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Posts posted by Lectrix
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Lets hope spidermastermind makes an appearance, can't let that concept art go to waste now can we. :D
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I think the AI is pretty good for an id game. In Q2 the enemies would usually be running into walls and have great difficulty following you from room to room. The doom3 enemies (commando's especially) seem to spot you and run half way across a section of the level, up stairs through doors and get to you with ease. I thought that was good AI to a degree.
But yeah i've noticed imps and hell knights throwing fireballs over enemies and still manage to hit you.
Plus their demons not brain surgeons. -
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I'd say chainsaw zombies, love having a chainsaw duel.
Plus those naked zombies in hell reminded me of Quake, they were cool too and made freaky sounds. -
In the caverns where the wraith jumps down infront of you, i stepped back and fell through a missing tile in the floor that had fallen off earlier. lol
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Yes make the hair much darker, very impressive looking hair skin too btw.
Next u just need to make the sgun zombie have no helmet and bald, and we have a winner. -
Yeah i think its in the alpha labs, it just gives you some extra ammo and a bit of the creeps, thats all i think it really does to the experience.
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I'm pretty sure that betruger/satan has the power to remove your weapons, i mean it is his domain, he can move the very landscape and make things appear and disappear at will, so its pretty obvious he removed your weapons, just to laugh at you running around in fear. The scattered weapons are probably from all the marines that went in before you and came back insane. Thats my logic anyway. :P
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Well your not actually in Hell when you fight the cyberdemon, but you have a point about using the teleporter. But its just a game and it just makes hell that more of a challenge since your mass weapons collection is gone.
Plus i used the weapons alot more the second time round once i knew i'd just loose em, coz i never used the BFG the first time round coz i wanted to save it for a boss. -
I'm pretty impressed with this so far, my only gripe is they can't jump (well not for me anyway), but apart from that, this mod is pretty cool. Keep up the good work Tinman.
You never know, once this mod gets a good update, you could spawn chainsaw, BFG, soulcube and plasma guys lol. Now that would be cool. -
Yeah he's right, bb only... But then again us BB users experience incredible lag so 56k users would probably be killed before they spawn. :)
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What would have made that boss much!!! better imo. Would be if that the hell hole would actually spawn any enemy from the game out (minus bosses) then it would have been a challenge and much more like doom 2's final boss. Plus wouldn't you had hated hell knights, mancs and arch viles climbing out, i know i would.
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I think one of my best was in hell, when you pick up the beserk and about 4 imps and 3 hell knights came at me. But i was running around slapping em silly, not exactly a shoot out though. :D
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I actually don't mind the constant spawning, because its easy to fight the imps, as they take ages to attack you, plus i love the spawn effect. I mean if people cant handle a few imps spawning i can't imagine how they like the original dooms...
The only thing i didnt like about doom was the lack of the tougher variety of enemies like the hell knights, macubus and archvile.
Plus the last boss was very disappointing for me, i think the cyberdemon was the only enemy i wanted to fight. Plus he looked great, better than i expected.
All the minor issues peeps have about it being too dark and enemies spawning and not having flashlight+gun 24/7 would just ruin the game for me, make the game far easier and even more boring for them. -
It's not even that much of a quest mate. You meet sarge, a security bot shows you where to go and then you simply meet the scientist after a minute or two of walking/exploring and then... well you know whats gonna happen. :D
But if your still lost, you go through the door the first security bot is next to at the start, grab your gear and head of down the corridors. -
That's pretty impressive stuff, is that gonna be multiplayer aswell?
Definetly on my to download list. I hope Doom 3 automatically downloads maps you haven't got. -
If the demo comes out before the 13th then i'll probably get it, but if the demo has original content, i will most likely get it also along with the full product.
But ive not heard anything on the demo as of yet. :( -
LOL, skel, you'll find that thats what college is for m8, i spent some of my best quake 2 days at college... and got a degree to boot. Enjoy your studies from time to time, but not in class i might add. ;)
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I was reading the latest article on gamespot and they have recorded that 16 player servers are already up and running.
Quote:
" As you may have heard, Doom 3's multiplayer options are limited to just old-school, free-for-all deathmatching...for four players. Actually, though, we've got some good news on this front: We've already found multiplayer sessions that have exceeded the four-player limit--in fact, we've participated in a 16-player battle, which ran surprisingly smoothly. The game's maps even seemed well suited enough for this larger number of players."
Thought you guys might like to know. -
Well it finished over here in the UK, all it say's is : "transport arrived" where the counter is, in blue flashing letters. Maybe it'll change in a few days, but it's no use to me... :(
Tell me what the game is like guys... :D -
Why not, its possible, some people have it at this moment in time, but us brits wont play it for at least 1-2 weeks after everyone else. :(
Don't give out too much info m8, i'd like some surprises... ;D -
Doom 3's Birdman Monster
in Doom 3
Posted
I'm not sure whether this is common knowledge now or not, if it is please delete this unnecessary thread. The birdman monster or the monster shown at the early mac world demo is actually the original hellknight modeled in 3d.
Confirmed in the "making of doom 3" book. Just a bit of knowledge for some who are interested.