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bmerangs

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About bmerangs

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  1. bmerangs

    Doom 64 coming to PC and modern consoles?

    Myself and Immorpher have been messing around with the effects of PWADs on Doom64 over the last day or two, and we've had mixed success. First off, any kind of map pack has to have the levels compressed separately into their own .wads inside the master. Doing otherwise (as I learnt trying to run the community chest straight as it was) will cause some very interesting glitches: The menu music becomes looping death groans, the text is garbled, and the skull pointer becomes a green square. Launching the game in this state crashes the game. I've got a clip if anyone's curious. However, packing the wads properly, or running a single level as a PWAD will work just fine. Multi-map packs even support name recognition on the feature menus warp option. This means that any Doom 64 megawads out there will have to change conventions on how they're stored, least as far as I know (I'm pretty new to all this). The 2nd issue we've had is adding levels with their own textures. Adding numerous textures will cause a straight crash, with the crashlog complaining about a memory access violation. Adding just one texture got the error in this image, which funnily enough points to Kaisers own PC. Haven't figured a way around this issue yet, which would be a real pain since otherwise noone's gonna be able to use their own custom textures. The 3rd issue was with music replacement. For the most part, this works very well. I've already seen at least one PWAD replacing music for Doom 64. Replacing the tracks works just fine, as done editing what tracks are played on what levels with MAPINFO. The engine is even more than happy to take OGG, MP3 or FLAC files as music and play them just fine, if obviously a bit big on file size. I've actually been told by one of the devs, Edward, that the engine is actually better to use with these types rather than MIDI, as the soundfont is fairly lacking for that. The only problem here is that for some reason, MAPTITLE and MAPDONE (The title music and end-level stats screen music respectively) don't get replaced by the PWAD whatsoever. Every other track works just fine. The only thing I can find in common about these is that they aren't referenced in MAPINFO, but I don't see how that would effect them. Apologies if this is a bit long winded, or if this would be better suited somewhere else / in it's own thread. Just made an account now to post this here, I'm a newblood.
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