Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Tormentor667

Members
  • Content count

    2642
  • Joined

  • Last visited

Posts posted by Tormentor667


  1. @Regular Warren Thanks for your point of view. As I said, various things have been already taken care of or are already being discussed to find a fitting and reasonable solution. It's not that we do not care about these things. We had a beta testing phase of several months, and during the development of Chapter 3 we put a lot of effort and time to take care of 'sensitive topics' and that's what currently annoys me:

     

    People from the 'aforementioned community' playtested the mod extensively and approved things mentioned by @Not Jabba and what leads to the current (partially personal) bashing. If you want to know, who is 'fucked up in the head' as well, just check the credits of Blade of Agony - there is a category called "Playtesters", you will be surprised...


  2. "Her shirt opens when she is falling backwards - why?" - Quote of the day.

     

    7 hours ago, whirledtsar said:

    I have a sense of humor, so if a mod depicted me as a drunkard or shitting (which is what NotJabba said this mod does), I'd find it amusing. How about, instead of assuming it was made with offensive intent and has offended the relevant people, we let the people themselves respond? Are Heit and Enjay offended? Or are people feeling offended on their behalf?

     

    And this mostly descibres what I thought while reading the past 3 pages.

     

    If anyone is interested in further details about these issues, you can continue reading it on the corresponding GitHub Issues page where I have already explained why some decisions have been made and what we have already changed for an updated release.

     

    Some of the things that have been mentioned here are already part of the mod since Chapter 2 without anyone caring about it. Content from Chapter 3 has been extensively tested by a huge amount of known and reputable members of the community (for example Scuba Steve) especially when it came to the sensitive topics.

     

    "You're fucked in the head, Torm" - Congratulations for insulting me, and insulting everyone (!) who has been playtesting the mod as well. I am not gonna join this discussion here though, it's far from being objective and the usual "Torm-bashing" bores me to death.

     

     


  3. Achievement Ideas?
    As some of you might have already noticed when following the GitHub development, we are currently working on an "Achievement System". A few things have alread been implemented but we are still brainstorming and therefore I thought it would make sense to ask the people out there what would be interesting to add. So, what ideas for proper achievements would you have? What would perfectly fit to Blade of Agony?


  4. I am not going to join the discussion as I already know this won’t result in any benefit.

     

    The „Farewell“ articles are - and if you read it, you might know - an autobiography of my personal Doom story.
     

    Because I love myself? Well, I do love myself as hopefully everyone else does. But was this the reason for writing the articles? Probably not.

     

    I am an entertainer, that’s what moves me, I am a musician, I am a modder, I am a writer. It is fun. And I like feedback, wether it is criticism or praise, even tough I prefer the latter.

     

    Does that make me a narcissist in some people‘s eyes? Maybe, and that’s okay, I can grow and evolve if I want to, but I don’t have to if I want to focus on those people who feel entertained by what I am doing - no matter if it is modding, singing or saying goodbye (e.g. farewell) to my active role as a modder. 
     

    Nuff said.


  5. 3 hours ago, printz said:

    Because there'll be no more blockbusters led or contributed by him after this Wolfenstein Doom TC. That's basically it.

     
    Exactly that’s the point. I never said „I am going to leave anyway“ so I don’t know why some people are disappointed :)

     

    @Dynamo one of the reasons for writing these articles wasn’t telling people overdramatized that I won’t start new projects anymore, it was more for an autobiographical reason whoever is interested in reading it (as it is with all autobiographies). As a matter of fact: The main article has over 1500 hits, so it might have been interesting for more than my own narcissistic character ...


  6. On 5/6/2021 at 6:46 AM, Scuba Steve said:

    Are there supposed to be boss sprites during the final confrontation of ep3? I just shoot at some invisible monster named "Adolf Hitler" until it dies.


    We already got a second bug report of that kind but have no solution for that as it doesn't happen every time. In our tests such a bug never happened. Can you try to find a way to reproduce it definitely even if you warp to C3M6_B?

     

    On 5/6/2021 at 10:53 AM, LordEntr0py said:

    Minor bug report!

     

    The revolving door into the Paris hotel got rotated in such a way that I couldn't get in at the end. The edge of the door was in the way of the door way. I had to idclip inside to finish the level.

     

    Reported this in our GitHub issues page, we will look at it.


  7. 3 hours ago, jazzmaster9 said:

    I'm playing through the first 2 chapters again here. I will say. I love reading the developer notes and knowing the ins and outs of the inspirations and references scattered around.


    We are happy to hear that Someone even reads the comments :) wasn’t expecting that.

     

    Regarding the term „Herrenrasse“, we didn’t think about the right wing and the connection but more considered this to be satirical. We will remove that term though for the first bugfix release.

     

    Regarding the performance @Curunir, have you tried Vulkan instead of OpenGL? And have you tried the performance presets with less hungry settings? Or the shader options in general? We implemented a huge amount of possibilities to reduce the performance requirements so everyone can actually play the game in a reasonable FPS.


  8. 2 hours ago, Turin Turambar said:

    Yeah performance in some level was never good in BoA. In the second level in the third episode I had moments where the framerate jumped from 80 to 40 and to 80fps again, and I remember some 'outdoor' levels on the previous episodes that were even worse.

     

    Even though we made a huge amount of improvements regarding the performance, BoA pushes GZDoom to its limits. One very good suggeston though is to switch to Vulkan as preferred renderer instead of OpenGL. That gains some FPS.

×