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STOOPMAN

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About STOOPMAN

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  1. STOOPMAN

    Unexpected identifier, dont know what to do

    I removed the decorate file from the zscript file and it worked! thanks man before: after:
  2. recently ive been working on a tactical-ish doom mod, with it im was making a tokens text file so when you start up the game it plays an animation, but every time I try to boot it up it just says this: I really dont get what im missing within the file, as examples ive seen only have tokens in the file and nothing else also heres what the file looks like: Help would be appreciated
  3. STOOPMAN

    Regenerative ammo?

    I managed to fix the ammo counter starting at 0, but I still have a problem with the charge up not being able to be interrupted (I also found out that the weapon can still fire with 0 ammo which needs to be fixed)
  4. STOOPMAN

    Regenerative ammo?

    I added it to my code, and it slightly worked. the ammo counter did go up when the weapon was in its ready state but the weapon started out with 0 ammo (which I want it to start out with 100) and when walking/running the weapon is static since its looping the A_GiveInventory line. I also wanted to code the weapon in a way to where the recharge can be interrupted (kinda like the laser pistol in space cats saga)
  5. STOOPMAN

    Regenerative ammo?

    for a good amount of time now Ive been working on a joke mod. One of the weapons (which is a cat that behaves like a chainsaw and has an alt fire that shoots a laser) I plan to have an ammo meter, which recharges when your not firing the weapon, But im very confused on how to code it. Im currently trying to base the code off of the laser pistol from space cats saga, yet my brain keeps getting jumbled up in the code. Help is appreciated!
  6. STOOPMAN

    Newbie to coding

    ok
  7. STOOPMAN

    Newbie to coding

    stupid question but should I use Zscript or decorate for my weapons, after searching around it seems that Zscript is more compatible with reloads
  8. STOOPMAN

    Newbie to coding

    ok
  9. STOOPMAN

    Newbie to coding

    Hope this explains it better, I basically want the ammo system to work as it would in a modern shooter like call of duty or battlefield
  10. STOOPMAN

    Newbie to coding

    I want the ammo counter to stay at 30, and once it reaches zero, it plays the reload anim/sound and takes 30 ammo. so it creates the illusion of reloading kinda how brutal doom does it
  11. STOOPMAN

    Newbie to coding

    press 5 on your keyboard, thats where I fire the mac10 and you should see the problem with the ammo count
  12. STOOPMAN

    Newbie to coding

    ok
  13. STOOPMAN

    Newbie to coding

    can I send you a recording on the weapon in use to give you a better Idea
  14. STOOPMAN

    Newbie to coding

    While I was waiting for a response, I tinkered the code around a bit and managed to make the mac10 preform the animation after it fires 30 bullets, all I need to do now is to jerryrig the counter, but im having problems with that too. whenever I pick up ammo (in this case clips) it goes both to the ammo counter and the backpack counter, so instead of the ammo counter staying at a maximum of 30, it will go beyond that. help is appreciated (P.S. sorry for my lack of knowledge, but I thank you for teaching me and helping me get this far, thanks! :} ) also heres my code
  15. STOOPMAN

    Newbie to coding

    heres the top half aswell
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