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BMWAG65321

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About BMWAG65321

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  1. Off the top of my head, there are only three things in Doom that have infinite height: non-item things [players, demons, and I think decorations with collision], demon melee attacks, and explosions. Some examples: If you try to run over a chasm with a monster far at the bottom and in your path, you'll hit it and fall. You're in a cramped arena with cacos, pains, and lost souls, no matter how high up they may appear, you can't run under them. Monsters at the top of lifts/tall platforms can still punch/scratch you. The part I usually forget is that cacos can bite you from far up, and lost souls can still hit you far above your head. If a side of a pit is a wall, you can shoot rockets at that wall to hurt any demons close to that wall, no matter the height difference.
  2. BMWAG65321

    Bionicle Heroes: Doom Edition V0.8 Beta

    Oh man, to derail a bit, that made me remember the Lego Carnage mod for Quake III. I think it's been a few years since I last remembered it. I played the shit out of it when I was a kid. Ye Olde Planet Quake MotW article.
  3. BMWAG65321

    Boaty McBoatwad - /idgames

    I downloaded the beta on the 9th, and finally completed it. Some things may already have been fixed. I played through using Eternity and pistol starts. MAP02 Getaway - I had no idea there was a shotgun until I opened the map in Slade. I assumed the box it was in was simply for decoration. MAP04 Mutiny Machine - Misaligned texture on red skull pedestal [sector #240], texture would be aligned if it was aligned to the grid like the key on it is. MAP06 Ship Ping - A lot of missing textures, and you might make the lines for the monster cages invisible on the automap. MAP07 Doomed Harbor - Sector #1042 has a brightness of 192, should be 160. I assume this is why sector #1044 doesn't appear to flicker. Checked in Eternity 4.1, PrB+ 2.5.1.7um, and GZ 4.5 GL and SW. MAP16 SS Lightbringer: Beacon of the Endless Piss Void - The music is too quiet. Eternity complained about ZDoom nodes on maps 06, 11, 12, and 16.
  4. BMWAG65321

    Wad Front And Back Cover Pictures

    @Gez That's a fantastic solution. I think it looks better and pleases Nevander [31 and 32 after 30] and I [31 and 32 after 15] as it can be read either way.
  5. BMWAG65321

    Wad Front And Back Cover Pictures

    Personally, I'd like the numbers to be in a row, though that might clash with the circular border. Made a pic for you so you don't have to do all the work to then possibly decide against it. All in all, this is your project, do what you prefer.
  6. BMWAG65321

    Wad Front And Back Cover Pictures

    Nah, I snagged 'em from wad-archive's JPCP page. Though, now that you mention it, I think making a macro wouldn't be too bad. I'd imagine wad-archive has something completely automated, and amusingly, it seems to wait a few seconds before taking the screenshot, judging by some already dead screenshots on Cyberdreams. I had no I idea this existed! Thanks for letting me know, that's way more convenient.
  7. BMWAG65321

    Wad Front And Back Cover Pictures

    Seeing these really got my noggin joggin' how these would be practically used today with physical media near death. ;-;7 I made an example and a template for megawads, after printing they're supposed to be folded on the Y axis, then the X, assuming you printed one side.
  8. BMWAG65321

    Ask random questions, and they will be answered.

    A fellow scientist. Why do we all have to wear these ridiculous ties?
  9. I totally forgot about Impatience. After that, the only other two I'm aware of are Hearts of Demons: Baron and Revenant.
  10. BMWAG65321

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    I've been using this for a few years I think, here's my feedback:
  11. BMWAG65321

    Scariest megawad?

    Happy Time Circus ][ made me the most tense of the few spooky wads I've played. Also, you might be interested in this thread:
  12. BMWAG65321

    What horror themed WADS do you recommend?

    Happy Time Circus Happy Time Circus ][ dead.wire dead.air Two Alien themed wads: DBP04: Xenomorph Base DBP17: alone Strange Aeons - Not so much horror, just moderately Lovecraftian Definitely recommend GF3, played that a good amount before I got really into Doom. Going Down only has a bit of body horror in the mapping later on; I absolutely recommend it, it was one of the first few megawads I played and it's still my favorite.
  13. BMWAG65321

    The Official 'Trying to Find a Specific WAD' Thread

    Yep, that's it! That's really embarrassing with TNT being my favorite iwad. Really shows I haven't played iwads enough, and why no names sounded fitting scrolling through my pwad list.
  14. BMWAG65321

    The Official 'Trying to Find a Specific WAD' Thread

    Megawad, no new assets, pretty sure it's after MAP10 I'm pretty sure it's from a recognizably popular megawad. I think I first played it somewhere around 2017-2018; I've played and downloaded so many wads since then that reading names doesn't conjure up much in my memory.
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