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Everything posted by Carmelo
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Post your Doom video! [but don't quote video]
Carmelo replied to DuckReconMajor's topic in Doom General
A tragedy -
holy crap I had no idea you could rewind, I've been using normal saves like a scrub
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What's DSDA advantage for saving?
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If you save more than 5 times during the same fight, Zeromaster will enter your house and shut down your electrical power.
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It was fun testing this! I'll give the finished version a go again when I have some time, congrats on the release!
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Project time: between 15 to 20 hours (in the span of one month) Software used: Clip Studio Paint Brushes: 99% dry gouache with and without color jitter Subject: from the videogame; Sekiro: Shadows Die Twice, Divine Dragon bossfight interpretation Observations: Mainly used as a rendering and coloring exercise, instead of using base colors applied to render in black and white in different layers and modes, I sculpted the shapes directly in a single layer for each element, using color jitter to pick up undertones, light and shadow Additional: speedpaint timelapse updates on upcoming projects: twitter art account
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Post Your (Other) Video Game Screenshots Here
Carmelo replied to Neurosis's topic in Everything Else
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Post Your (Other) Video Game Screenshots Here
Carmelo replied to Neurosis's topic in Everything Else
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pissed off farmer, looters ruining his crops
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Played it on my own with lights off, blind, without looking for clues or other people's reactions or interpretations. Once I reached one ending, I just went to sleep, but felt sad and existencial the whole week. It would be nice to share some of the thoughts it evoked.
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Shoutouts to MtPain27 for introducing me to this map and for his beautiful review for this wad. Speedpaint filled with struggle: here I'm rather new to digital art, so please don't be too harsh.
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Most of my life I only played doom and community mods, but a few years ago I discovered the souls series. Holy shit. Bloodborne is the most beautiful and artistic game I've ever played, and Sekiro has one of the most intense, engrossing and breathtaking gameplay I've experienced (I literally forget to breath during difficult fights). It is the first time I injure my hand playing something because I was gripping the controller too hard.
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Sunder - Map20 Appears, finally.
Carmelo replied to Insane_Gazebo's topic in WAD Releases & Development
New Tool album looks dope. Jokes aside, this wad is giving me an aneurism. I love it so much. -
Greetings everyone, So the thing is, I want to edit a WAD called 2xwepdmg.wad. The author is Julz_D and the description says "this MOD will alter the amount of damage for ALL weapons in Doom 2, by 2x. Use this to make your weapons two times more powerfull". The WAD does what it says it does but there are a few problems. The animation and actual shot of the SSG are desynchronized, the pistol instead of doing double the damage in a single bullet, fires 2 bullets like in burst mode, etc. I'd like to polish this wad for personal use. Which editor should I use?
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Which editor use to change weapon's properties?
Carmelo replied to Carmelo's question in Editing Questions
I tried some stuff in SLADE3 but realized something was missing, so I'll check those other editors. I'll attach the wad in the remote case you are curious. Thank you! 2xwepdmg.7z