Tormentor667

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About Tormentor667

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  1. Better gameplay? We want that as well! Dear Doomers, we are currently investigating how the gameplay aspect of Blade of Agony could be improved. To actually find the right approach, we need your help - not only by playing the first two chapters but also by thinking about ideas what could be added or what could be changed to improve the gameplay aspects. It's not that you need a perfect solution to reply but maybe some idea about what you would have expected and instead what you've got provided from the maps. What gameplay aspects did you like? What gameply aspects where frustrating? What would you like to see in an improved version of chapter 1 and 2? What would you like to see in an all new chapter 3? What will most likely make you use cheats or the console commands because of that? The more detailed the examples about things you like/didn't like are the better. Maybe even map numbers and coords with an explanation could be something we'd love if you'd share them, as it makes it easier to understand what situation failed, what situaton was good and which situation needs further work. Thanks kindly for your support, best regards, Dan & team
  2. Thanks for the hints, I just fixed all that and it should work now without any further trouble :)
  3. Blade of Agony's Operation Astrostein
  4. @pulkmees - For the last problem you encountered, can you share coordinates? @invictius - First is Paris (C1M5), second is Astrostein (C2M0_A)
  5. This looks definitely interesting...
  6. This is really awesome stuff, you should consider submitting it to the Realm667
  7. Rise of the Wool-Ball - definitely!
  8. Finally you can promote your projects at the Realm667 on your own. How? Simply use our form at http://realm667.com/index.php/en/home/submit-news (can also be found throuh the top menu "News > Submit News") This is meant as a way to add more functionality and activity to the front page of the Realm667 and to make it easier for modders to submit news. We are looking forward to your interactive exchange with the community :) Best regards, Torm & Team
  9. I unfortunately can't reproduce this so no idea what's wrong :(
  10. We did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich", an all new episode that directly connects where the thrilling action and plot ended in "The Staff of Kings", which is also included in the release with a lot of improvements and additional surprises. So what's new? High-resolution sprites for all actors (monster,npc; not only upscale, real detail) as well as completely new enemies A total of 11 new maps (as well as all maps from chapter 1) Improved effects and features (dialogue screen, npc ai, doors, cutscenes, skins, models) Introducing GZDoom's latest new engine features (ambient occlusion, lense distortion, shadow maps, bloom effect) Exciting and interactive plot with a lot of surprises ...and that's only a fraction of all the things to come. Don't waste any more time, get psyched, get "Shadows of the Reich" just now!
  11. Development News The work is continuing and we are on a very good road regarding the second chapter of Blade of Agony. We are still not happy with having to postpone the release but after all the improvements and changes we made in the past 10 days, it was definitely the right choice. Over 60 commits have been happened to the GitHub repo and more that 200 improvements and fixes have been made to the maps, the actors and the whole mod. At the moment our beta testers are still getting through the main part of the meat (especially RockstarRaccoon has been a very important source for input, thanks kindly!) and we are cleaning out the final remaining bugs. Next to that, improvements are happening almost everywhere, even in some maps of chapter 1, so what you will get in the end is a polished release with hours of fun - that's a promise we make. So stay tuned, stay psyched, we are doing our best for you and the project!
  12. Still working hard on Chapter 2 of Blade of Agony to improve the performance and gameplay, and to compensate the delayed release:
  13. Still working hard on Chapter 2 of Blade of Agony to improve the performance and gameplay, and to compensate the delayed release:
  14. "Shadows of the Reich" release announcement trailer - get psyched!