Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Tormentor667

Members
  • Content count

    2642
  • Joined

  • Last visited

Everything posted by Tormentor667

  1. While making a small break from working on Blade of Agony, I took the opportunity to revive a little project of the long-gone past from me, the City of the Damned. The first release was around 2004 and it was one of my first completed maps next to the Torment & Torture series. Back then I had a lot of ideas that I wanted to realise but either the engine wasn't capable of that or I wasn't. In the past 2 days I took the time to improve various things, add some new features (truecolor lights, glows, new palette, polyobjects, scene effects, camera textures, dynamic lights, and many more cosmetic additions) and also make the whole mod widescreen compatible. Gameplay hasn't changed much so if you didn't like it back then, you will most propably hate it today. No surprises, no new content, just cleaned and heavily improved material. Screenshots Changes Added dynamic lights to improve the atmosphere Replaced some vertical doors with polyobject doors Improved gameplay, added skill settings Added a custom status bar Added new graphics (widescreen compatible) Added new sound effects Added brightmaps Added a new palette Improved various textures Retextured areas, replaced many original Doom textures New ending sequence Two new monsters for boss battles Fixed countless misalignments and bugs from the original release Download Original release from 2004 (v1.3): https://www.realm667.com/index.php/en/downloads/doom-wads/123-the-city-of-the-damned Remaster release from 2020 (v2.0): https://www.realm667.com/index.php/en/projects-mainmenu-50/104-projects/finished/142-the-city-of-the-damned
  2. FOREWORD Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base. STORY It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain. You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty... FEATURES Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits. 30 playable and unique levels in 3 different chapters (plus secret maps) Orchestra-quality game music Voice acting and ambient soundscapes A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling Devastating armaments from the battlefields of WWII Interactive NPCs that support the twisted plot's progress and help you understand the game Improved enemy AI for more dynamic and challenging fights Beautiful special effects (weather, elements, explosions, etc.) Modern post-processing shaders (motion & effect blur, noise, flares, etc.) Much, much more! COMMIT If you are interested in helping us improving the game, the easiest way to do so is by making pull requests to the project's GitHub repository. The development repo is public, and we are happy to have any kind of help. We can't promise to implement every public change, but we'll have a thorough look at all of them, and we'll be thankful for any helpful improvements or suggestions. SCREENSHOTS Screenshots tell more than words, don't they? Additionally to the shots below, a huge collection can be found on our webpage. VIDEOS There are numerous videos around the web that already show how Blade of Agony plays. I have added some interesting ones to this thread, more can be seen here or on YouTube - check them out and get psyched! TESTING & IMPROVING The final release is out, but there is still room for improvements to be done. Are you interested in helping us with these and support the next release of Blade of Agony? Drop us a line and let us know via GitHub issues. GAMEPLAY/WEAPN MODS & USER ADDONS You are encouraged to create your own weapon, enemy and gameplay mods, or user addons with new maps and new content. We are happy to place them here and on the official webpage, just let us know what you have prepared. If you want to start developing anything for Blade of Agony, you might want to take a closer look at the editing docs. OFFICIAL WEBPAGE You want more? More information? More content? More hype? Check the official webpage under http://boa.realm667.com It's done!
  3. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    @Regular Warren Thanks for your point of view. As I said, various things have been already taken care of or are already being discussed to find a fitting and reasonable solution. It's not that we do not care about these things. We had a beta testing phase of several months, and during the development of Chapter 3 we put a lot of effort and time to take care of 'sensitive topics' and that's what currently annoys me: People from the 'aforementioned community' playtested the mod extensively and approved things mentioned by @Not Jabba and what leads to the current (partially personal) bashing. If you want to know, who is 'fucked up in the head' as well, just check the credits of Blade of Agony - there is a category called "Playtesters", you will be surprised...
  4. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    "Her shirt opens when she is falling backwards - why?" - Quote of the day. And this mostly descibres what I thought while reading the past 3 pages. If anyone is interested in further details about these issues, you can continue reading it on the corresponding GitHub Issues page where I have already explained why some decisions have been made and what we have already changed for an updated release. Some of the things that have been mentioned here are already part of the mod since Chapter 2 without anyone caring about it. Content from Chapter 3 has been extensively tested by a huge amount of known and reputable members of the community (for example Scuba Steve) especially when it came to the sensitive topics. "You're fucked in the head, Torm" - Congratulations for insulting me, and insulting everyone (!) who has been playtesting the mod as well. I am not gonna join this discussion here though, it's far from being objective and the usual "Torm-bashing" bores me to death.
  5. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    Well, we are working on all the remaining bugs already and doing a lot of fixing and tracking, but we also want to prepare a few new features for the 3.1 release - so the one thing doesn't prevent the other.
  6. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    Achievement Ideas? As some of you might have already noticed when following the GitHub development, we are currently working on an "Achievement System". A few things have alread been implemented but we are still brainstorming and therefore I thought it would make sense to ask the people out there what would be interesting to add. So, what ideas for proper achievements would you have? What would perfectly fit to Blade of Agony?
  7. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    One of my favorite games ;)
  8. For over 20 years I am actively and creatively part of the community. For over two decades I wasted spent time for modding, put a lot of dedication into creating mods and wrote a lot of posts in the ZDoom forums (mostly asking for help, currently a total of 13339 entries - ugh). So, when is the right moment to end something? When you feel exhausted - or stop when it's best just as people say? I asked myself the same question for several times now and I came to the conclusion that - at least this time not connected to any kind of drama, so decisions are less emotionally heated - I can answer this question with one single word: now. In my series of "Farewell Articles" at the Realm667 (https://www.realm667.com/index.php/en/farewell), I will share my memories and experiences with you, how I did get into modding, into gaming. I will tell you stories about friends, stories about family, stories about competitors. And I will share a few "behind the scenes" informations about my releases from the past and maybe also some notes about my current projects and my future plans. I can't promise you a good writing style and proper english, but I can promise you: It's worth reading. The first article will be published on Sunday, 28th 2021, the next articles subsequently on each sunday. So have fun reading more of that, and enjoy this little retrospective, this little autobiography.
  9. Tormentor667

    Fat Reward & Ticket Home | My Farewell (all Chapters online)

    @Major Arlene thanks kindly for the reply, good points made and I am sorry that this evolved in such a misunderstanding or turns out to feel so negative. I connected the farewell always with the modding, not with the community, maybe I wasn’t clear enough when releasing the first parts.
  10. Tormentor667

    Fat Reward & Ticket Home | My Farewell (all Chapters online)

    You sound reasonable and fair actually, I wasn’t expecting this after your first post so thanks for that reply and your feedback.
  11. Tormentor667

    Fat Reward & Ticket Home | My Farewell (all Chapters online)

    I am not going to join the discussion as I already know this won’t result in any benefit. The „Farewell“ articles are - and if you read it, you might know - an autobiography of my personal Doom story. Because I love myself? Well, I do love myself as hopefully everyone else does. But was this the reason for writing the articles? Probably not. I am an entertainer, that’s what moves me, I am a musician, I am a modder, I am a writer. It is fun. And I like feedback, wether it is criticism or praise, even tough I prefer the latter. Does that make me a narcissist in some people‘s eyes? Maybe, and that’s okay, I can grow and evolve if I want to, but I don’t have to if I want to focus on those people who feel entertained by what I am doing - no matter if it is modding, singing or saying goodbye (e.g. farewell) to my active role as a modder. Nuff said.
  12. Tormentor667

    Fat Reward & Ticket Home | My Farewell (all Chapters online)

    Exactly that’s the point. I never said „I am going to leave anyway“ so I don’t know why some people are disappointed :) @Dynamo one of the reasons for writing these articles wasn’t telling people overdramatized that I won’t start new projects anymore, it was more for an autobiographical reason whoever is interested in reading it (as it is with all autobiographies). As a matter of fact: The main article has over 1500 hits, so it might have been interesting for more than my own narcissistic character ...
  13. Tormentor667

    Fat Reward & Ticket Home | My Farewell (all Chapters online)

    Well, the point is that I will reduce the time spending in Doom, no more new mods, but more „playing and enjoying“ the mods others create.
  14. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    2 levels to go, you are almost done!
  15. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    Well, you might want to mention it in the „mention thread“ for 2021 :)
  16. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    We already got a second bug report of that kind but have no solution for that as it doesn't happen every time. In our tests such a bug never happened. Can you try to find a way to reproduce it definitely even if you warp to C3M6_B? Reported this in our GitHub issues page, we will look at it.
  17. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    Disabling the lense flares in the options solves this.
  18. After the first release of a long remaster series has been done, the next project planned its successor, The City of the Damned : Apocalypse. Right now I am concentrating on fixing and improving bugs and situations as well as the map flow, but also taking care of things that I wanted to do in the past (according to the vision I had for this project) but wasn't able to realise. When finished, the second part of the TCotD series will be worth a second visit, that's what I can promise right now. If you have suggestions, ideas and recommendations regarding the old version, let me know, I am happy to implement these if reasonable and fitting to the overall experience :) Screenshots Changelog (compared to original release) Download Original release from 2007 (v1.12): https://www.realm667.com/index.php/en/downloads/doom-wads/121-tcotd2-apocalypse Release candidate 1 from 2020: tba
  19. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    By the way, we have already improved the mechanic, it will be much easier to use in v3.1
  20. Tormentor667

    Fat Reward & Ticket Home | My Farewell (all Chapters online)

    Final Chapter is online!
  21. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    We are happy to hear that Someone even reads the comments :) wasn’t expecting that. Regarding the term „Herrenrasse“, we didn’t think about the right wing and the connection but more considered this to be satirical. We will remove that term though for the first bugfix release. Regarding the performance @Curunir, have you tried Vulkan instead of OpenGL? And have you tried the performance presets with less hungry settings? Or the shader options in general? We implemented a huge amount of possibilities to reduce the performance requirements so everyone can actually play the game in a reasonable FPS.
  22. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    Even though we made a huge amount of improvements regarding the performance, BoA pushes GZDoom to its limits. One very good suggeston though is to switch to Vulkan as preferred renderer instead of OpenGL. That gains some FPS.
  23. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    Thanks kindly for your feedback guys, we are very happy about the positive feedback. Even John Romero tweeted about it today :)
  24. Tormentor667

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    Good luck and lots of fun finding all of them :)
×