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Everything posted by Frank Harper
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what are you working on? I wanna see your wads.
Frank Harper replied to everennui's topic in WAD Discussion
So, after a month and a half, the first map out of six is ready. At this rate, it will be a long time before release. At least I didn't have to do a lot of rearranging to make it work in vanilla, unlike my previous work. And for the first time I tried to make a map with full co-op support. -
what are you working on? I wanna see your wads.
Frank Harper replied to everennui's topic in WAD Discussion
I continue to building vanilla compatible city. Unfortunately, I had to make huge compromises to make these two areas playable with vanilla limits, and they looking a little more abstract than I wanted. -
Box Doom - Community Project [Slots Filled]
Frank Harper replied to randomsounds01's topic in WAD Releases & Development
Well, in this case, any free slot will do. -
Box Doom - Community Project [Slots Filled]
Frank Harper replied to randomsounds01's topic in WAD Releases & Development
Here`s my second submition, this time for slot #11. 512x512, difficulty levels implemented, stock textures. Tested in GZDoom. Contains SSG pick-up. Name: Blood Magic Link: https://drive.google.com/file/d/1-hEU6ePfEyHilokW6dXRYrG8GqftbOsy/view?usp=sharing -
what are you working on? I wanna see your wads.
Frank Harper replied to everennui's topic in WAD Discussion
As usuall I`m working on vanilla-compatible episode. This time trying to do city-based mini-sode. Quite an early work in progress, but I already like how it looks and I'm surprisingly not reached drawseq limit (yet). -
Box Doom - Community Project [Slots Filled]
Frank Harper replied to randomsounds01's topic in WAD Releases & Development
Any 40+ slot will be fine, however it looks like the only slots available are the corner rooms. So, do I need to rebuild my room, or is it possible that there will be a connection to the next room that will compensate for this? -
Box Doom - Community Project [Slots Filled]
Frank Harper replied to randomsounds01's topic in WAD Releases & Development
I have not received confirmation, but here is my submission for room #57. 512x512, difficulty levels implemented, stock textures only. Tested in GZDoom. Don`t have any weapon pick-ups, given (persumably) the late slot I'm guessing the player will have most of the arsenal at this point. Name: Techno rumble Link: https://drive.google.com/file/d/1-pXCqd19MfqsUyn5lEu3SdqjTFVFiU11/view?usp=drive_link -
Box Doom - Community Project [Slots Filled]
Frank Harper replied to randomsounds01's topic in WAD Releases & Development
I'd take #57. And I have a question. Given this rule, does this mean there is a limit of 10 tags per room? -
Nice little old school map. Baron of hell/imps ambush was good but shotgunning baron to death is a little bit tedious. Perhaps Caco would be better suited for this situation? And other thing that was strange is chaingun placement. I completely missed it and only found it at the end of the level. Good job overall!
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No Luck Island - vanilla 2-map minisode in DOOM format
Frank Harper posted a topic in WAD Releases & Development
Having survived a ship crash, you wake up on some distant island. Strange... You could swear that you heard familiar roar nearby... No Luck Island - A two-map mini-sode that was originally intended to be a medium-sized vanilla map with a forest island theme, but grew too large to vanilla's limits and was split into two maps. DOOM format map; Vanila compatible; Tested in Chocolate Doom (vanilla safegame limit disabled), prboom(-complevel 2), GZDoom and Zandronum; Difficulty settings are implemented; Map slot Map01-Map02; Built in 3 months; Designed with pistol-start in mind but supports both pistol-start and continious play; Map01 - around 7-14 minutes of gameplay; Map02 - 14-16 minutes; Link: https://drive.google.com/file/d/1NKZKjZzZFNOGJvdukKTSvvHDul-8z5Jt/view?usp=drive_link Screenshots: Changelog: Links to other maps from me: -
No Luck Island - vanilla 2-map minisode in DOOM format
Frank Harper replied to Frank Harper's topic in WAD Releases & Development
Thanks for feedback, I completely missed these. -
what are you working on? I wanna see your wads.
Frank Harper replied to everennui's topic in WAD Discussion
Gotta love dealing with drawseq limit. Phew, one-map project has transformed into a two map project (hopefully not three). A lot of work has been done and I hope to finish it next week. -
what are you working on? I wanna see your wads.
Frank Harper replied to everennui's topic in WAD Discussion
Thinking I was close to the finish line, I met an unexpected setback. The map grew so big that it started to break in vanilla, so I decided to split it into two parts. But it also meant that there was more to do as I needed to add a proper ending to the first part. At the moment, the first part is almost ready, and the second part is about 70% ready. Here some screenshots from first part. -
what are you working on? I wanna see your wads.
Frank Harper replied to everennui's topic in WAD Discussion
Finally finished fixing that area. I like big amount of trees here, because they make you feel like you are in the middle of a forest. But at the same time, I liked the original idea more, to be more open to the point where you can see both sides of the forest and most of the platforms. But generally speaking, I really like how this map playing out so far. -
what are you working on? I wanna see your wads.
Frank Harper replied to everennui's topic in WAD Discussion
Progressing a little bit with my map. While creating this area, I added sky texture to hide door (near ship wreckage, needed it to have a shootable door that dosen`t open to the sky), but I didn't realize that it very noticeable from right side of ship. So I came up with this ridiculous Looney Tunes-like solution for this problem. And to less ridiculous areas. -
what are you working on? I wanna see your wads.
Frank Harper replied to everennui's topic in WAD Discussion
Working on forest/island vanilla map. Unfortunately I needed to settle down some areas to be in check with drawseg limit, but I still happy with results. ...And it seems that fixing this area will be a fun experience. -
Steel Bloody Ornament - vanila map in DOOM format.
Frank Harper posted a topic in WAD Releases & Development
Descent into a secret UAC base hidden from unwanted attention somewhere deep underground. Steel Bloody Ornament is a vanilla compatible map built after almost a year-length break from mapping. Unlike in my previous map, this time I spent a lot of time fighting visplane overflowing. DOOM format map; Vanila compatible; Tested in Chocolate Doom (vanilla safegame limit disabled), prboom(-complevel 2), GZDoom and Zandronum; Difficulty settings are implemented; Map slot Map01; Built somwhere near 1 month; Around 15-20 minutes of gameplay; Link: https://drive.google.com/file/d/1vuIvHbE1KTZYLlIGWugterukJXpw9aOj/view?usp=sharing Screenshots Changelog Link to other maps from me. -
Steel Bloody Ornament - vanila map in DOOM format.
Frank Harper replied to Frank Harper's topic in WAD Releases & Development
Definitely didn't expect that someone will do full scale review based on my map. It was really interesting to read. Thanks! -
Steel Bloody Ornament - vanila map in DOOM format.
Frank Harper replied to Frank Harper's topic in WAD Releases & Development
Thanks for feedback! In AV/Pinky room, I will probably reduce the time it takes to lower the bars instead of spawning new enemies, considering that this fight can be ammo costly. -
Steel Bloody Ornament - vanila map in DOOM format.
Frank Harper replied to Frank Harper's topic in WAD Releases & Development
What difficulty did you play on? Because if it's on a lower difficulty, that probably means I need to rebalance it more properly. -
Steel Bloody Ornament - vanila map in DOOM format.
Frank Harper replied to Frank Harper's topic in WAD Releases & Development
Thanks for the video. Av and Revenant are my favorite demons in DOOM 2, and I can't do anything about it). -
what are you working on? I wanna see your wads.
Frank Harper replied to everennui's topic in WAD Discussion
Continue to work on the verge of vanilla limits. 75% of the visual is done, and after that it's just a matter of balancing enemies and items. I hope to release this map in two weeks. -
what are you working on? I wanna see your wads.
Frank Harper replied to everennui's topic in WAD Discussion
It's been almost a year since I opened level editor and the vanilla compatible map is a good way to get back to mapping. -
Grand Scheme of the Martian Gods - vanila map in DOOM format.
Frank Harper posted a topic in WAD Releases & Development
Grand Scheme of the Martian Gods is a side experiment for me - to create non-linear, vanilla map in DOOM format. Surprisingly enough, not many thing got scrapped to get working in vanilla (but at the same time i spent a lot of time fighting with save buffer overload). DOOM format map; Vanila compatible; Tested in Chocolate Doom, prboom(-complevel 9) and GZDoom; Difficulty settings are implemented; Map slot Map01; Built in 12 days; Around 25-30 minutes of gameplay; Link: https://drive.google.com/file/d/1_9ICEyDrFom2jVf3z9IqmojnyaKiZoOQ/view?usp=sharing Screenshots Changelog Link to other maps from me. -
Grand Scheme of the Martian Gods - vanila map in DOOM format.
Frank Harper replied to Frank Harper's topic in WAD Releases & Development
Usually i keep eye on those things, but this time i'm primarily tested map with Chocolate Doom and because of low resolution it was not so noticeable. Thanks for highlighting these issues.