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RetMenTos

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About RetMenTos

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  1. According to decino's video (can't remember which one), the monster will fight back until it is either dead or has killed the aggressor, and will go back to being dormant
  2. I used this with Vandomizer and had a !FUN! time. Thank you.
  3. Smooth doom (casings, recoil and extra gib) and freelook without autoaim, everything else is vanilla. Lighting is software with the lights banding thing on, not for nostalgia (because I'm a zoomer), but rather because I think it looks cool. Occasionally I crank up the texture filtering (go on, laugh) because I think it looks alright for the most part, especially when the jaggedness of normal textures starts to hurt my eyes (plus it's reminiscent of early 2000s games' textures, which is nice).
  4. RetMenTos

    GZDoom Speedmapping Session #3

    It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.
  5. RetMenTos

    My first level

    Hey @Clippy, thanks for playing. There was actually a secret in MAP01, I just forgot to add a trigger. I'll fix it and change the link. The secret: As for MAP31, I'm not too sure why the sky textures freaked out in the beginning. I'll try to look into it. Thanks again for the feedback, it means a lot.
  6. RetMenTos

    My first level

    Okay, I lied. There's a secret level thrown in (the absolute first level I made back in 2018). This is the "first" map I made that felt presentable to me. This is also my first post here, so please forgive me if i do something stupid. Some details: -Maps replaced are MAP01 and MAP31 -I tested the maps in GZDoom, but apart from some fiddling in MAPINFO, I think you can play it on vanilla, though I believe you will need to idclev to MAP31. -No need for jump/freelook/crouch, though there's nothing stopping you if you want to use them. -IWAD is Doom 2 -Regarding difficulty, I don't think it's too hard, even on UV. I only died 5 times while testing, and that's likely because I play like a wet noodle. -Build time was about 40 hours, give or take. Most of the time was spent feeling around and trying to learn shortcuts. I also used sound tunnels. I'm sorry. -Music: >MAP01: Freedoom C1M2 >MAP31: Top Floor (Castlevania AoS) by Gecko Yamori on VGMusic.com Here's the WAD: https://drive.google.com/open?id=1vNK6iCpYbz4_1CPJdvhzjq4XFptbn3lf Feedback would be much appreciated. demo files too, if you can.
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