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Tetzlaff

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About Tetzlaff

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    Sator Arepo

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  1. Tetzlaff

    John Carmack's biggest mistakes?

    There were several custom SP releases for Quake 2 in 2020, so it’s surely not dead. There is much more custom content for Q2 than for Unreal (I just started replaying custom Unreal episodes, and there really isn’t much custom content). Also Quake 2 MP lived on after the release of Quake 3 Arena. I actually started online gaming in 1999 with Q3A, and then started playing Q2 Threewave CTF afterwards, there were still many active servers. Normally people who think Quake 2 is soulless or bland are just disappointed that the game didn’t continue with Quake‘s lovecraftian/fantasy style. I adore Quake‘s chaotic mishmash of themes and it is a great base to create custom content for, because you can go industrial or dark medieval or lovecraftian horror. But as a game Quake 2 is much more developed, coherent and convincing. For me it’s the pinnacle of late 1990s FPS design and I really like the industrial alien cyborg theme.
  2. Tetzlaff

    Do you like other retro games (other than DOOM)?

    I regularly play custom content for Quake II and Quake. I really like the games from the late 1990s/early 2000s. Recently replayed Heavy Metal FAKK 2. Some time ago I started to play that Turok 2 remastering on Steam, but stopped after that confusing and ugly subterranean level with the Cyclopes.
  3. Tetzlaff

    Combine doom 3 SP maps?

    Yes, that should be no problem. Open one map in the editor, select all, copy, open second map, paste, move selection around to adjust the spaces and then some minor editing to connect exit/entrance. Level scripts probably would need some adjustments as well. Don't know about the limitations of the editor, but it should be no problem to merge several levels into one big map.
  4. Tetzlaff

    Rich “Lowtax” Kyanka has passed away.

    R.I.P. Cliff Yablonski
  5. Tetzlaff

    Best singleplayer levels in FPS history?

    Quake II - first unit. Includes the levels Outer Base, Installation, Comm Center, and Lost Station connected through Quake II's hub system, so they can be considered one big level. Perfectly sets the mood for the war on an alien cyborg planet setting, excellent non-linear leveldesign with (sometimes hidden) alternative routes and plenty of secrets. Unreal - Bluff Eversmoking. Gorgeous setting with the little fortified village atop a rock in a crater lake, clever non-linear layout. Star Trek Elite Force - Scavenger Base. Unique setting conglomerated from various space stations and ships, including a Terran ship from the Mirror Universe in 1960s style. Doom 3 - Hell. Surreal and intense demonic/gigeresque nightmare. Doom 2016 - Foundry. Complex, atmospheric, non-linear and encouarging exploration.
  6. Tetzlaff

    Your Doom 3 Experience?

    Played it shortly after release and was instantly immersed into the atmosphere. It’s one of my all-time favorite FPS games. I also really liked System Shock 2, and always perceived original Doom as a kind of scifi horror game. So Doom 3 was exactly what I wanted.
  7. Tetzlaff

    Software rendering

    Looks really interesting. With those crispy pixel visuals the Doom 3 light and shadows magic stands out even more.
  8. Tetzlaff

    First Doom map VS Now

    I somehow like that combination of Startan walls and rustic wooden ceiling panels, and the floor texture. I wonder why that ammo and weapons piling is such a common thing in beginner maps? Do you remember your thoughts when you made that?
  9. I found that original ponytails story. It's amazing that the Bluesnews archives are still online! It's july 1997. Quake II will be released in december, Unreal in may 1998. Myscha the Sled Dog of Epic Megagames writes: American McGee's answer: https://www.bluesnews.com/archives/july97-3.html
  10. But they said the accusation was UNREAL
  11. Tetzlaff

    "Industrial melancholic" atmopshere of the 90's

    Well, my most melancholic industrial experience of the 1990s was when we made a school trip to the giant, rusty shipyard in Gdansk, Poland.
  12. In the late 1990s id Software and Epic had some rivalry going on. I remember when Quake 2 was released and had a bald male marine and a female marine with ponytail as player models, Epic accused them of stealing this idea because Unreal also had a bald guy and a girl with ponytail as player models.
  13. Tetzlaff

    "Industrial melancholic" atmopshere of the 90's

    I don‘t understand your question. You mean „industrial melancholic“ atmosphere in reality, in video games, in movies? Can you give an example? And what has TNT Evilution to do with it?
  14. I tried the original Arsenal before playing your re-imagination and quit at that dark Cyberdemon blue key room. It's really cool how you took a noob level and turned it into somthing interesting and enjoyable. Reminds me to the 1994 tune-up project. Maybe you can create a mini episode with your re-imaginations. I am gong t check out the other remakes as well.
  15. Tetzlaff

    First Doom map VS Now

    Prime example for a linear level layout :) Latest shot looks really impressive.
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