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About Tormentor667

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  1. Ola Bjorling????
  2. This is suprisingly good :)
  3. Thanks for the info on Chapter 2 of Blade of Agony to anyone. We already have been worked a lot on Chapter 2 in the past months and improved all the things mentioned since then so I consider the problems solved. For Chapter 3 I promise you can expect the best we are capable to pull off.
  4. I wouldn't consider this as negative as this. I mean, without any doubt all the winners have a reason for winning the Cacowards this year, the reviews explain very well why one or another project was chosen. Considering that some people are disappointed or even jealous just describes what status the Cacoward has: Everyone wants one :) Still, I really don't get it why Blade of Agony Chapter 2 hasn't been mentioned. It's not that I am angry or pissed, it's just that we discussed a lot in the team before the Cacowards and anyone was really hoping for an award, considering that it is definitely better and expands on Chapter 1. Wasn't it good enough or is it simply not considered as an "new wad" because it's a "Chapter 2" instead of something totally new? Just curious, I am not expecting to get a late Caco :)
  5. Congratulations to all the winners, a lot of brilliant choices have been made and the articles are - as always - very entertaining to read :) Good job on that one to all the authors (mappers and texters in both cases). Though I have to admit that we are a bit disappointed, that Blade of Agony Chapter 2 hasn't been even mentioned somewhere. :(
  6. Seconded, a lot of effort and dedication has been put into this.
  7. Is someone able to convert the old original PCSpeaker sounds to something that works with sourceports? That would make things perfect if you use ChibiDoom, LowRes Doom and 8bit music :)
  8. Very nice stuff, glad to see my map in there :) I see you improved a few things and I like what I see. Can't wait to play the final version when it is out my friend!
  9. Is it possible to listen to a demo somewhere?
  10. This is amazing. How could I miss this? :)
  11. Better gameplay? We want that as well! Dear Doomers, we are currently investigating how the gameplay aspect of Blade of Agony could be improved. To actually find the right approach, we need your help - not only by playing the first two chapters but also by thinking about ideas what could be added or what could be changed to improve the gameplay aspects. It's not that you need a perfect solution to reply but maybe some idea about what you would have expected and instead what you've got provided from the maps. What gameplay aspects did you like? What gameply aspects where frustrating? What would you like to see in an improved version of chapter 1 and 2? What would you like to see in an all new chapter 3? What will most likely make you use cheats or the console commands because of that? The more detailed the examples about things you like/didn't like are the better. Maybe even map numbers and coords with an explanation could be something we'd love if you'd share them, as it makes it easier to understand what situation failed, what situaton was good and which situation needs further work. Thanks kindly for your support, best regards, Dan & team
  12. Thanks for the hints, I just fixed all that and it should work now without any further trouble :)
  13. Blade of Agony's Operation Astrostein
  14. @pulkmees - For the last problem you encountered, can you share coordinates? @invictius - First is Paris (C1M5), second is Astrostein (C2M0_A)
  15. This looks definitely interesting...