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Everything posted by BMWAG65321
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Ah, that gave me an idea for making it ultra minimalist: Just show the appropriate letter once you 100% it.
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RRWARD03.WAD is the first one, not sure if the other pics are from it or his other maps.
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(25 MB limit per post) TNT Cross eye stereograms of E1M1 and Equinox MAP01, you should probably open these in a separate tab and shrink 'em.
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Edit: Damn, these were originally 4K. DOOM DOOM2
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lilith.pk3 is precisely where you should start. Just know you MUST play using ZDoom 2.8.1 as it utilizes its rendering bugs. Xaser's made some bangers: Sharp Things, dead.wire, dead.air and contributed to Syringe. Gridlock64's MAP07: Middleway is an wonderfully abstract sprawl of Entryway's geometry. I'd say half of Amorphous Euphoria's maps fit the description. Happy Time Circus I & II have great surreal sections. [though I still haven't finished II] DBP08: MINDBLOOD GENESIS and DBP16: Cyb's Freaky Colonoscopy are kind of surreal, but are wonderful executions of their wildly different themes. After that, the only other wads that stand out on my recommendations are Beyond Reality and Strange Aeons, which are, respectively, bizarre and Lovecraftian.
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[Limit Removing] "Suburbs (ChatGPT Edition)"
BMWAG65321 replied to RastaManGames's topic in WAD Releases & Development
I knew this was going to be great before I opened it up, and it still blew away my expectations! There's one major issue though, if you play on vanilla compatibility, the Icon's mouth won't open. It appears to get stuck on the first Keen, because if you no clip and kill it, the mouth opens. I tested with the latest Woof and DSDA set to vanilla and 1.9 respectively, and the latest Crispy. -
MAP01 is a test to make sure you've set the compatibility level to Boom explicitly. If you're playing with vanilla behavior, the scrolling floor special goes unused because it's a Boom feature. Play on anything more advanced and it'll cut the music and teleport you to a joke that tells you you're not on the proper compatibility level.
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[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
BMWAG65321 replied to RastaManGames's topic in WAD Releases & Development
Ad Mortem MAP24 does exactly that, though I haven't opened the map in an editor to figure out how it's done. -
Doom 2's secret level text screen doesn't make any sense
BMWAG65321 replied to Individualised's topic in Doom General
The way I subconsciously made sense of it is that it's a teleporter to Hell because the secret exit is a generic Hell-style teleporter. Since Doomguy's already been to Hell, he's familiar with its stench and was taken aback by the distinctly ordered, human architecture combined with it, a stark contrast to Hell's usually more abstract architecture. Then strange demon magic requiring four Keen souls whisks you back to Earth to liberate two Petersen homes. -
[COMPLETELY closed to new submissions now, thanks for mapping!] 10 LINE MASSACRE: It's releasing 01.09.2023 guys I promise :(
BMWAG65321 replied to NiGHTS108's topic in WAD Releases & Development
If we're shitposting... Title: Ent MIDI: D_RUNNNN by Xaser 10LM-Ent.zip -
URBAN SIDE [ NOW ON IDGAMES ]
BMWAG65321 replied to NoC0ncentrate51's topic in WAD Releases & Development
I had a blast plowing through this! Definitely going in my recommendations. Here's my notes I took while playing and after skimming the thread: -
Yeah, when you click the search bar, the fourth option in the drop down menu is This Topic. Parrallel is specific enough on its own. I should probably read those posts too but I'll do what I usually do and procrastinate. :p
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I did some prodding around and found more HOM crucifixes in the southwest arena. - HOMs in latest GZ software, Woof [all compat levels] DSDA [only tested default and 1.9] - Black texture in latest Crispy - Transparent in GZ hardware Screenshots: That's part of the old columns renderer. A lot of things appear to be slightly in the floor with it. The way GZ's hardware renderer works, the parts of the sprites that should be in the ground, are, and aren't visible. To get around how crappy that would look, there's sprite clipping options in full options to raise them so you can see more, or all of the sprite. The easiest way to see the amount of offset is to go to Display Options [Simple options] or Set video mode [Full options] and cycle through the render modes on a busy scene.
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What is the most memorable midi you've ever heard in a doom map?
BMWAG65321 replied to StarSpun5000's topic in Doom General
Equinox Map10—the ship—was the first one that came to mind. It adds the perfect amount of spookiness to the map. -
Is there a good way to organize your Doom folder?
BMWAG65321 replied to Shikamaze's topic in Doom General
I can't praise Doom Launcher enough, as it has columns for the file name, the actual title of the wad, author, total maps in the wad, release date, date downloaded, and date last played, along with a separate field for the description. If you throw a zip containing a text file at it, it'll autopopulate these fields. It has idgames integration, and will likewise autofill those fields when downloading a wad from there in-application. Here's how I have mine set up: If you're not interested in Doom Launcher, I'd recommend the rough layout of my backup folder: A semi-offtopic protip I've got for Windows 10 users [dunno about 11]: Use your start menu as a launcher. If there's a file type that doesn't give the option to be pinned [ex: Steam shortcuts are links], create a folder in C:\Users\[Username]\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\ and start it with a symbol if you want it at the top of the list. Then, navigate to the folder through the "All apps" button in the start menu. I've never been unable to pin anything this way. The only thing worth noting is the shortcuts might not show up in the All apps folder immediately. Restarting explorer might do it, I know for sure rebooting your pc will because the few times they didn't show up I just said welp and played those games through the \Windows\Start Menu\Programs\ folder I was already staring at and figured I'd pin it next time I remembered. Here's a picture of my current set up, along with the name of the directory so you could hypothetically save it and forget it: -
DBP37: AUGER;ZENITH - THE Cyberpunk MEGAWAD!
BMWAG65321 replied to SuperCupcakeTactics's topic in WAD Releases & Development
It's a homage to the into of Afraid of Monsters. -
D_TTLGLT and D_EVIL - lilith.pk3 Equinox MAP10 (the UFO) Unnamed music in System Shock that plays in the east area of Medical and in the northeast corner of Research vs. Kiru Guru Larva - Metroid: Zero Mission All of the music from the finale of Earthbound is fantastic, though I think unfortunately and understandably The Cliff that Time Forgot and The Place are quickly forgotten by most people because of the grand spectacle that is Giygas. I'm pretty annoyed I couldn't think of any more, and the only things I regard as creepy from my list is the music from lilith, the rest is just unsettling at best.
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Totally agree with lilith.pk3, Happy Time Circus, and Happy Time Circus ][. More horror: dead.wire, dead.air, The Ghoul's Forrest 2 and 3, Dark Universe Bizarre: Mayhem Mansion, Beyond Reality
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Looking for the most detailed maps/wads/mods
BMWAG65321 replied to TasAcri's topic in WAD Discussion
Dawn of Reality Planisphere 2 UAC Invasion: The Supply Depot Vanilla Sky Putrefier -
Foreverhood -- freeware, GZDoom
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I was hoping for the same feature at some point, however printz has clarified "This is the job of a mod, not an integrated feature." Thankfully, in the same post, he provides a .pke that does the job.
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- Subnautica [Lone survivor on an ocean planet] - Devil Daggers [not much atmosphere, but damn does it nail what it's going for] - Earthbound [I'm not sure it's necessarily "atmospheric," but Itoi did a beautiful job giving the universe its own feeling] If I could force someone to play my favorite games, they'd be System Shock 1, Super Metroid, and S.T.A.L.K.E.R.. I'd recommend playing Arkane's Prey first to get a feel for -Shock style ImSims. After that, play the original version on SS1. Enhanced Edition lacks a few minor details I appreciated the second time through, though more importantly, mouse look and pressing a button on the keyboard to reload totally obliterates the balance Looking Glass put into the game. If you can beat the first level, you can probably beat the game. Medical was / is probably the hardest level in the game since the restoration bay [respawn point] is one of, if not the furthest in / latest in any level WHILE you have to learn a strange [but at the time forward thinking] set of controls from an era before a standard had been set. Play the S.T.A.L.K.E.R. trilogy unmodded. Shadow of Chernobyl is the weakest link gameplay wise because of the pretty linear weapon progression, and that for the first third of the game you can't shoot a beached whale from 10 feet away. After you've beaten the main games, try Anomaly. Much more modern gameplay and many new features. Additionally, the trilogy is currently on sale for 70% off on GOG and Steam atm. Other games I'd strongly recommend mentioned either in the OP or the rest of the thread: - ImSim: Dishonored, Fallout: New Vegas, E.Y.E: Divine Cybermancy - Horror Shooter: F.E.A.R., Cry of Fear, Dead Space - Horror Exploration: Yume Nikki [Fan translation > Offical translation], LSD: Dream Emulator [English translation patch] - Lisa: The Painful [Not sure it's that atmospheric, but I love it. Brutal story, sequel to Lisa: The First. Play The First 'til you get bored or just read about the synopsis. The Painful is much more polished, well-rounded, and enjoyable; The First is short, abstruse, and gruesome.] - Metroid Prime Trilogy [M+K via PrimeHack]
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There's an OpenGL subsection in page 5 of general settings containing a sector light mode setting. GLBoom [the default setting] maintains the original 5 gamma levels, while the other 3 have an independent, whopping 33 levels of gamma. They defaulted to something higher than I prefer, so you might have to mash F11 to get to your desired gamma.
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Using Limit Removing EXES to Run Boom Compatible Mods in DosBOX
BMWAG65321 replied to Chaingun Nationalism's topic in WAD Discussion
Boom adds a good amount of stuff to the engine. Jim Flynn made the Boom Edit Example Wad to show off new features. idgames Youtube video