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Everything posted by Damon
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No, more like some idiot trying to get me into hot water. But it's obviously an imposter because I have never posted anything even remotely that stupid. In fact, I'm content that I have never posted anything stupid, period. I am not a troll, after all; simply a harbringer of change and thought. This guy is just an example of the type of people who follow me around, and how low people will go to fuel an old vendetta. Congratulations "wavejet", "Csonicgo", "KingKill33" and "netnomad312"; you will be forgotten in a few days time, and I'll continue banging my girlfriend in my new apartment.
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OH I GET IT, cause like, on X-Files and stuff they have guns, like in Skulltag. BRILLIANT ::dodges thrown objects::
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You know it's a good idea of Romero suggested it...
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Someone other than myself should start a petition demanding that Rogue (or whoever) release the Strife source. Then someone other than myself should make a source port.
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Starring Kurt Russell of course, and some dumb jamaiican as the Jar Jar Binks Imp.
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The monster replacement for the Demon in "Pyromaniac" was kick-ass. It's nice to see an enemy in Doom that's actually challenging; one that forces you to think and time your shots if you want to kill it. Perhaps you guys are jealous you hadn't thought of it first...
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"Pyromaniac" is jolly good fun!
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You sunk my Scrabbleship!!
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"IMO" is a term people use when they want to express their point-of-view without sounding like an asshole. It tends to say: "I have this idea but don't take my suggestion seriously" or "I'm too spineless to stand by my beliefs." Someone who wants to express conviction and surety in their suggestion would not use the term "IMO", but rather something like "It's that simple" or "That's just the way it is". In other words, it's a waste of text. Like emoticons.
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a. you move like a guy wearing half a ton of armor. b. the story has plenty of originality and depth. you've just been playing DOOM too long. c. you don't get the shotgun until two thirds of the way through the game, and even then the ammo isn't plentiful, which is why constant weapon swapping is required. d. slow down, switch to decaf, and i assure you: you can still beat the game with your all-important dignity. i did. e. it was as unlinear as a first person shooter like HALO needs to be. f. ...yeah, but pretty nice to look at. and still FUN FUN FUN! end of discussion.
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Yeah, maybe you two should actually give it a try? Particularily Horde.bsp?
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I'm just comparing it to Halo, because as far as I can tell, Halo is the most recent game to use such a system-- and the best, too.
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First post three topics in a row. I think I've been online far too much lately.
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Yeah, and a torch isn't a weapon. I suppose it is kind of stupid to have a light source take up a weapon slot. Aren't space marines supposed to have shoulder lamps and such?
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You can't upgrade your Xbox specs, though. Bear that in mind.
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SWEET. I'm so pleased to hear they are going to follow Halo's innovative weapon system. It makes a game 10x better when you have to be smart and selective about what you're taking with you, rather than having 30+ weapons with full ammo and seeming like an unstoppable demigod.
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Here's a fun game! Try to pronounce the title of this news posting three times fast.
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I'm a civilian, and I own a small-arm. And if you can run around and pick guns up, so can civilians who were there before you. But I suppose you are right... the possessed militants will suffice, I hope. Yeah! I remember when I said that!! The DOOM comic is where I got the idea. The zombies in that comic looked really cool! The current zombies look pretty sub-par to me, despite the breathtaking graphics. I wonder what they'll sound like?
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I wish they'd made the zombies look less fat and more human. Like have crewcuts and beards and machine guns and colorful outfits, with pale skin and cuts all ovet their faces. That would be scarier than Danny Devito here.
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"Rebirth" got me playing Doom again. I like how the monster count rarely goes over 100. Good restraint. Too bad the last level is unbeatable without cheating. But most if not all megawads shoot themselves in the foot at one point or another, so I'll forgive this fact.
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In Sands of Death, it took me about five seconds to figure out that the sunshine hurts. Way to stay on the ball, whoever reviewed it last time, and couldn't figure that out.
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I'd do anything and anyone for a completely functional Strife source-port. What the hell is with those turds not releasing the source?
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The first time I played Doom, was with the shareware version. I didn't know how to open doors, so I just ran around in the first big room of Hangar until a few years later when I discovered IDSPISPOPD and soon after, the Spacebar. Then I played through the rest of the episode. As for Arch-Viles... I have no idea. I'm sure it was traumatic, but I'm also sure I fragged his ass.
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The 90's called. They want their WADs back.
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The links to the StC and Murray sites do not work.