other version will be more made for people who are completely masochistic, dude. -
Arena Violence - OLD MAP THAT I MADE
ElPadrecitoCholo replied to ArchLiver's topic in Map Releases & Development
@MisterLivers Well, that's understandable, of course, and the thing about the door too, although now that you say that the thing about the door was intentional, that makes the map worse due to the lack of health there is, and the many Chaingunners that are placed in the same room, haven't you seen how much health those enemies drain? You could have at least left a Soulsphere in each room and a green armor. -
Arena Violence - OLD MAP THAT I MADE
ElPadrecitoCholo replied to ArchLiver's topic in Map Releases & Development
@MisterLivers Bro, it's definitely a basic map, and while it was fun, I really didn't like the enemy distribution here, on top of that, the doors have trouble opening again, and there's no cover or much health to properly fight with past the yellow entrance point, so it's not a map I'd like to replay again, but it was really fun on this first look. -
(WIP) My first full Doom II map!
ElPadrecitoCholo replied to Jenuall's topic in Map Releases & Development
@Jenuall Hey bro, I really like how this first map turned out, without a doubt it is very solid and entertaining, with its somewhat hidden things that are not seen at first glance heh. -
Woody's World Episode 1 [GZDoom 8 Level Episode]
ElPadrecitoCholo replied to Woody101's topic in Map Releases & Development
@Woody101 Well, here is my opinion regarding what I have seen in the entire episode. Each map has several good things but it also has very bad things. You could say that starting with Pistol Start is the first thing I didn't like about this Wad, because I'm not used to playing this way. The other thing to mention is that many maps don't have enough ammunition or medikits to be able to have a balanced combat. I'm not one to entertain myself with anything they leave me there, especially if there isn't much ammunition to start with. The maps seem poorly optimized in some cases, not all, but the poor work in this section is noticeable, as well as being able to see lacks of textures in various parts of the places. Many dangerous floors do not work from Map 02 onwards, and if these worked well, it would be even more torturous to be able to play in those areas due to the constant unfair danger that is presented with that low optimization for playing. Maybe the only one that is saved is map 01 and map 04, but the others must be fixed, as in the case of the circle of death map, I didn't know how to lower the Rocket Launcher and even less pick up a Cell box because it was in high areas They didn't allow me any access to that entrance where the Hell Knight was, and in the last map, I felt a certain inconsistency leaving so much ammunition for various weapons to finally use the BFG, by the way, how is it that only 1 MegaSphere and then Medikits?, that's wrong, you could have put 2 Soulspheres and 2 Mega Armors to make the combat better in case a rocket could hit the Marine, which lowers a lot of health as well as the attack of the SpiderMaster Mind. There is a lot to improve in this Wad, because it really wasn't very enjoyable going through these things, several fights became a problem for me because of this, but I won't deny that this Wad entertained me, however, entertaining and enjoying are two different words. -
[Boom] Sunder For People Who Don't Have Time To Play Sunder
ElPadrecitoCholo replied to SCF's topic in Map Releases & Development
@SCF Fantastic set of maps. An experience that will never be repeated with me :) -
Decino just made fun of/ parodied midnight for April fools.
ElPadrecitoCholo replied to DiceByte's topic in Doom General Discussion
Gosh, I need to watch that video. I wasn't expecting this kind of joke from Decino, but it's appreciated anyway haha. -
@Nikamir A truly brutal map, and it took me more than 15 minutes to complete it because I couldn't imagine how complicated it would be to survive each of the encounters. However, the map has been a lot of fun to try, even though I don't like the close quarters to combat, heh.
-
At DOOM's Gate - A Single Level Doom 1 WAD by me
ElPadrecitoCholo replied to Baron T. Mueriach's topic in Map Releases & Development
@Baron T. Mueriach Hey bro, I really like this little recreation of the classic E1M1, huh. It's a shame that it was a very brief experience. -
Daylight District | A 7-level vanilla episode!
ElPadrecitoCholo replied to ZeMystic's topic in Map Releases & Development
@ZeMystic Great set of Maps! -
@Inky_ I'm not really much into getting into the details of the levels, but to tell the truth, my only problems have been the fact that the marine can get stuck in certain parts that don't seem to have a way out, such as the blue key entrance. where that pinky was, or also in the secret where the imps platform goes down and the shotgunner and the chaingunner are found there. Otherwise, it is a good recreation of the old E1M1 :D
-
Whisper of the Heart - a short Boom-compatible Speedmap Set (Now on idgames!))
ElPadrecitoCholo replied to Phoenyx's topic in Map Releases & Development
You're welcome! -
Whisper of the Heart - a short Boom-compatible Speedmap Set (Now on idgames!))
ElPadrecitoCholo replied to Phoenyx's topic in Map Releases & Development
@Phoenyx An interesting set of maps... just that :) -
Post your Doom video! [but don't quote video]
ElPadrecitoCholo replied to DuckReconMajor's topic in Doom General Discussion
-
New Picnic Time WIP Thread
ElPadrecitoCholo replied to AtticTelephone's topic in Map Releases & Development
@AtticTelephone Hey bro, This map is truly violent... but I am more so! Very interesting first level although a bit empty too huh.