Tormentor667
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[Wolfenstein: Blade of Agony] Achievement Ideas? (p13)
Tormentor667 replied to Tormentor667's topic in WAD Releases & Development
Public inactivity doesn't automatically mean inactivity behind the curtain. After months of dedicated commitment we can finally announce that the third chapter of Blade of Agony is finished - well, at least the rough outline. The Final Confrontation, that has been renamed for story-consistency and also as an homage to the original Wolfenstein 3D, is playable from the beginning to the end now. I admonish people not to cheer and ask for the download link though. Even though we are making big steps towards the release of our game, there is still a lot of work to be done: Adding localization, examining story consistency, gameplay tests and implementing further improvements for the best possible experience. A few days ago we added a custom help and info system directly into the game, that resembles the areas of our page. This will definitely come in handy for all those playing the mod for the very first time but somehow missted the website. On top of that, a new epilogue and cutscene system has been implemented, beautifying the old text displays with a nice frame and some custom art images. One of the bigger remaining tasks though is the localization of all language strings we have. There is already a team of translators working on a Google spreadsheet that we've prepared but if you (or anyone else you know who is a native speaker of spanish, italian, german, russian, turkish or franch) might be interested in helping out, let us know and drop us a line. Well, and we don't want you to visit this thread for paragraphs of boring text, do we? The media area on our webpage has been upvalued with 18 brand new screenshots of chapter 3, so before you leave, you might want to check these out - and stay tuned! -
What do you unironically love about those old cheesy ZDOOM wads?
Tormentor667 replied to Jimmy's topic in Doom General
That's what Kurt Kessler stood for and that's the reason why I love his maps so much. -
The City of the Damned : Apocalypse | Remaster | Dev
Tormentor667 replied to Tormentor667's topic in WAD Releases & Development
Well, there will be one - but that will take some time :) -
The City of the Damned : Apocalypse | Remaster | Dev
Tormentor667 replied to Tormentor667's topic in WAD Releases & Development
It is :) -
Mappers, which map of yours has the most sectors?
Tormentor667 replied to Roofi's topic in Doom General
Operation: Astrostein from Blade of Agony has a total of 8983 sectors - I would have never expected to build something that huge as a single person - don't ask how many hours I spent creating this beast. -
After the first release of a long remaster series has been done and it's successor is under development, the next project with less complexity is already underway: Austerity. There isn't so much to be done about it except a few improvements, fixes and enhancements but overall v2.1 back in 2011 so the most work will be cosmetic stuff. If you have any suggestions, I am looking forward to these :) Screenshots Changelog Download Original release from 2011 (v2.1): https://www.realm667.com/index.php/en/projects-mainmenu-50/104-projects/finished/329-austerity-a-simplicity-tribute Remaster from 2020 (v3.0): https://www.realm667.com/index.php/en/projects-mainmenu-50/104-projects/finished/329-austerity-a-simplicity-tribute
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Gothic Deathmatch rebooted? :)
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Austerity | Remaster | v3.0 released
Tormentor667 replied to Tormentor667's topic in WAD Releases & Development
Can you elaborate that? -
Austerity | Remaster | v3.0 released
Tormentor667 replied to Tormentor667's topic in WAD Releases & Development
Thanks kindly for that experience, just showcased your stream on the Realm667 :) Definitely :) -
[Wolfenstein: Blade of Agony] Achievement Ideas? (p13)
Tormentor667 replied to Tormentor667's topic in WAD Releases & Development
Some development screenshots from "Blade of Agony"'s Chapter 3 that I am currently working on. -
More of that in the Blade of Agony development thread :)
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The remaster tank keeps rolling. After the release of Austerity and The City of the Damned and the ongoing development of its sequel Apocalypse, I took the time to continue working on a new version of this old classic as well: Sapphire. It was actually a one-map project showcasing the Too much brown-texture set, nothing too fancy but in a similar design as the Austerity mapset. For the remaster, I have planned a few things regarding design choices, map progression, gameplay and also map enhancements as well as the usual stuff that you can already find in the other remasters. Don't expect too much but if you liked the original release, you will most propably like the remaster. If you have suggestions, I am open to any kind of ideas, support and ideas :) Screenshots Changelog Download Original release from 2006 (v1.0): https://www.realm667.com/index.php/en/projects-mainmenu-50/104-projects/finished/330-sapphire-orbital-research Remaster release final from 2020 (v2.0): https://www.realm667.com/index.php/en/projects-mainmenu-50/104-projects/finished/330-sapphire-orbital-research
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Sapphire | Remaster | v2.0 released
Tormentor667 replied to Tormentor667's topic in WAD Releases & Development
Thanks for the Let's play, it was quite entertaining to watch :) Regarding the "City of The Damned: Apocalypse" - I am aware of all the issues and that's what we work on regarding the remaster so keep your feedback coming in the appropriate thread. Thanks for your report :) -
Ultimate Jazz Jackrabbit Doom - Episode 4 (Out Now)
Tormentor667 replied to BassSlapper89's topic in WAD Releases & Development
Much better. Did you know that you can define colors for the automap in GZDoom? :) -
Ultimate Jazz Jackrabbit Doom - Episode 4 (Out Now)
Tormentor667 replied to BassSlapper89's topic in WAD Releases & Development
Regarding your questions, what are the issues with what I've written regarding the fonts and also the texture border? (the latter, yes it's when viewing the auto map but also when decreasing the screen size, when the hud sizes are smaller) -
This looks awesome, where can I get that?
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Doom Builder Realm667 Bestiary [Download Link]
Tormentor667 replied to SuperSniper007's topic in WAD Releases & Development
Why would anybody need this if people can download the exact cast of monsters they need? -
Austerity | Remaster | v3.0 released
Tormentor667 replied to Tormentor667's topic in WAD Releases & Development
Thanks kindly for the words :) More remasters will happen in the future but I have no idea if I find the time to continue creating new stuff like that from scratch. Before, some other projects need to be finished - like Blade of Agony -
There already is a “Batman Doom Reborn” on ZDoom.org
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This is awesome :)
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Sapphire | Remaster | v2.0 released
Tormentor667 replied to Tormentor667's topic in WAD Releases & Development
Well, take a closer look at the pillars in the room of the final battle. You can't beat the Demolisher directly,... -
Sapphire | Remaster | v2.0 released
Tormentor667 replied to Tormentor667's topic in WAD Releases & Development
Sapphire Remaster | v2.0 released Grab it now, looking forward to your Let's Plays :) Link: https://www.realm667.com/index.php/en/projects-mainmenu-50/104-projects/finished/330-sapphire-orbital-research -
Oh yes please!
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Corridor 666 (Work in Progress)
Tormentor667 replied to BassSlapper89's topic in WAD Releases & Development
Same as Very good, try avoiding original Doom assets :) just as in JJ -
Ultimate Jazz Jackrabbit Doom - Episode 4 (Out Now)
Tormentor667 replied to BassSlapper89's topic in WAD Releases & Development
Regarding the widescreen compatibility, I'd suggest reading this here - it works and is worth being added :)