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Deimos

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Posts posted by Deimos


  1. On 11/12/2020 at 1:43 AM, Deathclaw886 said:

    ive heard that people think that FIREBLU is one of the ugliest textures in doom, i dont see why though, as long as it isnt used too much in one spot its a beautiful texture.

     

    That's taste, it can't be objectively right nor wrong. I don't personally find it nice but i like how weird it looks, a bit like an anomaly from hell. Agony made use of such colors, and while it was in more subtle combinations i felt like there was some kind of homage.
    id back then had an unhealthy love for deep blue and i love its implementation in Wolf3D and Spear of Destiny(less boring than grey especially since it already had concrete for miles).


  2. On 10/22/2020 at 5:33 PM, jazzmaster9 said:

    I also fail to see how being Dark Souls is a bad thing

    I can see how if one does not like an other franchise's philosophy it could be a bad thing to have it soaking over a franchise you like.
    Obviously if someone likes punishing mechanics he won't see an issue and it's subjective, hence the "not seeing" part...
    I for one don't like this kind of masochistic philosophy coming too close to Doom, i never played it for that kind reasons, on the contrary.

    I tried most of the souls games but only finished 2 of them because quite frankly i have more fun elsewhere. Not really my idea of fun.
    To have fun with these you have to master them to the millimeter and see the whole combat as a precise sequencing that defeats the organic feel that people usually seek in these games(Doom/Quake etc.).


  3. Wolfenstein3D/Spear of Destiny, Alien vs Predator(Jaguar) Quake 1(2 is good but not as atmospheric), Duke Nukem 3D(DNF also just because), Turok1&2, Half-Life, Unreal1&2, Soldier of Fortune, Red Faction(yet to play 2) Postal 2, Bioshock trilogy, Riddick(Butcher Bay/Dark Athena), The Darkness, Far Cry 3...
    I loved wolfenstein TNO and TOB but i didn't finish new colossus nor young blood(too much blah blah and failed attempts at tarantino)
    Will play Prey(2006) soon


  4. 4 hours ago, seed said:

     

    And the reason was because they thought it was fun and at the time, they were also young and couldn't care less, so they enjoyed having edgy material in their games. There is no greater plot at hand, context in which these games were built is all that matters, and this is all there ever was to it. A lot of '90s art was spicy, and Doom was no different, all through different means.

    yes, that's the spirit that can do great things, not being scared to shock.


  5. 1 minute ago, NoXion said:

    Having seen Joker though, it never felt like it was just being edgy for its own sake. There's social commentary in there, you're just not leadenly beaten about the head with it in the form of tediously pious exposition. Satanic and Nazi imagery was used in classic Doom because it makes sense that the Nazis would be rotting in Hell.

    my mom sold my first copy of wolf 3D for jag because of swastikas and the satanic tones of doom were more problematic than you seem to remember.
    It looks old now but the level of violence in these was pretty controversial. doom was banned in germany and not because of wolf secrets


  6. 57 minutes ago, whatup876 said:

    The fact that Doom already has a history with reinterpretations and experimentation makes me wonder how would most people nowadays if, like, Doom 7 had a new art style, because it already happen like 5 times.

    One fear of mine i have with this "Doom universe" is if it becomes the "main universe" meaning it would dictate what can or can't happen in Doom.

    Which means if Doom ever had a dedicated lore, i doubt Doom 64, 3 or RPG could have happened.

    Or mods or even people refering to the protagonist as "Doomguy" or a comic book coming up with some meme phrases.

    Or even the abstract and "random" aesthetic in the classic games too.

    Like i said, Doom isn't just a painting, it's also a brush and canvas.

    The fact that the new games even have a lot of new ideas means it'd be interesting to see different takes on them, whether or not it's some enemy with different abilities or different take on some plot point.

    Doom might be like how Dracula or Sherlock Holmes have histories with different interpretations and versions over time.

     

    For example, the fact that the cancelled Doom 4 wasn't even meant to follow up Doom 3 made it seem like a bad thing: It was so detached from the series, it was even detached from 3.

    But at the same time, it felt like a way of saying that Doom 3 was like some experiment, so perhaps that could have been the case with cancelled 4, even if you'd still try and change it to somehow save it.

    For all the things that could happen with these new games, i feel like the true issue is if some cool idea can't happen because "it's lore breaking" like a mode with more than one playable Doomguy because "there can only be one Slayer", even though his original status was a UAC marine/blank slate and it'd be no different from fighting games when there can be more than one Ryu or Scorpion.

    If it was up to me doom would have little to no story/lore because this way people can appropriate the universe better, use their imagination and this can only add to the power fantasy. Also let us create our own doomguy/girl (also add the classic one by default)
    About the comicbooky vibe of eternal that some people complain about, my fear is that comicbooky nowadays is synonymous with mainstream pop culture and that would drive them off from darker and edgier tones, which are seriously lacking in nowadays entertainment as investors are scared of this. Hearing McFarlane talking about comic book cinema is pretty eye opening and the public cheering when saying he wants people to feel uncomfortable and scare the shit out of them with his world with the next spawn movie makes me hope this bland era is soon coming to an end. Joker and Venom movie were precursor to this maybe.
    People forget too easily why id put gore, pentagrams and swastikas by the metric ton in their games to begin with. Fuck karen :p


  7. 27 minutes ago, sluggard said:

    I would have loved to see a game that combines the look and feel of 2016 with the gameplay of Eternal, but seeing how things are going it's probably gonna take years for that to even happen lol. I don't mind the story, just wish they'd told it in a better way and didn't have to get rid of / reduce Samuel into just another target. Really just wish they'd built on what they had already established with 2016 instead of doing all these crazy retcons.

    2016 was very well built and i think the kind of game that benefits not only of talent but also luck, maybe the tone/atmosphere and narration were the result of odd combinations of circumstances being the fruit of multiple projects crossing ways(doom 3 heritage + cancelled doom 4 elements and hugo's world), in some spots, less is more.
    It's in my top 3 of the franchise.


  8. 5 hours ago, The Strife Commando said:

    Who's standards?

    don't you know?, the elusive "boomer" fan who buggers everyone with his opinion /s

    sometimes i feel like different tastes and opinions are not enough respected especially in such a diverse franchise. we have people doing mlp wads and others doing some of the most creepy stuff one could do on such an old engine(classic doom). Doom means a lot of different things to different people.

    If i was id, i'd even think about splitting the franchise in different and parallel series that would convey different aspects of the universe without having to compromise too much... (i'd have more doom stuff to buy too ;p)


  9. 22 hours ago, Captain Caleb said:

    It's about having fun, which it sounds like something rather difficult for you. Might be better off sticking with Duke Nukem and Shadow Warrior.

    Sometimes it's so silly that the cringe breaks the fun tho (eternal's hologram) Duke and Shadow warrior were always more silly than doom too(they are parody as a selling point) don't tell me you don't hear the one liners and dumb jokes when playing these(i'm one of these who play DNF just for shits and giggles and have a blast). No such thing in doom until they decided that the comic was canon(and even then not as silly as duke)...
    I love all these franchises but i play them to have different grades and variations of fun, i love chocolate and sardines but i know better than mixing them.


  10. 10 minutes ago, rustygizzard said:

    slightly unrelated, the whole "this game has become too fantasy" argument absolutely annoys the hell out of me when the original game was partially inspired by D&D, and not to mention how is a hell invasion and demons not fantasy related? things can be multiple genres at once.

    i totally embrace the fantasy elements, as i did with the Riddick franchise. Doom is still sci-fi horror even with these added elements.
    Weird anecdote: As a kid i remember a poster for the 3DO version with a bridge in mist and i always projected in my mind something eerily similar to the sentinel world. I may misremember this poster because i can't seem to find it but it never left me. Naturally when i saw the 2016 multiplayer map in the clouds my jaw dropped :O


  11. 9 minutes ago, Super Mighty G said:

    I'm going to trust you are being coy and not making a serious point.

    it's both, i expressed in a cheeky way that a youtuber is not as classy to have as a reference as a group like nine inch nails, i also expressed that it was subjective, what's the issue?


  12. 1 hour ago, chemo said:

    If you don't like the silly skins in singleplayer, then just don't wear them.

     

    If you don't like the silly skins in multiplayer, well, it wouldn't make much of a difference anyway considering that it's already hard to be "immersed" in something like that.

    Sadly it's not like we can control what other players wear and multiplayer is always needed to complete challenges in a timely manner(i can make it without but it drags the thing over the month) and get all the nice looking stuff, which is time limited(god i hate that system) and these don't carry over my pc/ps4 copies contrary to the stuff that's bought so i have to do these twice :(


  13. 8 hours ago, BluePineapple72 said:

    One of the biggest inspirations for classic doom is Evil Dead 2. That movie is complete and total cheese and it is amazing. If anything, my problem with Eternal is that it feels too much like a power-trip comic-book rather than a goofy splatterhouse romp through hell

    I know it gets repeated a lot and certainly there's truth to this, but i never got an evil dead vibe from classic doom. I love both but i really don't see it.


  14. 3 minutes ago, Super Mighty G said:

     

    You want to know what's goofy? This:

    Doom-ep-1-epilogue.jpg.0faf214b678036a72ece9bbe771d4361.jpgdoom17.jpg.58e27ec1f43026fe603507b30d9a766c.jpg

     

    Not 90's metalhead humor? Can you really say that for sure? People forget. Doom was made by a bunch of 20 somethings listening to metal in a small office in Texas. I doubt anything in the game was made with an intention beyond "this looks cool/this is funny". Do you actually know how the Icon of Sin came about? Some other staff thought it would be funny to put Romero's head in the level as a secret joke and Romero leaned into it by recording the reversed message.

     

    Doom has never taken itself seriously.

    i don't find this as goofy as the doom eternal skins or champagne head popping sounds. One sounds fun but badass, the other sounds like it's made for little ones.


  15. 42 minutes ago, Gokuma said:

    @Deimos  I disagree with some of what you said but you're still mostly correct...  ;P    I actually think the Doom sprites are amazing and serious detail for their resolution.  It's just the resolution that's low as a sign of the times.   Look at Doom sprites compared to Street Alpha 2 which came years later in this goofy old ani-gif I made:

    karvssak.gif

    Ok i'm a bit harsh, the sprites still look amazing, i love that they went with clay and Adrian Carmack's work is really something. When i say it looks silly i mean it looks silly to people who discovered it on the late. When i first played this on jag in 95 i was flabbergasted and almost scared(no music and this version is darker).  To me it looked "real".

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