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Everything posted by Sufferer
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ok so I'm kinda new at this but i did the standard copy over files into the wad. but when i assign the enemy to a number in the zscript the game will not load what did i do wrong when importing dummy.zip
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i was working on a map in Doom Builder X and I've encountered something weird. when making a blue key door it will instead lower to wall that is not part of the door. this has never happened to me before and i'm just kinda baffled (i'm testing this level in chocolate doom btw) protoype.zip
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thanks man, its been a while since i've done mapping to i totally forgot about the rules regarding sectors. i appreciate your help dude.
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I've been working on this wad on and off for roughly 4 weeks, but I wanted some outside opinions on what I have and what I should change -"vanilla" wad but it does not work with chocolate doom (Idk why but it just doesn't) -there is no exit since I haven't created an area for the yellow skull key -for full utilization of the lighting use BrutalDoomV21 or ProjectBrutality catacombs.zip
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=========================================================================== Advanced engine needed : GZDoom/Zandronum Primary purpose : Single play =========================================================================== Title : Reign Filename : Reign.wad + Reign_Mus Release date : 2/6/20 Author : Sufferer Email Address : magnusr15@outlook.com Other Files By Author : TTechbase.wad Misc. Author Info : new at doom mapping Description : I wanted to make the most Slayer-esque map as possible The Music on Reign_Mus is a midi of "South Of Heaven" by Slayer =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 months Editor(s) used : DoombuilderX / Doombuilder2 Known Bugs : Ending door does not open using brutal Doom May Not Run With : vanilla ports / ports that don't support Hexen format Tested With : GZDoom / Zandronum * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. Crouching is necessary Regin.zip
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oh sorry I'll change that
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Tested on GZDoom / Zandronum map 09 the only difference in difficulty is on UV/HMP Rules: blood heals you and every other liquid hurts you Realm of Maddness.zip
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New Map Vanilla Wad No Difference in difficulty Works with Most source ports I do recommend playing with Dynamic lighting Hell Über Alles.zip
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thanks I've been mapping since at least April cause that's when I joined the forum this map, in particular, took me about a week, but that's only really because I didn't have that much time.
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I'm new to this, how can I improve Works with GZdoom/Zandronum and I assume most source ports The only difference in difficultly is UV & HMP if you want to play with Brutal Doom I recommend you don't I hope you enjoy TTechbase.zip
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I did tag them but the message never comes up
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I actually did include two secrets but I think I made them too cryptic
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I'm new to this, how can I improve Works with GZdoom/Zandronum and I assume most source ports The only difference in difficultly is UV & HMP if you want to play with Brutal Doom I recommend you don't I hope you enjoy TTechbase.zip
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Hello, I'm currently making a map and as you can tell from the title I want to make a trap I want to make it so that as the player runs over a specific area it lowers two doors revealing Barons/Hell Knights. unfortunately, I don't know how to do that I use Doom in Hexen format
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I messed up my wording I meant to say raise
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hello, this is my first wad. please tell me how I can improve Fucking Nazis.zip Works With GzDoom and Zandronum
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Thanks, it's working now
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Hello I'm using DoomBuilder X and I can't figure out how to make a teleporter I also can't figure out how to make a skybox
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aright so the skybox worked but I still can't get the teleporter working since for some reason there is no Action 97 I forgot to add that I'm using doom in Hexen format
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nevermind I figured it out. GOG Galaxy just has a terrible UI I'm so sorry for wasting your time
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hello I recently installed doom builder 2 and for some reason the only thing that's showing up for me is freedoom I own the GOG version of doom
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thank you again I've realized that I don't actually have DOOM.WAD, since I downloaded using GOG Galaxy I have a .exe of the game I'm so fucking sorry
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thank you. I downloaded the IWAD on GOG galaxy