-
Content count
321 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by WowozuelaSpammer
-
So, some days ago i was watching a Doom Mapping Contest video, and in some parts, Joel says that he dislikes Archviles, screams at them, etc. I didn't play Doom 2 (I just played The Ultimate Doom some months ago) so i don't know that much of Archviles except they revive enemies, what could be a reason to be so angry at them?
-
What's up with anime characters always looking like exaggerated edgy psychos, am i missing out on some japanese trend?
-
A grey dog in some sort of LSD world, cool
-
Doom -1 | Negative One: Beyond the Experiment [Development Thread]
WowozuelaSpammer replied to URROVA's topic in WAD Releases & Development
Holy shit, this is still alive? -
Favourite Track from the Classic Doom Series
WowozuelaSpammer replied to Teo Slayer's topic in Doom General
OH GOD, i feel like an idiot for forgetting to put Opening to Hell in my post haha, definitely an amazing track -
Favourite Track from the Classic Doom Series
WowozuelaSpammer replied to Teo Slayer's topic in Doom General
I Sawed the Demons, Sign of Evil and Victory Music (Doom 1) Into Sandy's City and Endgame (Doom 2) -
As said by everyone else, Quakespasm is probably the best Quake source port out there, the only problem one could find is the lack of integrated music, but i personally feel it adds to the spooky and unnerving tone of Quake, hearing only gunshots and the screams of the Lovecraftian monsters around you, it's much more atmospheric than At Doom's Gate or stuff like that (although At Doom's Gate basically is "Adrenaline: The MIDI", which is perfect for Doom :P)
-
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
Yeah, we're one month before the relase of the wad. I'll TRY to add myself to Map32 in this weekend, i was actually thinking of changing my pfp since it looks crappy af. Btw, since i was gone for a long time, can someone tell me the new changes in a nutshell? I'm also really curious about how my baby in the form of a map (Map24) looks like now -
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
Basically everything, it's pretty technical. The part i made of Map24 is the room with blood, the teleporters that lead to rooms full of monsters, the huge pit of cacos and the tech part with a cyberdemon. Basically, the original Map24 before it got merged with old Map04, i feel it's a good idea, since my Map24 was really short and could have worked as a secret area (which is what i asked some pages ago) -
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
Ok, i've been digging through the texture and animated texture making, and i think i can't do it, it's not really a big problem for me, since i only contributed a small as fuck area in Map24 (which might be gone by now) So, yeah, sadly, i won't have credit for the wad, which i think i don't deserve. PD: Still, if anyone disagrees with what i just said, do what you want, whatever, if you want, put a big af milk carton on my Map24, or change all monsters into cacos in that area and name it "Caco hell", whatever you want -
do you know any doom wad/mod or retro FPS that has dragons?
WowozuelaSpammer replied to Higo Doragon's topic in Doom General
Not an FPS, but a retro game, The Elder Scrolls Redguard has a dragon, although it's a lame enemy (just like the rest of the game :P) but it's still a dragon. This one's neither, but it has dragons, dragons, dragons: The Elders Scrolls V Skyrim, the entire plot revolves around you being a human/elf/beast with the dragon blood that has to stop an evil dragon that wants to eat the world, you prolly already played it, since everyone knows it, but i wanted to name it. Actually, iirc, i remember reading somewhere that dragons got pretty big on Greek mythology because during the Ancient Greece, they found "dragon bones", but turns out they were probably the rests of either a big lizard (commodo dragon type lizard) or a dinosaur, the more you know :P -
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
Not tryna sound rude here, but: If Map01 is still like the Map01 i played, then it's nice, Cyber Showdown, refering to the computery stuff in the level, but when i read it first, i thought of Cyberdemon's, then about that map with 2 cyberdemons at the end (i don't recall which), so, just adding my commentary on this, maybe a more specific name that still includes a computer pun? -
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
i don't see the difference, it's nice -
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
my to do list right now might be small, but i find it important for me: 1) learn how to make animated textures 2) add myself to the hall of fame -
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
LOL -
So, i've been really wanting to try Plutonia for the main reason i want to play a wad that looks like something Id would do, i don't want to play some complex wad with incredibly detailed architecture, i just want something nice and simple. Now, i can't seem to find Plutonia everywhere, in Idgames or Downloads. I just hope i don't require buying Final Doom, since i already have The Ultimate Doom and Doom 2, so it would be pretty pointless buying a pack although i already have the main games. Anyone have a link? Ofc, a safe one, from a trusty source (places like Idgames or ModDB)
-
Ok, so it seems i was right, Final Doom is the only way of getting a legit Plutonia.
-
oh no, who let the baby out? now he's killing some demons in deimos!
-
My third time commenting this PFP, and i find this dispute: Is it a dog or a fox? It might be a fox, since there's domestic fox experiments in Russia that seem to be going extremely well
-
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
A small suggestion, we're making really big changes that might drown the normal player, with no guides, they'll probably be confused at a lot of stuff, so, my suggestion? Change the "Read Me!" in the main menu to a screen with all the necessary info regarding the big features of the WAD (new enemies, weapon changes) -
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
Speaking about the Hall of Fame, did anyone figure out a way to make an animated texture? -
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
Don't change it, only if it's necessary, but you'd have to also change a bit my changes then, since the red key was placed to lure the player into falling with the enemies -
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
1) DoomWiki page should be after the relase of the WAD, but it's a good idea 2) I know a Twitch streamer that reviews and criticises WADS constructively and accepts WAD requests, he has a thread here in DW and also for channelpoints he'll try a WAD, i'll make sure of requesting the WAD to him after we finish the WAD. Link: www.twitch.tv/Austinado_ 3) Well, i can give a small idea on what could be a nice lore, what about: "You're a detective, you're given the task to investigate a satellite in Titan, wich has suddenly lost connection to the Earth Station, but you soon find it's been invaded by Satan's minions" -
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
Ok, here it is, i tried my best to make Map06 challenging: NEGATIVEONE_v2.65.rar -
Doom -1: A Doomworld Experiment
WowozuelaSpammer replied to AtticTelephone's topic in WAD Releases & Development
Ok, do it after i send my version, i'm working on Map06