Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Frank Harper

Members
  • Content count

    89
  • Joined

  • Last visited

Everything posted by Frank Harper

  1. Frank Harper

    what are you working on? I wanna see your wads.

    So, after a month and a half, the first map out of six is ready. At this rate, it will be a long time before release. At least I didn't have to do a lot of rearranging to make it work in vanilla, unlike my previous work. And for the first time I tried to make a map with full co-op support.
  2. Frank Harper

    what are you working on? I wanna see your wads.

    I continue to building vanilla compatible city. Unfortunately, I had to make huge compromises to make these two areas playable with vanilla limits, and they looking a little more abstract than I wanted.
  3. Frank Harper

    Box Doom - Community Project [Slots Filled]

    Well, in this case, any free slot will do.
  4. Frank Harper

    Box Doom - Community Project [Slots Filled]

    Here`s my second submition, this time for slot #11. 512x512, difficulty levels implemented, stock textures. Tested in GZDoom. Contains SSG pick-up. Name: Blood Magic Link: https://drive.google.com/file/d/1-hEU6ePfEyHilokW6dXRYrG8GqftbOsy/view?usp=sharing
  5. Frank Harper

    what are you working on? I wanna see your wads.

    As usuall I`m working on vanilla-compatible episode. This time trying to do city-based mini-sode. Quite an early work in progress, but I already like how it looks and I'm surprisingly not reached drawseq limit (yet).
  6. Frank Harper

    Box Doom - Community Project [Slots Filled]

    Any 40+ slot will be fine, however it looks like the only slots available are the corner rooms. So, do I need to rebuild my room, or is it possible that there will be a connection to the next room that will compensate for this?
  7. Frank Harper

    Box Doom - Community Project [Slots Filled]

    I have not received confirmation, but here is my submission for room #57. 512x512, difficulty levels implemented, stock textures only. Tested in GZDoom. Don`t have any weapon pick-ups, given (persumably) the late slot I'm guessing the player will have most of the arsenal at this point. Name: Techno rumble Link: https://drive.google.com/file/d/1-pXCqd19MfqsUyn5lEu3SdqjTFVFiU11/view?usp=drive_link
  8. Frank Harper

    Box Doom - Community Project [Slots Filled]

    I'd take #57. And I have a question. Given this rule, does this mean there is a limit of 10 tags per room?
  9. Frank Harper

    Improvisation Station

    Nice little old school map. Baron of hell/imps ambush was good but shotgunning baron to death is a little bit tedious. Perhaps Caco would be better suited for this situation? And other thing that was strange is chaingun placement. I completely missed it and only found it at the end of the level. Good job overall!
  10. Having survived a ship crash, you wake up on some distant island. Strange... You could swear that you heard familiar roar nearby... No Luck Island - A two-map mini-sode that was originally intended to be a medium-sized vanilla map with a forest island theme, but grew too large to vanilla's limits and was split into two maps. DOOM format map; Vanila compatible; Tested in Chocolate Doom (vanilla safegame limit disabled), prboom(-complevel 2), GZDoom and Zandronum; Difficulty settings are implemented; Map slot Map01-Map02; Built in 3 months; Designed with pistol-start in mind but supports both pistol-start and continious play; Map01 - around 7-14 minutes of gameplay; Map02 - 14-16 minutes; Link: https://drive.google.com/file/d/1NKZKjZzZFNOGJvdukKTSvvHDul-8z5Jt/view?usp=drive_link Screenshots: Changelog: Links to other maps from me:
  11. Thanks for feedback, I completely missed these.
  12. Frank Harper

    what are you working on? I wanna see your wads.

    Gotta love dealing with drawseq limit. Phew, one-map project has transformed into a two map project (hopefully not three). A lot of work has been done and I hope to finish it next week.
  13. Frank Harper

    what are you working on? I wanna see your wads.

    Thinking I was close to the finish line, I met an unexpected setback. The map grew so big that it started to break in vanilla, so I decided to split it into two parts. But it also meant that there was more to do as I needed to add a proper ending to the first part. At the moment, the first part is almost ready, and the second part is about 70% ready. Here some screenshots from first part.
  14. Frank Harper

    what are you working on? I wanna see your wads.

    Finally finished fixing that area. I like big amount of trees here, because they make you feel like you are in the middle of a forest. But at the same time, I liked the original idea more, to be more open to the point where you can see both sides of the forest and most of the platforms. But generally speaking, I really like how this map playing out so far.
  15. Frank Harper

    what are you working on? I wanna see your wads.

    Progressing a little bit with my map. While creating this area, I added sky texture to hide door (near ship wreckage, needed it to have a shootable door that dosen`t open to the sky), but I didn't realize that it very noticeable from right side of ship. So I came up with this ridiculous Looney Tunes-like solution for this problem. And to less ridiculous areas.
  16. Frank Harper

    what are you working on? I wanna see your wads.

    Working on forest/island vanilla map. Unfortunately I needed to settle down some areas to be in check with drawseg limit, but I still happy with results. ...And it seems that fixing this area will be a fun experience.
  17. Descent into a secret UAC base hidden from unwanted attention somewhere deep underground. Steel Bloody Ornament is a vanilla compatible map built after almost a year-length break from mapping. Unlike in my previous map, this time I spent a lot of time fighting visplane overflowing. DOOM format map; Vanila compatible; Tested in Chocolate Doom (vanilla safegame limit disabled), prboom(-complevel 2), GZDoom and Zandronum; Difficulty settings are implemented; Map slot Map01; Built somwhere near 1 month; Around 15-20 minutes of gameplay; Link: https://drive.google.com/file/d/1vuIvHbE1KTZYLlIGWugterukJXpw9aOj/view?usp=sharing Screenshots Changelog Link to other maps from me.
  18. Definitely didn't expect that someone will do full scale review based on my map. It was really interesting to read. Thanks!
  19. Thanks for feedback! In AV/Pinky room, I will probably reduce the time it takes to lower the bars instead of spawning new enemies, considering that this fight can be ammo costly.
  20. What difficulty did you play on? Because if it's on a lower difficulty, that probably means I need to rebalance it more properly.
  21. Thanks for the video. Av and Revenant are my favorite demons in DOOM 2, and I can't do anything about it).
  22. Frank Harper

    what are you working on? I wanna see your wads.

    Continue to work on the verge of vanilla limits. 75% of the visual is done, and after that it's just a matter of balancing enemies and items. I hope to release this map in two weeks.
  23. Frank Harper

    what are you working on? I wanna see your wads.

    It's been almost a year since I opened level editor and the vanilla compatible map is a good way to get back to mapping.
  24. Grand Scheme of the Martian Gods is a side experiment for me - to create non-linear, vanilla map in DOOM format. Surprisingly enough, not many thing got scrapped to get working in vanilla (but at the same time i spent a lot of time fighting with save buffer overload). DOOM format map; Vanila compatible; Tested in Chocolate Doom, prboom(-complevel 9) and GZDoom; Difficulty settings are implemented; Map slot Map01; Built in 12 days; Around 25-30 minutes of gameplay; Link: https://drive.google.com/file/d/1_9ICEyDrFom2jVf3z9IqmojnyaKiZoOQ/view?usp=sharing Screenshots Changelog Link to other maps from me.
  25. Usually i keep eye on those things, but this time i'm primarily tested map with Chocolate Doom and because of low resolution it was not so noticeable. Thanks for highlighting these issues.
×