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I just read this interview from a gaming site and read something terrifying. I'll just copy paste the point made then I just link the ULR. Quote: You didn't go into multiplayer, SnapMap, or mods during your presentation. Can you talk to me about your plans for those things? Todd Howard took Escalation Studios, the team that made SnapMap. MS: Todd takes everyone. (laughs) I'll start with SnapMap. We decided to move away from it. We loved it and thought it was great, but it didn't scratch the itch we thought maybe it could for people. End Quote DAMMIT!! I guess this means DOOM: ETERNAL will not have SnapMAP level editor tool-set! https://www.gameinformer.com/preview/2018/08/12/what-to-expect-from-doom-eternals-campaign-multiplayer-and-more
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tsareppsun changed their profile photo
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Well at least We're getting "PHOBOS', maybe we get to play on "DEIMOS" in Eternal also. I know I wasn't the only one that saw that gameplay reveal was PLEASANTLY SHOCKED that the doomguy was on PHOBOS after learning ways back that Eternal is basically a re-imagining of Doom 2: Hell on Earth. And on top of that you know we'll getting the Doom: Eternal's Snap-Map editor mod tools of much of the ravaged Earth, Phobos (*DEIMOS, maybe?) and whatever else they'll reveal off those concept pictures.
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"DEIMOS" as well Phobos could already be part of "ETERNAL", I don't think it'll make much sense for idsoftware to exclude "Deimos levels" after showing Phobos gameplay footage.
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I'm guessing the single-players DLC will be "EXTENSIONS" of Eternal, not necessarily prequels or sequels.
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I'm just taking a guess. But maybe that SUPER BFG Cannon is actually the Original design. The UAC was just able to shrink it down to a "Man-Portable" sized weapon over time. You know, kinda like with computer chips, over time the designs become more advanced and efficient, the chips get smaller.
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Oh, my Bust. maybe I should've said the Russian 14.5mm then.
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It's more of what made the 2016 version great, with some new stuff like the Forearm Blade, grapple chain cord, Predator style Shoulder Cannon, new enemies, Redesigned weapons, original Plasma Rifle returns, Earth, PHOBOS!! My big complaint is the sound design of the weapons, Is it just me or the guns Sound Really Bad. Like they have no "BASE" no "BITE" no "PUNCH" to them. And why the MachinGuns's "Rate of fire" so Damn Slow? I felt the MG on the last game was slow, Now it's even slower!! I know it's named "Heavy MachineGun" But WTF is the caliber it's firing for it's fire rate to be so damn slow? .50 cal or 12.7mm?
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Was Doom 2: Hell on Earth just an expansion pack?
tsareppsun replied to Jannak's topic in Doom General
Hmm, Happens on another location(Earth) A few New monsters. New textures skins for environments. Improved multi-player. In a short answer. No, Doom2 is not an expansion pack. It's a real sequel. -
Remember that old magazine add for PSX Doom? The Hierarchy of Doom?
tsareppsun replied to Epyo's topic in Doom General
GREAT FIND. I do remember this! How did you find this? -
Yep still have mine. With the annoying large CD case with crappy artwork they made for the cover. And I also have the psx port of FINAL DOOM. Both in superb condition.
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If the original Doom team still existed.. what sort of games would we be seeing?
tsareppsun replied to David_Dweedle's topic in Doom General
I belive I would've liked DOOM3 ALOT more, all of the original HORDE cast updated with the new engine, Plus the new ones ones from D3 & D3-R. It probably would'nt have been so damned dark. Anything else besides that seems pretty much up in the air. -
This was probably said already, But I SAY PSXDOOM, and close 2nd, DOOM64.
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I'm not to sure about why he made the deal in the game. But In the novels, its said that since he had the possession of the SOULCUBE artifact he was having alot of biazarre nightmares. Maybe thorough the dreams he was somehow converted or tricked to do whatever it takes to open the portals.
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The 1st novel gave alot of insight on Kane and how he got screwed by the military/gov for insobordination because they felt that the OTHER marines platoon pinned down in that enemy town was politicaly expendable. I liked all that because it was deep and pretty well written. It think it was pretty close to the original DOOM3 story line, But he filled in alot of the cracks on a few levels like back story on the boss of the UAC and the secondary UAC project on earth(* still trying to figure How THAT involves with the actual story)But what turned me off is that past the halveway point things just seemed to rush. As if M. Costello just wanted to just hurry and finish the book. I mean for christ sake. The hero didn't even encounter ALL of the DOOM3 monsters!! At least in the older novels, the Hero encountered ALL of the DOOM demons.
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I don't know how "OLD" you goin' with this but I'll won't play CLASSIC DOOM no earlier than DOOMlegacy. ver.142 or Doomsday or ZDOOM. Tsar,