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David Asaad

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Everything posted by David Asaad

  1. David Asaad

    [-CL9] OCCULA.WAD [RC1]

    Hi @bemused I have put a lot of thought into this, so I hope you seriously consider what I have to say. I have replayed map 03 a few times, and I have a few suggestions for balance because as it stands, there are fights where either u can save ammo/health for the next encounter, or you die. Another issue is the lack of mega armor throughout the map. I have to find some way to carry megaspheres from previous fights if I want any chance at surviving. Here are a few ideas I had. For the fight next to the red skull key, I think it needs 30 to 40 rockets because going for the early bfg will be a struggle as you have to spend all your cells on the rs fight itself. The other option is to ssg to clean up, but that is gonna make things grindy. I also run out of shells if I do that and have to spend some cells anyway. If I beat that fight and bring the amount of cells from there to the bfg secret, Im simply dead unless you make some changes to the secret bfg fight. Im also not sure why you give so many rockets for the nonsecret bfg fight but not for the rs bc with the current balance, I would just take those rockets to the rs fight. I am sure you remember I was unhappy with the bfg secret. You have to yolo that cyber, or you are dead. You also have mancs spawning in constantly with sniper revs, which would be ok if there was enough ammo to spam the mancs and prevent the room from getting flooded with fireballs. 300 more cells would be great for this encounter because then I could just hug the wall underneath the revs, and the fight would be about keeping the mancs at bay to prevent a lot of fireballs while watching the cyber and choosing when to step forward for better tracers minding the rev balls behind you. More cells would allow the player to take down everything in that first part before the walls open up and still have some ammo to push for the archvile. The second phase of that bfg fight has a lot of projectiles flying around, and all we get is 2 soul spheres and some medikits. I think it needs at least 1 mega armor especially because that spider mastermind can do whatever she wants. If I need the cells next to her, and she is not infighting, Im dead. Overall, you give one berserk and one green armor before entering the bfg secret, and I do not think a megasphere is even overkill for that. I know you said we can bring a mega there, but if you want the player to bring that health to the fight, why not just give it at the fight? The finale is bs. The cybers just do whatever they want, and there is no space to go. If there were not imps and pigs spawning in at the far ends, then maybe the fight would be ok after yoloing one cyber but still awful. The one megasphere we get there can either carry throughout the whole fight or get completely obliterated in the first 5 seconds. If they all shoot you when the fight starts, youre dead. I honestly dont know what you want us to do in that fight. If I yolo a cyber, anything can happen. If I run around and start up the infighting before shooting, the cybers can just choose to block my strafe at any time. and the rev missiles pile up while everything is blocking my movement. Basically, to win that fight, the cybers need to all group up in some spot where they are perfectly distracting all the revs and hks while you kill imps and pigs to keep space. That or you somehow kill at least 2/3 of the cybers early on and somehow have enough cells to clean up. That is another issue I will discuss when I address the last secret. Also, the fight usually ends with a minute or 2 of just rocketing goats (possibly revs too if there are any left). Suggestions: If you took out the cybers and reduced the number of revs/hks the fight could be a great encounter that centers around controlling the revs while the imps and pigs swarm you with the hks supporting them. Cant stay in front of the revs the whole time or else you will get stuck, and it forces the player to push to the opposite side, create a space, and dodge the rev balls from a distance. Hks will still be closing in on you, and overall, lots of options open up with that idea. The secret fight that requires the 6 keys is a fine encounter, but it has one fatal flaw: it ends with cleaning up like 50 revs. Which would not be so bad if I did not need to save a lot of cells for the finale, so I think if you just stocked up our cells before that finale (maybe put a full stack on the ledge before we drop down), it would help both encounters.
  2. David Asaad

    Haste demos [-complevel 09]

    map 14 uv max in 13:13 has14m1313.zip
  3. David Asaad

    [-CL9] OCCULA.WAD [RC1]

    Map 32 max with the wad version I played in the zip. Enjoyed this map back when u first sent it to me, and I wanted to run it rq now that it has these sick textures. Hype to play the rest. Occula32.zip
  4. David Asaad

    NoSp3 Demos [-complevel 21]

    Map 21 UV-Max in 15:45 nosp321m1545.zip
  5. David Asaad

    Final DOOM demos [-complevel 4]

    u couldnt just let the memes be memes? jk very clean run
  6. David Asaad

    Dimensions demos [-complevel 9]

    Beautiful! You done now?
  7. David Asaad

    Final DOOM demos [-complevel 4]

    The ultimate meme Plutonia Map 13 nm100s in 55.14. That ^^ is a 55.69 ps13-055.zip
  8. David Asaad

    Fractured Worlds demos [-complevel 9]

    Map 02 UV-MAX in 25:07 Fun table fill for now. fw02m2507.zip
  9. David Asaad

    Final DOOM demos [-complevel 4]

    Ahh Plutonia, it's been awhile. Plutonia map 13 nm100s in 1:08 ps13-108.zip
  10. David Asaad

    The DWIronman League dies to: H2H-XMas

    died in map 07 bc bruh cat 1 btw h2hironman.zip
  11. Map 14 UV-MAX in 4:18 ms14m418.zip
  12. David Asaad

    Demos for miscellaneous Ribbiks maps

    20x7 Map 06 UV-max in 5:49. holy crap st76m549.zip
  13. David Asaad

    Dubzzz's 5Minute Design Assembly [-complevel 9]

    Map 10 UV-max in 0:35 I used to lead with rockets here, and I thought the bfg was a distraction because of all the weapon switching. Using rockets, I was prioritizing killing 3-4 revs asap, so I decided to just do that with bfg and try to get the ball to kill an archvile. Hard fight, but good D5DA10M035.zip
  14. David Asaad

    Demos for miscellaneous Ribbiks maps

    20x7 Map 06 UV-MAX in 6:05 I tried for sub-6, but a lot of things have to line up for it to happen. st76m605.zip
  15. David Asaad

    How should you review a hard Wad?

    if ur the only one that has a problem with something, maybe the problem is you
  16. David Asaad

    Dimensions demos [-complevel 9]

    the memes continue 7:34 dmn01m734.zip Also heres a bunch of sub 8 exits that suck pain.zip
  17. David Asaad

    Dimensions demos [-complevel 9]

    Map 01 UV-MAX in 7:39 dmn01m739.zip
  18. David Asaad

    Sunlust + Summer of '69 demos [-complevel 9]

    Map 29 UV-FAST in 13:35 sl29f1335.zip
  19. David Asaad

    The DWIronman League dies to: Sunlust

    So can we have 20x7 next month?
  20. David Asaad

    Sunlust + Summer of '69 demos [-complevel 9]

    Sunlust map 29 UV-fast in 14:30.51 I just cant stop advancing to the next map in ILs these days. Oh well, once again I included "sl29f" with a fixed intermission sl29f1430.zip
  21. Map 15 UV-MAX in 4:25.69 ms15m425.zip
  22. David Asaad

    The DWIronman League dies to: Sunlust

    Cat 2 Dead in map 08 153 kills I got greedy as hell in that end fight and got punished hard. sunlustironman.zip
  23. Map 15 UV-MAX in 4:41 I learned to love those ledges. ms15m441.zip
  24. David Asaad

    Explicitly allowing a list of mods

    How is that revenge on them? Make them play the game the way theyve been playing for years. Wow that'll teach em
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