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sanicstudios

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About sanicstudios

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  1. Appears that was it. I usually immediately clear all linedefs and sectors on converting but obviously forgot to this time. Thanks.
  2. Simply put: Made a map in UDMF, copied it into a D2 format to make a fully vanilla version of it, now all things on the map are sliding to the left, including the player. I have no idea what caused it and I'm genuinely confused.
  3. sanicstudios

    v1.2.1 (31st Jan 2021) - The Slayer Project, a Doom 2 Megawad

    3rd June 2021 - This thread is dead. Long live the new thread. In order to hopefully drag more attention to the game and also to clear up the clutter that has been started from this thread, I'll be making a new thread for the WAD once the next update is ready to roll out. It will most likely NOT be Episode 2 but will be updates to the Episode 1 map with potential redesigns based on current feedback/criticism. I'll leave the link to the new thread here once it is ready.
  4. sanicstudios

    Any Doom-related dreams?

    This sounds so interesting! I need to play this if you get it done. Also I'll never understand the people that can remember the texture names just by looking at the texture xd
  5. sanicstudios

    Is No Rest for the Living (NRftL) gratis software?

    They handle the classic games how they've always done. 2016, Eternal, Quake Champions etc are new games that live up to modern standards. All I'm saying is that if they were going to monetize a 9-pack of levels for a 25 year old game, they would've done so already.
  6. sanicstudios

    Is No Rest for the Living (NRftL) gratis software?

    If it really bothers you that bad, just setup a quick burner email account that you don't use for anything other than BethesdaNet. Your data isn't getting sent off to some secret spies somewhere. It's a very small downside for access to a ton of great Doom content.
  7. sanicstudios

    Is No Rest for the Living (NRftL) gratis software?

    But the Doom 2 package now includes the enhanced port which includes NRftL as a free download
  8. sanicstudios

    Is No Rest for the Living (NRftL) gratis software?

    Lots of companies do that, yes, but id isn't one of those companies. Plus who would bother paying the extra money on steam? It would most likely end up being a DOSBox emulator with the wad thrown on top. Why not, instead, buy the Doom 2 port which is a pretty respectable port and that gives you the ability to download other official addons for free (e.g NRftL, TNT, Plutonia, SIGIL etc). I don't think id/Bethesda would see much profit from releasing something purchase that is already free.
  9. sanicstudios

    Is No Rest for the Living (NRftL) gratis software?

    It's only 1 episode's worth of levels. There isn't really a point to selling it as a standalone product unlike Final Doom.
  10. sanicstudios

    Is No Rest for the Living (NRftL) gratis software?

    I do not own BFG Edition but I do know that it comes with NERVE.wad. EDIT: I would recommend buying Doom 2 and not Doom 3 BFG as the BFG ports of Doom 1 and 2 are severely crippled compared to the steam versions.
  11. sanicstudios

    Is No Rest for the Living (NRftL) gratis software?

    Ah. That'll probably be Eternal then.
  12. sanicstudios

    Is No Rest for the Living (NRftL) gratis software?

    Really? I don't remember having to do that.
  13. sanicstudios

    Is No Rest for the Living (NRftL) gratis software?

    The steam version does not require you to sign up to Bethesda anymore
  14. sanicstudios

    Is No Rest for the Living (NRftL) gratis software?

    I think the only way to acquire the wad in current means is through Doom 3 BFG or the Doom 2 Steam rerelease. They both normally go for very cheap nowadays
  15. @HAK3180 MAP06- That secret with the super shotgun was activated by the switch that opened in the central area after you raised the platform with the zombiemen. I was considering removing the death pits already as I realised it was kinda unfair to just suddenly introduced the death pits. I've also been considering adding more enemies to the final fight with the revenant and mancubus, given the amount of resources the player has at that point. The missing secret was behind the alcove before the final fight. It was not a plasma gun, it was a medikit. MAP07- I'm probably going to end up adding a new path back to the yellow key in order to avoid the huge backtrack. Might even do the same thing to MAP06. Now that I've heard your comments, I've also gone back and started to add some divergent paths to certain areas. This train of thought has directly affected the layout of one of the EP2 maps that I'm working on. That path at the end opened through the yellow key. I'll admit the choice of textures makes it quite hard to notice. MAP08- Personally I think this is my weakest work out of the bunch. The blood pit was not death, in fact there was a beserk down there. That's why I wanted to also change the water to nukage in MAP06. I didn't actually intend for it to be a city. Just wanted it to be an outdoor area of the base. MAP09- I'll probably remove the backpack, reduce the cell count and disallow the player from returning to the starting area to account for the removal of the buffed enemies. OVERALL- Thanks for playing through it. It's been really insightful to finally hear an opinion other than my own on this. I haven't had many comments on my thread about it and the only ones that have commented are from when these maps looked much much different. General changes I'm going to make are removal of the stat changes, better texture work and detailing, vastly improved lighting, maybe some balance changes here and there, more divergent paths and choices to make, removal of some of the door combat in order to make things a bit more interesting. For example, one of the changes I've already gone back and done is to remove the first door you have to go through in MAP05 by just completely knocking down the wall. Again, thanks for playing. And good luck with the megawad!
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