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About Dweller Dark
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F.E.A.R. Enjoyer
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Dweller Dark changed their profile photo
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I cancelled my order for headphones and bought this big, beautiful ship:
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A pair of Philips SHP9600 headphones, ...And Justice For All CD, and some bedroom shoes.
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Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
Dweller Dark replied to hobomaster22's topic in Doom General
Is there a way to sort WADs in tags alphabetically or otherwise? Nvm, I just had to sort by title. -
I understand. Is there a way to change the title screen through SLADE or anything btw? The Unity version doesn't have the website text on the title screen. Nvm, I just had to change TITLEPIC.
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I tried renaming the Unity version of SIGIL II to all three of those names and none of them worked.
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I've had the same issue too.
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Stuff like lifts and such not working or getting stuck, especially the type that you have to activate a switch for. But I also use several mods together: libtooltipmenu (for Gun Bonsai, Indestructible, and Zombrothers) Gun Bonsai Indestructible Zombrothers Corruption Cards Russian Overkill or Brutal Doom v21 Though, when playing Doom or Doom 2, or even SIGIL/Double Impact, they don't affect the maps like what I'm getting with SIGIL II.
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Has anyone used GZDoom mods on SIGIL II? I don't know if it's the map itself or the mods, but something in each map tends to break, which usually isn't the case for Doom or WADs like Double Impact.
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Managed to beat SIGIL II on HMP, I found it decent and pretty manageable. Only exception is for E6M7, which I had to noclip to the exit because whatever opens the path broke. Thought the final battle was decent, if only because killing the Spider Mastermind only ends the level, saving time by not having to kill the cyberdemons too. Aesthetically, it felt a bit repetitive and dark at times. The techbase levels stood out the best, I think. And I enjoyed the music (Jimmy's version) too. Overall, it was enjoyable enough and not too punishing for the difficulty.
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Still using Doom Retro, Eviternity II works fine but SIGIL II throws up a "W_GetNumForName: E6M-4 not found!" error after selecting difficulty. Not sure if that's a Doom Retro error or a SIGIL II error, but I wanted to report it in any case.
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What GZDoom/UDMF format is used for Doom 1 editing?
Dweller Dark replied to Dweller Dark's question in Editing Questions
The thing is, the GZDoom/UDMF format for Doom 1 doesn't show up in UDB. And I seem unable to find anywhere that I can drop a cfg file into for it to do that. -
What GZDoom/UDMF format is used for Doom 1 editing?
Dweller Dark posted a question in Editing Questions
There isn't a specific GZDoom/UDMF mapping format for Doom 1 that I can find in UDB, though I'm assuming the "GZDoom: Doom 2 (UDMF)" format might be the correct one? Is there anything to be aware of if I use that for Doom 1, assuming it's correct? -
Some more albums (and a Christmas gift for my brother):
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More birthday stuff (for myself):
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Newest update apparently fixes the scientist/tentacle timing in Blast Pit: https://store.steampowered.com/news/app/70?emclan=103582791433474307&emgid=3877098283535054951