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STOOPMAN

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Everything posted by STOOPMAN

  1. recently ive been working on a tactical-ish doom mod, with it im was making a tokens text file so when you start up the game it plays an animation, but every time I try to boot it up it just says this: I really dont get what im missing within the file, as examples ive seen only have tokens in the file and nothing else also heres what the file looks like: Help would be appreciated
  2. STOOPMAN

    Unexpected identifier, dont know what to do

    I removed the decorate file from the zscript file and it worked! thanks man before: after:
  3. STOOPMAN

    Regenerative ammo?

    I managed to fix the ammo counter starting at 0, but I still have a problem with the charge up not being able to be interrupted (I also found out that the weapon can still fire with 0 ammo which needs to be fixed)
  4. STOOPMAN

    Regenerative ammo?

    for a good amount of time now Ive been working on a joke mod. One of the weapons (which is a cat that behaves like a chainsaw and has an alt fire that shoots a laser) I plan to have an ammo meter, which recharges when your not firing the weapon, But im very confused on how to code it. Im currently trying to base the code off of the laser pistol from space cats saga, yet my brain keeps getting jumbled up in the code. Help is appreciated!
  5. STOOPMAN

    Regenerative ammo?

    I added it to my code, and it slightly worked. the ammo counter did go up when the weapon was in its ready state but the weapon started out with 0 ammo (which I want it to start out with 100) and when walking/running the weapon is static since its looping the A_GiveInventory line. I also wanted to code the weapon in a way to where the recharge can be interrupted (kinda like the laser pistol in space cats saga)
  6. STOOPMAN

    Newbie to coding

    For some time ive been thinking of making a mod for doom that adds various weapons, enemies, powerups, and even some weapon customization. But since I barely know anything of coding and the only way im coding now is by using a guide, I need some help with it. Im trying to make a mac 10 that can be reloaded, but I am not sure if Im doing it correctly. I may not respond immediatly (I may be doing something else) but any coding help is greatly appreciated (also heres the code I have so far)
  7. STOOPMAN

    Newbie to coding

    ok
  8. I recently got my mac 10 to work in doom, but the only problem is that I want to make it reloadable and its not working. everytime I press the R button it does nothing and just plays the reload sound, help is appreciated (heres the code btw)
  9. STOOPMAN

    Newbie to coding

    stupid question but should I use Zscript or decorate for my weapons, after searching around it seems that Zscript is more compatible with reloads
  10. STOOPMAN

    Newbie to coding

    ok
  11. STOOPMAN

    Newbie to coding

    Hope this explains it better, I basically want the ammo system to work as it would in a modern shooter like call of duty or battlefield
  12. STOOPMAN

    Newbie to coding

    I want the ammo counter to stay at 30, and once it reaches zero, it plays the reload anim/sound and takes 30 ammo. so it creates the illusion of reloading kinda how brutal doom does it
  13. STOOPMAN

    Newbie to coding

    press 5 on your keyboard, thats where I fire the mac10 and you should see the problem with the ammo count
  14. STOOPMAN

    Newbie to coding

    ok
  15. STOOPMAN

    Newbie to coding

    can I send you a recording on the weapon in use to give you a better Idea
  16. STOOPMAN

    Newbie to coding

    While I was waiting for a response, I tinkered the code around a bit and managed to make the mac10 preform the animation after it fires 30 bullets, all I need to do now is to jerryrig the counter, but im having problems with that too. whenever I pick up ammo (in this case clips) it goes both to the ammo counter and the backpack counter, so instead of the ammo counter staying at a maximum of 30, it will go beyond that. help is appreciated (P.S. sorry for my lack of knowledge, but I thank you for teaching me and helping me get this far, thanks! :} ) also heres my code
  17. STOOPMAN

    Newbie to coding

    heres the top half aswell
  18. STOOPMAN

    Newbie to coding

    Alright I changed the code a bit, but the problem is that whenever I press the reload key all it does is change the frame (keep in mind that I also added and entirely different ammo group for the mac10, which I may convert back) btw heres my current code, help is always appreciated
  19. STOOPMAN

    Newbie to coding

    still pretty confused on what to do with this code, ive added it in and im able to do something with the reload button, only problem is that it still takes ammo directly from the inventory and it only makes a sound when I press R help is appreciated
  20. STOOPMAN

    Newbie to coding

    I did set a player class but apparently I missed an s in classes for my map info, once I added the s I could switch between weapons. now I just gotta figure out the reloading, which is what im doing now :p (btw thanks for the help)
  21. STOOPMAN

    Newbie to coding

    Yea I made the weapons seperate, still need help with fixing the weapon switching, because when I switch to a different weapon I cant switch back to the mac 10
  22. STOOPMAN

    Newbie to coding

    Hey Burg, while I was waiting for a reply I was tweaking the code and managed to get it working, only problem is that when I switch to a different weapon, I can't switch back to the Mac 10, help is appericiated (also heres the tweaked code)
  23. STOOPMAN

    Newbie to coding

    Ive also ran the wad a few time to see if ti worked and ironed out some errors, but Im having problems with line 45 saying Quote "Script error, "Mac10.wad:DECORATE" line 45: Expected '(', got 'MA10'
  24. STOOPMAN

    Newbie to coding

    Here's the guide Im going off of too
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