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sergeirocks100

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About sergeirocks100

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  1. sergeirocks100

    Roams TC (Alpha)

    The main post has been updated with some more screenshots.
  2. sergeirocks100

    Roams TC (Alpha)

    A new version has been released. The fourth map has been finished, and the final map of the first episode has been added. Screenshots will be coming soon. The links are in the main post.
  3. sergeirocks100

    Roams TC (Alpha)

    First off, sorry for not keeping you more up-to-date with development over the past month. A new version has been released. The third map has been added, and the unfinished fourth map is in there too. There may be other additions too, but i have forgotten what. The main post will be updated with screenshots later. Here's the link: https://amel.pw/trevie/Roams TC Alpha V7.pk3
  4. sergeirocks100

    Map 12 (sorta) Vanilla-fied

    I noticed that Map 12 was easily one of Freedoom's most problematic maps for Vanilla compatibility, being that the map was pretty overdetailed and there were visplane overflows in multiple areas. I decided to try and fix this issue and, with the exception of some areas that you can't get to normally, i fixed the visplane overflows. This has not been tested very thoroughly, but i did find in Chocolate Doom that there was some tutti-frutti in the crate room with a secret berserk pack and computer map. I would make a PR for it on the Github, but my repository is a bit messed up, and it would be pretty troublesome to fix it, so here's the link: https://amel.pw/trevie/map12.wad
  5. sergeirocks100

    Cancelled DOOM Wads

    There was my ill-fated Doomguy's Pimp Ventures 4 project. It consisted of some of my very first real Doom maps, and i think it shows. I would be more than happy to share it in its current state, but i think that it's explicit enough that it would probably violate the rules in any Doom forum i shared it on.
  6. sergeirocks100

    Roams TC (Alpha)

    I expect that many of the people who might want to play this are members of the /tg/station community who might not be familiar with how to use Doom source ports, so i put together a all-in-one package with GZDoom and Freedoom included.
  7. sergeirocks100

    Roams TC (Alpha)

    I went ahead and added some updated screenshots to the post.
  8. sergeirocks100

    Roams TC (Alpha)

    The demo is updated, here's the changes: - New musical tracks. - R1M1 has had some slight retexturing. - A second map, R1M2, has been added. - A new enemy, the Durand Mech. - The troopers now sound more like mercenary men getting paid to take out a alleged drug smuggler rather than corpses possessed by the spirits of the damned. - Anything else i may have forgotten to mention. I will update the post with new screenshots later.
  9. sergeirocks100

    Roams TC (Alpha)

    I went ahead and added the credits to the main post. You might notice credits for some things that aren't in the current demo, and that's because they will be in the update that will be added to the post soon. Here's a screenshot of R1M2:
  10. sergeirocks100

    DevTex [v0.01] Texture Pack Release Thread

    I went ahead and added in some door textures with exit symbols on them, some walls with monster silhouettes, and some switches: https://amel.pw/trevie/DevTex_001.zip May as well post a screenshot:
  11. sergeirocks100

    Roams TC (Alpha)

    The Roams TC is a total conversion for Doom. I have been playing SS13, namely the /tg/station branch, heavily for a while. I thought it would be a novel idea to merge it and one of my other favorite games, the Doom engine, together. It currently only has the first episode, i eventually intend for there to be 3 episodes of 5 maps each, totaling 15 maps. Plot: You're Roams-The-Forest, a lizard girl from parts of the galaxy unknown. That bastard Hates-The-Lizard has kidnapped your girlfriend. He also lied to Nanotrasen officials, and told them you were sitting on kilos of illegal drugs. As a result, they've sent their full military force after you. Can you get your girlfriend back, and pop the pimples on Hates' face with your Uzi? Information: This is a five map, one episode demo. This was developed for and tested with GZDoom, it might work in LZDoom and Zandronum as well, but i haven't tested it with those ports. This is meant to be played in the hardware renderer, with jumping and crouching enabled. There are certainly bugs and fuckups, so if you find any, let me know. Screenshots: R1M1: R1M2: R1M3: R1M4: R1M5: I could post some screenshots, but i think i'll leave it as a surprise for when you play it. Credits: Download: All-In-One Package (Contains GZDoom and Freedoom, recommended for people inexperienced with Doom source ports): https://amel.pw/trevie/Roams TC All-In-One V8.zip PWAD: https://amel.pw/trevie/Roams TC Alpha V8.pk3
  12. sergeirocks100

    Share Your Sprites!

    For a project of mine, i drew a set of status bar faces: I'm not sure what you could do with them, but they're in the public domain.
  13. sergeirocks100

    Satanic Infestation Open IWAD Project (CURRENT VERSION v0.0.5)

    The design documents have been further updated. There is now a weapons section. Here's the link: https://amel.pw/trevie/satanicinfestationdesigndocsv2.pdf
  14. sergeirocks100

    Satanic Infestation Open IWAD Project (CURRENT VERSION v0.0.5)

    I drew up some new sprites for the keycards and skullkeys, here's a preview:
  15. sergeirocks100

    Satanic Infestation Open IWAD Project (CURRENT VERSION v0.0.5)

    For future convenience, i have added some testing advice for maps submitted for the future GZDoom version of the project to the submission rules.
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