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Frank Harper

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About Frank Harper

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    Warming Up

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  1. Frank Harper

    what are you working on? I wanna see your wads.

    Decided to revamp first map of my episode. Before And after And ending up with completly new areas
  2. Frank Harper

    Eternal at The Game Awards.

    Yeah, i realized that my wording was poor here - i mean modern "old school" fps.
  3. Frank Harper

    Eternal at The Game Awards.

    Disagree on that point. Name another arena fps that requires not just good accuracy but constant resource management and different approach to enemies.
  4. Frank Harper

    DOOM Eternal – New Master Level: Super Gore Nest - Available Now

    There is a secret BFG in fog room with marauder.
  5. Frank Harper

    Does anyone recognise this weapon mod?

    This is The Trailblazer mod - https://forum.zdoom.org/viewtopic.php?f=19&t=47494
  6. Frank Harper

    DOOM Eternal – New Master Level: Super Gore Nest - Available Now

    In classic mode on Nightmare difficulty it was more challenging than whole ancient gods dlc. Really liked how they changed secrets to contain "new" weapons (gives me old doom vibes in this therm). But double marauder in toxic waste was pretty bullshit to me. Often they summoned wolf even if i didnt shot their shield, and i dont know why, but often they just didnt wont to stagger at all.
  7. Frank Harper

    DOOM Eternal – New Master Level: Super Gore Nest - Available Now

    When i playing through master-level in classic mode my health cap was 300 hp. Is that a bug or this is intended?
  8. Frank Harper

    What are your favorite 3 runes to use?

    My top 3 is air control, glory kill from further away and blood punch drops health. I didnt understand purpose of fast glory kill rune both in 16 and Eternal. Because to me - glory kill gives you time to think about your next action (besides health drop). So can someone explain why people using this rune?
  9. Frank Harper

    what are you working on? I wanna see your wads.

    Finally making some progress with my 4th map for boom format episode. It took much longer time than it should be.
  10. Frank Harper

    How to kill a hell knight by blood punch?

    One super shotgun blast and two blood punches should do the job.
  11. Run like hell - is a boom episode for Doom 2, which based on first episode of Doom, but reversed. You starting in Phobos anomaly (in this case is Hell) and trying to get to Hangar, to escape from Phobos. Maps are completly new but have some refferences to original maps from Doom. Currently 3/8 maps are ready. Boom format map Require limit-removing port Tested in GZdoom Freelook is allowed Jumping and crounch are disabled Difficulty settings are implemented Map 01-03 Designed with pistol start in mind Screenshots: Changelog Wad link: Run like hell 1.1.zip Feedback is appreciated.
  12. Frank Harper

    what are you working on? I wanna see your wads.

    Finishing third map of my boom-format episode.
  13. Frank Harper

    what are you working on? I wanna see your wads.

    Finishing map 2 of my boom format episode
  14. Frank Harper

    what are you working on? I wanna see your wads.

    Working on boom format episode (and trying to make it vanilla-compatible) which will based on first episode of doom but reversed (yeah i know that we go to Deimos not hell after first episode). Right now only 1 map is ready but need some polishing.
  15. Frank Harper

    First single player map - Hell Possession

    Thank for video playthrough. I didnt realise that you can open doors in first megasphere room fight. I need to fix that:)
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