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kalaeth

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About kalaeth

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  1. kalaeth

    The DWmegawad Club plays: Uprising

    MAP 28 - Olympus Mons: Oh, after Armageddon we reach mount Olympus. Let's go kill Zeus! We've reached here on a highspeed train that looks like a submarine, there's a backpack and some ammo, a few zombies and a imp. Switch. Door opens, enter the base. Three lifts. I pick one at random, and find that all three lead to the same place. Here a switch lowers walls around another switch back up. This one opens the bars that lead to a lava cave, where a switch lowers the lift, and atop of it a secret blue armor. Up, another lift and it's back to the base. Inside there's fights at every step, mostly small fry but a few mancs and cacos are also around. Pick up the SSG and switch, big fight! And now I need the yellow key that I don't have. Cross another lava stream for another switch that does something, not sure what though. So, we go outside again and then die. Back to the reentry to the base. Open the gate, go up, go down, find the rocket launcher, finally.. I can't imagine playing this level on a pistol start.. After a small fight, a backtrack for health. Then, outside, kill tons of imps and others, another switch.. Oh damn, revs, knights, a manc and a couple mini-cybers. All this just to find another switch. And AVs. Two. I die to them. Next try, another death. Next try, BFG on their faces, done. Back to the base, and now.. Hum. A no return sign. But I can't actually return that much so.. Let's jump and see. Even with the megasphere I barely survived! Switch one, switch two, stairs, switch three, and a key! Blue door, kill imps and revs and knights, and then switches 1 to 4. Pass, and then die a bit after. Again, from the blue door. A while after there's a switch on the side of a mountain, that you can shoot for access to a berserker, all this entering and exiting the base, eventually a green armor and a blusphere tell you this particular switch will have a nasty effect. Chaingunners to one side, imps to the other and a caco. Or two. Finally, the plasma gun, and then outside complete with mancs, spiders, revs and an AV. A blue armor for your troubles, a lift and another yellow door. The lift gives you a lot of rockets and cells, plus a switch, to lower the yellow key. Cyber cacos, revs, knights, darkimps. And then the yellow key and the yellow door. Two switches, one for a small lift up to cells and health the other to a blue sphere we had seen before. Then at the end of all the lava, a megasphere with supplies and a teleport. A wave of revs and imps, mostly, besides the AV and the knights, and now we can take that yellow door from before. Lot's of stuff to fight outside, and I ended up falling down to a previous area of the level. Go back to where I was, a fake switch that forces me to a short lava run and then a cave. And here comes the final fight. Megasphere, bluespheres - two, ammo and a BFG. The first wave is triggered by BFG proximity, clear that and enter the building, then jump down, switch for the red key, back inside, red door and oh damn. Mega, invun, ammo. This wasn't too bad. A cyber, a AV and a few imps of both color variety. A couple of jumps through the map and this is the exit. I'm missing one secret and two enemies, but I can't go back.. Two revs inside a bluesphere secret it would appear. Oh well. 98, 95, 66% K/I/S, 4 deaths, 57 minutes and 54 seconds. totals : 99% Kills, 99% Items, 98% Secrets, 35 deaths, 10 hours 68 minutes and 16 seconds. also, I'll add a vote for a mapset I haven't played as well: +++ 3 Heures d'Agonie 2 (had a brief glimpse at tomorrow's map.. This will be fun.)
  2. kalaeth

    The DWmegawad Club plays: Uprising

    let's go for a few more maps! MAP 25 - Bloodvine : Blood. Blood everywhere. I've been outside, fought an AV, pressed a switch, found some stairs, more switches, eventually reach the YSK, jump down, switch, and now the yellow doors, fight up to the RSK, red door, off to the BSK, down, and now.. a jump down? And now.. This is the exit? Ok, it let's me go back to find the secrets. Secret one, secret two, exit. 100% K/I/S, 0 deaths,22 minutes and 30 seconds. MAP 26 - Shrine of Adam : We are back at the void! It starts simple, zombies and then imps. By the time the pinkies get to you, there's mancs shooting from behind them. There's a secret blue armor in one of the imp balconies. Revenants and dark imps have joined the mix, there's lava floors to cross, two spiders guarding a bluesphere, a lava star with a chaingun on top, an AV and his knight friend on a balcony, leading to the RSK. A drone fest shows up, and then it's a fight down the corridors, windowed revenants, zombies, knight and mancs roaming about, cacos flying around, a massive star with 4 mini-cybers, and they don't kill, I do it myself, the good old rocket to the face style. Second try one of them gets a rocket of theirs to my face. Third time it's the chainguns. Fourth time I managed to kill them. Then up, pick a side, and somehow end up back to the start. Picked up the RL and a secret bluesphere on the way back, found the plasma gun, followed a stream of lava up, all the way to a pair of switches and then died in the ambush the final switch threw at me. This time I went back to where I was, found a weird exit switch that opens a wall, right back to the star, and eventually outside where a bluesphere bluearmor and lot's of ammo waits. It's the BSK fight. But with the BFG it was doable. One more key to go. Outside impfest, YSK, spider+chaingunner trap, switch, teleport, and now.. I'm 2 secrets and about 30 demons to go. I know where one of the secrets is..Ok, got the BFG. And found the secret berserk, now. Jum into the final fight.. and that's it. Switch, lift up, slowwwlyy, and.. Exit. 100,89,100% K/I/S, 4 deaths, 38 minutes and 04 seconds. MAP 27 - Armaggedon : By the time I got a second to breath there were over 300 dead monsters, I'd gobbled up some 6/7 invun spheres and found both the red and the blue key. Yellow to go. Ah, outside. more BFG, more rockets, more invun, done. Now the secret... Ah, here. Done, exit. 100, 79, 100% K/I/S, 0 deaths, 16 minutes and 01 seconds. totals : 99% Kills, 100% Secrets, 31 deaths, 10 hours and 22 seconds. Almost there! I'll vote for spain too : +++Doom 2 In Spain Only
  3. kalaeth

    The DWmegawad Club plays: Uprising

    one more day, one more map. MAP 24 - Mars City : Uhh, underground martian city? Nice. Oh, the zombies are back! Oh, it's not underground. I'm outside now, giving the old shotgun a bit of use, but it's a short trip outside before entering again a different building. Whoever decided that red walls in a planet with red sky and red all around was a good idea should be fired. I found the shotgun and another small outside area opens, clear everything and move to the next outside area, where I get to chose between stairs and a lift.. I use the stairs first. Oh, big fleshy lift, and the first big enemy : a knight. In that same area a secret SSG and bluesphere. Back, side, cacos, lift stairs, zombies and chaingunners (they are too fat to be called zombies), down again, revs, switch, more revs! Outside, lift, the biggest outside so far. A manc, and then after a walk around the block takes me to the lift I ignored a bit back. I clear the area and keep moving around. I eventually find a lift that almost kills me because I miss some 10 SSG shots on a revenant while he hits me 3 times and what for? A single blue armor. This forces me to retrace my steps a while to grab health, and this makes me realize I had missed a part next to the brain lift. Also, that I hadn't yet saved. Ok, back to the path. Then it's time to pick up a rad suit and jump into the lava. Clear the revs and the AV, switch. Grab the plasma, go back, back inside, secret bluesphere, keep moving. Another big area and I'm almost dead, and this was the worst time to find the rocket launcher. Still,I somehow survived, now the yellow key, then another hard cross and then the end but I don't have the keys.. Kinda lost. Ah, found some alive enemies. Oh, more revs. And a huge lift. And then I die. Back to the lift, oh a megasphere! Nice. Oh, no more rockets or cells. Not nice. Some rockets in the knight's balcony, this will come handy for the AV.. Av down, switch, back to the water fountain.. Oh, a nearly hidden teleport and a secret sector? Nice. Grab the key, grab the rockets and survive the carnage! And now, for the blue key.. Ah,over here. Kill the mini-cyber, kill the AV and.. Off to the exit, I think. Three keys, three switches, room 1, switch, kill as much as possible, up, kill the rest, repeat, repeat, and now with 17 demons to go there's an exit sign. As expected, the teleport brings me into teh middle of the room that has been climbing the building with me. Switch and it's cacos for a start, and.. It's the actual exit. So I missed a few.. Yeah, I missed an entire building. And this is why you save before entering the exit. Reload, go kill those 9, back to the exit and the final caco swarm and done! 100% K/I/S, 1 death, 52 minutes and 25 seconds! totals : 99% Kills, 100% Secrets, 27 deaths, 8 hours, 47 minutes and 50 seconds.
  4. kalaeth

    The DWmegawad Club plays: Uprising

    Ok, let's digitalize some carnage! MAP 23 - Digital Demons: Backpack, plasma gun and cells before we even start... Blue armor and bluesphere to put you at 200/200 and then a switch.. Damn! Immediate cyber in a small room with damaging floor! Plus two revs. Switch, two cacobots and some imps. Moving into one door there's revs, lots, imps, manc and a spider. I end up dying to a manc. Retry. This time I'll know what's coming. And playing continuous means I have the BFG for the damned cyber. This time I take the other door with it's much more manageable singe rev and drones. Then I start "calling" the revs to come at me from the corridor, so I can rocket punch them. Grabbing the rockets means dealing with 3 more cacobots, then it's slow advancement until we reach the other door, kill the spider, go down the steps, kill the other spider and the dark imps, pres the switch, use the plasma to clear the room, switch. A few dark imps, a blue sphere, another switch. And a cyber. BFG, switch. Lift, pick up the yellow key, plasma the spider and then rocket the rest. Careful with the second ambush, knights, pinkies and cacobots. Rockets will still be the weapon of choice if you can gain enough space. There's a side room with a bit of ammo and a 2 knight+rev ambush. Move on, killing dark imps, don't forget the small corridor for the bluesphere and more ammo, and then it's outside where the skies are red. Going back in there's another huge knight ambush and I end up dying to one I missed while thinking I had it cleared and was focusing on the mancs. And it's back to the cyber.. And cyber done, lift, spiders, mini side ambush and then I triggered the big one before clearing the first and ended up dead again. Finally managed to clear both the small and the big ambush, back to outside, back inside, and this part is done. Now, on to the yellow door. Outside! But a megasphere is given to help out. jump down and.. Oh lots of mancs. And a cyber. And a lot of other things. Like, all of them, but zombies. I managed to run to the end and from there I'll try and clear it. The cyber didn't come after me, so it's a slow retreat and then BFG to his face. Done. Now, the imp switch, teleport and ah, damn. Had I known and I would have left the cow alive. Well, no use crying over spilled cyberdemon guts. Kill it all! And then enter the new path. Not a terrible ambush, despite the snipe-AV, mostly because he wasn't paying attention so I managed to clear the ground floor before worrying about him. At end, another switch, more bars gone. Revs, pinkies and a mini-cyber. Now.. there's not many more enemies to go, but there's a secret invun, 2 megaspheres, a non-secret invun and a BFG on my path... As expected, a trio of cybers. Switch, run for the invunerability, corner one of them and BFG him then deal with the other 2 and now switch, pick up the red key, open the big door.. A swarm of cacobots made trivial by BFG + secret invun. Then into the spiders room, kill them, grab the blue key and fight 4 mini-cybers on one go and.. That's that. All done. Pick up a healthpack and move to the exit! 100% K/I/S, 4 deaths, 24 minutes and 24 seconds. Totals : 26 deaths, 99.83% kills, 100% secrets, 7 hours 55 minutes and 24 seconds
  5. kalaeth

    The DWmegawad Club plays: Uprising

    let's get it on with, shall we? MAP 20 - Heroism, part 2. Starting at 428 kills in 26 minutes with 5 deaths. So, I'm at the yellow door, opening it reveals 2 chaingunners that die and a nearly dead manc that goes down to a single rocket. Up some steps, then down to the side, there's imps, knights, shotgunners, and a free bluesphere on the path to the next yellow door at the top. Chaingunners and then zombies of the shotgun and the plasma type. A pillared AV shows himself to be showered with rockets, some side flamethrowing zombies, rockets and a switch. A pair of implosions! Then, outside. Kill some more spiders and jump down into a chaingunner trap that nearly kills me.Grab some health and then save because two mega and one invunerability sphere tell me that a big fight is coming. And arrive it did. Ended up picking up the invun because of an AV jump and then cleared the fight with BFG. Oh, ofc there are more revs. Dark imps and mancs on the other side, but this leads back inside so I'll try the rev side first. Oh, nice, a blue armor. And now, inside. Spider, a few zombies, take a lift to press a switch, oh good, more revs. And tons of zombies. And a few cacos. Oh and a manc. Clear the fight, go press another switch. No ambush this time, but the path is now open up the steps, and we are at visual distance of the red key. There's an outside section that I explore first. Flame and plasma zombies and a switch. Press, a bunch of teleporting chainfuckers, back inside, pick the red key and.. Nothing happens? Good. Pick the megasphere, door, save, switch. Ok, not too terrible a fight, one more switch, lowering a single AV and another switch. This will likely open the way to the big fight awaiting me outside. Nice of them to warn there is no return after the lift down.. Maybe I should go hunt for secrets? Ok, found the secret invencibility on one of the previous arenas, now to the last fight! Also found a bug. In the room with the 2 yellow bars and 2 yellow doors there's a lift texture that should take you out of the water bellow but doesn't work. Since the water is non-damaging, it's a soft lock. I used fly to get out of there. Fully armed, armored and healthy I go for the final fight. Switch lowers a BFG, and then lift down. Invun and jump into the slaughter! Ok, 2 to go and a secret. It's a easily spoted one but, how to reach it? Ah ah! You need and invun to get to the invun. Still 2 enemies to go, they seem to have decided not to teleport? Yeah, two mini-cybers.. Oh well. 99, 100, 100 % K/I/S, 5 deaths, 59 minutes and 46 seconds. MAP 21 - Voidwalk : It's a dark sky that greets me as I step into another demon infested area. Satanic grey walls, gray water and blue torches. Imps are everywhere and down bellow the void is all there is. Climbing a tower gets me a revenant and two knights guarding a SSG, going back I take a sidestep to grab a backpack and the secret blue armor, and then I fall into the void and die. Second try, after the switch a quick run gets me the RSK, which I can now use to refuel on rockets and press another switch, then use said rockets to kill the knights and dark imps that pop up protecting the BSK.The keys gives me access to another tower, from that another path, a secret bluesphere, another tower, another walk and a teleport. Megasphere, YSK. And done. Jump down, teleport, blue door, yellow door, exit. 100% K/I/S, 1 death, 7 mins 45 seconds. MAP 22 - Welcoming : I believe I might be in hell. Clear the clearing, pun intended, press the switch, enter the doors. A sign tells em I'm in mars, the UAC base. It's filled to the brim with demons, and eventually two AVs and two cybercacos got the best of me. Retry. Second run I go for the top when entering the base, press the switch to lower the SSG and a traitor shows up! Then back inside I press a switch to bring a lift down, step into it, up. Another switch, two cybercacos the red key and then an AV. Up some more steps, a secret wall leading to a bluesphere, a bit of outside fun and a circular room with a central spider and a switch. Then a non-secret blue armor, a switch and a non-secret blue sphere and I'm outside the big room I died on before. Save, pick the yellow key and let's go! Clear the room, switch, clear the alcoves, switch. BFG the AVs, rocket the cybercacos and then blue door away. Kill the last 4 chaingunners and off to the exit! 100% K/I/S, 1 death, 11 minutes 49 seconds. Totals : 7 hours 31 minutes and 00 seconds. Almost 100% kills (doom launcher tells me I've missed 10 enemies out of 5674 I've encountered in Uprising), 100% secrets and a total of 22 deaths, not counting secret levels.
  6. kalaeth

    The DWmegawad Club plays: Uprising

    oh, today is the 21st, so it's map 20 and 21. Monday does that to math. MAP 20 - Heroism : So we exit into the snow, a lot of zombies and an almost hidden cache of imps with a manc. I decide to go that way first, but since there isn't anything there I just take the stairs and entry on the left instead. More zombies, a blue door, a lift locked by some bars, a chaos knight and imps and then a switch to raise said bars. Lift up, a chaos knight and some troopers, and then as soon as you pick up the RL, a swarm of revs, cacos, cyber cacos and dark imps. It might not be a bad idea to retreat back outside and let the cacos come to clear their number in a less rocket-to-the-face-friendly-environment. After clearing it up a bit, cross over, go down, clear the spiders (and everything else), press the bluesphere offering switch, remove the revs (and pinkies), go grab the back pack, then go press another switch, there will be a caco-rev swarm, and a new path will be there for the taking, back into the building, check the map and realize there's a bazillion enemies in this map. Again. And the die to a rev ball. From the last of the revs. Restart from the 2nd switch, back inside, kill the revs, and we are behind from where we started, and a lift. Take the lift and it's chaingunners, CKs and a mini-cyber. Kill them, go down the stairs, kill the next wave of revs, go down, up some steps, switch. And it's an AV! And more revs? And Chaingunners? Dead once, dead twice, remember I have the BFG, clear it. Restock on rockets, health and then blue door. Another blue door, switch, and the next zone. Enter the new building, there's an outside zone without much to do and then steps up, steps up and a bluesphere, and a ton of everything. First try ends with my death but also the knowledge there is an invunerability there. Second try I grab the invun and BFG my way top the switch, lowering a cyber, clear the fight, refuel on ammo, grab the YK and then another invun, clear the smaller second wave and then back out. And then die after the yellow door. Retry up to the door and then stop here for today 'cause I have no more time. 428 kills in 26 minutes is the partial total for the day. Deaths : IIIII
  7. kalaeth

    The DWmegawad Club plays: Uprising

    monday, time to play some doom! MAP 17 - Digsite : we've come to the cold, and up the steps to the left there's a green armor with some drones protecting it, and on the right, inside the garage, a lot of zombies guarding a switch that lowers the floor, giving us the SSG and the blue key. A couple of revs and pinkies join some imps to force us to use the newly found SSG, and then it's back up. A few more zombies show up, then there's a almost hidden switch, a berserker. Enter and you'll find the path to the other side, where the green armor was, and close by the chaingun, protected by a chaos knight and a rev. After that take the lift to the blue door, press the switch and open the door. And now we reach the actual dig site, some ancient ruins of hellish look and labyrinthine disposition. I reach the red key and get killed there. So now, back to the start.. Back to the ruins entry, this time I take my time moving through the corridors. Find the secret back pack and rockets, release an AV that almost kills me, go back for health, find a face switch that does not appear to do much, save, die again to the dark imps on the red key. Third time is the charm? It was. Found the secret from the face before, and now off to the red door. Oh, this seems like it will be a good time.. Switch to rockets, kill all, switch, switch, kill the revs, enter deeper into the ruins. Oh, more revs. Tons of them! Secret plasma! Not secret bluesphere and it's chaingun totting friends, then grab rockets, armor, and switch. Only a few more revs. Nothing big. Switch, switch, cacos! And now time to go back. Oh look, more revs.And now off to the exit. But first, health. And! 100% K/I/S, 2 deaths, 27 minutes 14 seconds. MAP 18 - Biodisaster : Always a good sign when the level starts with a blue armor, the SSG and a chaingun, is it not? I found myself in a new place, lava flows freely and vines cover the walls, corpses litter the floor. From every nook and cranny the hordes from hell shoot at me. Whatever purpose this place has served before now it's little more than a demon infested thorn in my path and armed with my shotguns I'll cross it. Left over ammo, health and armors mark the way, but every step must be won. There are traps set by the demons : a rocket launcher lying in the floor, innocently, will bring a few dozen zombies to shoot at me from hell itself it would seem, vines hiding chaingun wielding zombies ready to shoot at me from behind, switches lowering walls and releasing even more hellspawn.. Hidden around the old place are still a few secrets. A wall of a different color leads to a blue sphere that raises my spirits and makes me feel alive. I keep moving, I'll need the red key to open the door and progress further inside, and I do indeed find it, in the middle of a pool of lava. Pressing the switch triggers another trap, but I've survived this far, I'll survive longer. Ambush after ambush I survive and now I have one of the red doors ahead. there are more demons inside, bigger demons. Killing them I find a path outside, a megapshere next to a button tells me the demons like to play somewhat fair. What they might not know is that I'm not that fair and I have a BFG. The trap they had for me was reduced to rubble in a second. After that I grab the yellow key and find my way to the exit but once there my instincts tell me there's still more hidden in this place.. My instincts were correct. I removed the finaldemons still alive in here, grabbed a new BFG and then marched my way to the exit! 100% K/I/S, 0 deaths, 29 minutes 01 seconds. MAP 19 - Circuit Break : The fact I can see three invincibilities from the start means it is going to be one of those levels. I had managed to kill about half of the demons when an AV threw me overboard. I eventually die at 136/219. Next try. I believe the first wave is done. With invun and mega 'spheres to waste. Blue bars, red bars, switch. Oh it's just a wave of revs, fine then, I have a BFG and since they are higher than me even their homing rockets have a hard time hitting me and my 200 health and armor. Plus, even the few that hit are not a problem when I have two more megaspheres in this room. Done. 100, 94, 100% K/I/S, 1 death to AV throw, 7 minutes 17 seconds. Totals* : 100% Kills and Secrets, 15 deaths, a total of 06 hours 11 minutes and 38 seconds. *not counting secret levels.
  8. kalaeth

    The DWmegawad Club plays: Uprising

    back at it! MAP 31 - Beyond, part 2 : (currently at 305 / 1114 kills, 1/4 secrets and 27 minutes. I can't say how many times I died.) I eventually played a bit more, finished the 1520 section and reached the London one, There's ammo and weapons, imps come at me, so do cacos. After killing most of them I run for the blue armor, up some steps, down some other steps, up another stairway, killing a few of every thing that shows up in the aims of my SSG until I reach a face switch that I press, and die to a dark imp.. From the teleport. This time I take longer to clear the central arena, but then die to an AV when I run out of rockets. Next try I went for the plasma approach : run around throwing plasma at all that move. I managed to find the bluesphere secret, and from there I managed to reach switch 1 and 2, still alive, although by the time the 4 cybercaco trap ended I was in a rough shape, but with enough medikits for it not to be a problem lying around. The AV posed no threat once I knew to expect him. After havingf cleared most of the outside the level get's easier, or at least less difficult. There's a secret megasphere but I can't reach it... So back to the center, grab stuff, save, press switch. Plasma is again the weapon of choice and it does me good service. Then I found the teleport to the 'sphere and then, blue door. Back to the labs, new path, destination : unknown. And over 600 enemies still to go! Oh yey. Save, jump. And it's all at once, I see. After a ton of BFG, a ton of invunerabilities, I'm down to 11 enemies missing. 9, 8, and that's it.. I won't 100% this level. There's 4 that didn't teleport and 4 others still on the other times.. So without cheating I can't keep my perfect score. 99, 96, 100& K/I/S, 1 hour 4 minutes and 8 seconds. God knows how many deaths, but I'd say around 20-ish? Map 16 is for after lunch. ok, let's do this. MAP 16 - Thermal : The small train leaves us at what appears to be a undergound facility with a lot of hitscanner damage around. Opening the door the danger ramps up, cacos and revs are added to the mix, and then we reach outside where lot's of lava, imps, shotgunners and many more try and kill us. Armed with a SSG we do the same but with more success. A red door, a blue door, and more. I cross the room with the lava showers, find the secret blue armor, another secret with a chaos knight guarded plasma riffle, shoot a switch, that must have done something even if I'm not sure what, oh, it opens a panel with another switch for a blue sphere, and after that follow the trail of rockets to outside again and find the yellow key. Kill the after pickup ambush and go up the potion stairs, cross some lava to find the next secret (rockets and a megasphere), yellow door : rad suit, mancs, switch, all with the RL in hand. Teleport, get rid of the attack of the flying robot balls, red door. Spiders, revs, and then.. Oh wow, that's a lot of rockets. And two blue spheres and a mega sphere? Oh well. Switch, kill, survive. I did. Blue door, after killing the cacos through the windows, switch, and now blue door to the exit. 100% K/I/S, 0 deaths, 18 minutes 12 seconds. totals (minus secret maps since I lost count of deaths in map 31 and wasn't able to max it): 100% kills, 100% secrets, , 12 deaths, 5 hours 8 minutes and 5 seconds time.
  9. kalaeth

    The DWmegawad Club plays: Uprising

    oh, it's map 15 day , so.. Secret levels too? Let's see! MAP15 - Communications : We start on a lift, and then there's another lift to grab the chaingun, and then it's outside, clean it up a bit and then enter to the right side building, then press the switch and survive the ambush, enter the next building, lift to grab the backpack, and now.... Where am I supposed to go? Ah, I see, I have to enter the building at the end of the courtyard and from there reach the blue key. Oh cool, secret bluesphere, and then I die to the mini-cyber.. And I think I forgot to save? Yeah I did. Oh well, from the top. Ok, I'm finally ready for the central area. Oh, no, I wasn't. Got facerocketd, somehow? Oh, it must have been a teleporting shotgunner. Next time it was my fault (or autoaim's fault, since there was a dude on top of the stairs but it shot right into the stairs and got me splashed). Finally, survived. Now, save, go grab the blue key. And I survived! Almost, since after killing almost everything I got shot by a dark imp... Different approach, I went back after the switch and finally survived! Next, to go grab the red key. There's a bit outside with a secret shootable switch, the SSG is across a bridge, tons of drones after, then grab the red key, kill the cacos, both kinds, and now.. Red door. Oh, another switch. Red door now, saved, rockets! No, wait, I need a smoke first. Ok, let's go. Outside, clear the space, first switch, shoot another face, second switch. Not too bad, and now, third switch. And cool, I survived! Now, back through the yellow door, all enemies dead, one secret to go. And there's two exits. I entered one but I think this is the "normal" one. Yeah, it was, so reload, go pass over the secret bluesphere pillar since the secret hadn't triggered and now, to the secret exit. I'm guessing the switches raised the lifts? Maybe. Exit : 100% K/I/S, 5 deaths, 24 minutes 26 seconds. totals : 100% everything, 12 deaths, 3 hours 19 minutes and 26 seconds time. I'll do the secret levels later today. Maybe. Edited to avoid double post : MAP 31 - Dereliction : Oh, we got transported to a space station! But it seems as if the demons have been here already.. An SSG and a backpack as a starting gift.. Not normally a good sign. Switch opens 2 doors, I head trough the smallest, where more corpses and ammo await. Went around to the other door. A megasphere lies in the middle of a big room, a secret soulsphere can be reached by the stairs, a pair of big doors lead outside where two more megaspheres wait,a red door eventually, I keep moving, exploring the corpse filled station, reach a big hall with even more corpses.. Another door and it's the command center, save, switch. Grab the yellow key, nothing happened. Outside the room a really fast plasma guy and then a teleport sound.. Ah, another one. and then another one, another, 4 down 9 to go, bedrooms, a office, blue door for the exit, another teleport sound, 8 left, 7 left, 6, 5, I'm on the cafeteria, open the yellow door, grab the red key, 4 left, 3 left, this one didn't even have time to shoot at me, red door, blue key, grab the other secret, 2 left, and this is the exit. However.. Oh wait, this isn't the exit. Oh, cool! It ports you back to the level 15 exit. However.. I'm one enemy short and I need to open the secret exit (that I'm pretty sure will be the hangar like structure next to the control room), so I head there and hope the last guy pops up meanwhile. So, I'm obviously missing something.. Found the last dude, and he got me good. But killing him opened the trigger for the secret exit! Reloaded, went back, killed the dude, exit. 100% K/I/S, 0 deaths, 26 minutes 18 seconds. This is a really cool and atmospheric map, and these faster plasma soldiers can go through your life in a second! Scary stuff. MAP 31 - Beyond : Oh, UAC Chronology labs? Time travel here I come? So.. Last map had 13 enemies. This one? 1114 enemies! This will take a while. I won't talk much, but first open some bars, go to the entryway and open the door, and reach a switch that opens a teleport to.. 1917! Trenches! lot's of former stuff, and now to cross the no mans land, grab the yellow key, find the secret, and exit by the 'port. Now with the yellow key, I wonder where in time will we be 'ported to? 1520? So it seems. Aztec ruins and lava! Also, chaingunners. A few. They've got me dead twice already! Two more deaths, one to rev one to chaingunner, again, and now I'm saving each ten steps, and yet.. Fuck the spiders room! And then fuck the mancubus chasm, and then.. I'm lost and I don't have time for more. I'll play the rest friday. (currently at 305 / 1114 kills, 1/4 secrets and 27 minutes. I can't say how many times I died.)
  10. kalaeth

    The DWmegawad Club plays: Uprising

    ok, back to civilization, so let's play a bit! MAP 10 - Outskirts : We left UAC HQ and are now outside. Up ahead there's the blue door, a fall down one of two paths and a switch with a trap and a backpack. I end up jumping into the river eventually going up some stairs,pick up the secret berskerer and then it's the other side of the river, kill everything, pick up the secret bluesphere, down to grab the SSG, cross the sewers minding the traps, up a lift, pick the red key, red door, go grab the yellow key, don't die in the ambush, yellow door, lift, ambush, blue key, and now the blue door from before, kill all, kill manc, switch, die to a combination of terrible rocket aiming and rev ball to the face, repeat from the blue key, and now I' one enemy and one secret short of the end. Found the shotgunner who was still alive and now to grab that blue armor.. ooh, that's a tiny switch to hit. Found, exit : 100& K/I/S, 1 death, 16 minutes 16 seconds. MAP 11 - Shipping Zone : Follow the blood to a switch that opens up the way, then follow until you find another switch that will give you another path, a small detour to find the secret berserk, and then don't stop moving or shooting. There's a secret blue armor in some crates inside a ship, then hit the control room find some rev protected switches in a pool, that will eventually allow to cross to the other side of the dock, beware of the teleport trap, grab the blue key and go to the blue door , then move towards the red key, were assuming you play better than I do, which isn't hard, you won't die to the ambush, and then head back to the start, open the bars, enter the submarine and we are gone from here! 100% K/I/S, 1 death, 13 minutes 14 seconds MAP 12 - Bunker Bust : Nice view of the carnage about to unfold. And there's a new enemy! Some star-warish flying drones! Grab everything you need and then catch the lift up. Grab the yellow key and then its outside, grab the secret and back inside to the other yellow door, a short outside, red key, red door, brain pit, switch, lift, and exit! 100% K/I/S, 0 deaths, 6 minutes 13 seconds MAP 13 - Sci-Labs : We go in by the sewers, again, and then there's this brainy floor maze with a few exits. I go back, find the armory and the secret backpack with rockets, move a bit and find myself in the brainmaze again,find the right exit, teleport, nearly die, grab the blue key, other exit with the broken glass window, secret blue sphere, secret berserker, f5cking AV, red key, red bars. Room full of drones, yellow key, cacos, AV, yellow door, exit! 100%, 64%, 100%, 0 deaths, 14 minutes 13 seconds. MAP 14 - Lockdown : Another techbase in the cold, a big sprawling connected one. There are imps, all kinds of zombies and revenants. I die to the revs twice. Different ones! Third time I decide to do it slower, go back, up, kill the drones, press switch, the red room sinks, kill the caco, jump into the sewers, and keep on moving and shooting. Eventually I reach a red floored room and from it I spy a much needed bluesphere so I try to go around and find the lift but not the switch, so I keep moving and go up, until I find the switch, dash for the lift, grab it, go back, switch, cybercacos! They do me good, but only once. Then I walk around searching for the blue door, find the bars, jump down and it's a mini cyberdemon! This thing in a small space must be really scary.I then move on to a lift, that takes me closer to the red key, but there will be a fight for it. Save, switch. A single cybercaco? Yup. Good.Red door, blue door, move to big red door, outside and the yellow key is at reach. After that yellow door, switch, open the exit, go back for the secret at the start, and.. Exit! 100% K/I/S, 3 deaths, 21minutes 51 seconds. Totals : 100% everything*, 7 deaths, 2 hours 54 minutes and 59 seconds time. *except items, I somehow missed almost 40% of them in map 13, but I don't much care for those anyway.
  11. kalaeth

    The DWmegawad Club plays: Uprising

    MAP 09 - UAC HQ : We reached the UAC headquarters! Oh, lots of cells, a warning and a switch to open the teleport. And then, it's a plasma fest! And I died when I switched to the rocket launcher to kill some black imps. Restart. Plasma fest inside, rockets for the revs outside, and now, teleport to the rocket area. Plasma every imp, rocket the cacos, grab the 'sphere, jump into the 'port. Now. Blue door, but first! secret? Yes. Invun, blued door, kill the chaos knights, open the 'port, and the WADs first cyberdemon! He's red! But he still blows up at the end. Then rockets for the imps and soldiers, grab the secret bluesphere, and exit. 100% K/I/S, 1 death, 8 minutes and 5 seconds. So, I almost survived the mini-slaughter, with only one death. I won't be around a computer until Tuesday so I'll catch up by then. Totals : 100% everything, 2 deaths, 1 hour 42 minutes and 43 seconds time.
  12. kalaeth

    The DWmegawad Club plays: Uprising

    so, let's do this. MAP 08 - Street Fighter : Let's fight some streets! Oh, return of the doomcute! And a picture of a dog. This house has seen better days. Lift down, enter the warehouse to open the exit door, and outside we are. There's a river of lava running through the city, things on fire, lot's of zombies, a huge RESIST painted in blood on a demon wall.. But let's start by the start. Straight ahead from the building, lift to the left, nothing there. A door a bit further, still on the left, it's red. Another lift, to the left, switch, pick a backpack, to the right, shotguns, shoot a switch, cross, another switch, cross, lift, a drop down and the yellow key complete with caco, chaos knight and revenant. Now, a lift down? Nop, this leads to the lava. Back up, exit by the other side, yellow door. There's an implosion in the park! Meaning there are a lot of imps and I make them explode with rockets, in a park. Then.. The door, lift, another yellow door, and it's an unidentifiable space with a blood fountain. Oh, it's a supermarket? I'll go shopping for potions and armor bonuses. Then up a floor to press a switch to lower the blue sphere, back down, grab sphere, back to the park and from there a trek on the lava. Pick rockets, kill spiders, lift up. Switch, there's a jump you can make for no purpose at all except check the other side of the lava, then lift down, cross the corridor, lift up, oh, pretty the room with the light from the widows on the floor. Reach the room with the plasma and cells, save, switch. Was expecting worse. Now.. Back to the park, explode some spiders too, go back, fall into the lava 'cause I'm an idiot, lift back, and off to the alley with brains all over it and the blue door. Another lift, kill, kill, switch, back, and.. Well.. Oh, let's pick up the rocket and deal with the CK and the caco. Back to the switch and ah ah, there's a new opening. Jump down, pick teh red key, kill everything (plasma for the revs and pinkies, rockets for the rest), switch one, switch two, jump, red door, next red door and it's the subway! But not yet, I'm one secret and some 15 monsters short. Back to the start, and off to the side. A lift I hadn't taken yet, bunch of imps, switch, bunch of zombies and a rev as a free bonus for the SSG. Now, done on monsters. And the secret is the very obvious blue armor that somehow I missed the first time around and now off to the train tracks! 100% K/I/S, 0 deaths, 24 minutes 50 seconds, the biggest map so far! Totals : 100% everything, 1 death, 1 hour 34 minutes and 38 seconds time.
  13. kalaeth

    The DWmegawad Club plays: Uprising

    time for MAP 07 - Meat Grinder : Climbed up from the sewers and into a burning building at the distance. Up some steps into some zombies and a IoS wall. to one side the shotgun, to the other a switch that opens the IoS mouth. Once inside take a lift, to his brain maybe? Quite a wooden brain, with a lot of parasites. Eventually I found the secret backpack + rockets, and then another lift to grab the SSG and release the imps and pinkies down below. Follow the blood until the fall which will rise the blood until the skull. You are there at red door number one and from there proceed to red door numbers 2 and 3. Shoot some rockets, go grab a refill of said rockets, kill the first AV of the WAD, steps up, kill chaingunners, then don't get killed by flame troopers, imps a revenant or two until you press a switch and enter a trap crusher corridor. It's not extremely hard to cross it and reach outside where the IoS brains are all over the place and the blue skull key lies in a pool of blood. Grabbing it brings you down into a small massacre of imps revs and chaos lords. Then press a switch, ride the lift up, and now you get a pick of two blue doors. I pick the smallest of the two but I'm not sure the other one is harder or not. Down some steps, across the blood, up a lift, across the room, down another lift, fight for the switch, kill two zombies, grab the key and face another AV. Lift back up, yellow door, lift, grab the red-plasma gun, and final fight! Kill the mancs and as soon as you do realize this IS map 06, so kill the spiders (and the cacos) and then grab the lift to press the switch, and exit. 100% K/I/S, 16:37 There were some close calls but no death! Yey. so far, 100% everything, 1 death, 1 hour 9 minutes and 47 seconds time.
  14. kalaeth

    The DWmegawad Club plays: Uprising

    Ended up not playing any more last week, so I have some catch up to do. MAP 02 - Swamped : We begin in the sewers, but it's merely the passage to outside, where a big wooden structure holds a green armor and some imps, a chaingun hidden in plain sight, behind some bars I can't yet figure how to open, and so I move onwards, entering a building where the BSK is in just there, waiting for someone to pick it up. I do and no trap, but then some imps, plasma and zombiemen show up. Take the lift back outside, find the switch to open the chaingun, open the blue bars and then fall down for the RSK. Water goes up, enemies surround me, kill them, go out, RSK bars, kill the final enemy, lift, exit. 100% K/I/S, 7:21. MAP 03 - House of Hate : Shotgunners, imps, zombiemen.. All around me. Even pinkies! I go all the way to the end of the corridors and then go back to kill whatever still stands. Another secret chaingun, this one easier to reach, a revenant to the side, and eventually I must take the lift, revealing the first caco. A pair of blood pools lead to the RSK, and grabbing it throws a couple imps and a couple shotgunners. Going back a path opens allowing us to reach the berserker, before opening the door that leads me outside to go hunt the BSK. A ton of imps, then a few zombies and a rev. Blue door and there's the exit but I'm one secret short. Oh cool, a bluesphere! And now, jump down the blood! 100% K/I/S, 6:40 MAP 04 - Remnants : We fell into the insides of a huge beast, blood everywhere, but it leads to a very normal looking corridor, which leads outside where the black imps show up once more. Inside the remains of what must have been the guard house a switch lowers the gate. Up on the guard tower, a red switch. The first non-secret chaingun comes with a chaingunner. And a green armor. Then we are in what remains of the church, I suppose, because of the cross and the book in an altar. I pick the lift to the bell tower, grab a back pack and unleash the central box. Kill the caco first and the chaingun the gang to make way until the BSK. Use the newly found key to open the door, enter the castle kitchen, kill all, jump into the oven for a secret bluesphere. Back to the kitchen, lift up, kill everything in the lobby and then enter the library to grab the SSG! With a huge smile on the face grab the RSK, kill the big bag chaos knight, go back outside for that switch that opens the side of the outside area, a good old hedge maze. In it, a not really secret soulsphere, imps, chaingunner, shotgunners, and eventually a switch on a big wooden pillar. Press it, deal with the chaos knigh, plasma zombies and imps, and we've done all we set out to do in the old castle, so up into the techbase looking door we go. Another chaos knight and exit. 100% K/I/S, 10:22 MAP 05 - Trainyard : The techbase is actually a train station! A switch opens the way to the tracks, a cargo train on fire blocks the path to outside and a secret backpack is there for grabs if you just press the right wall, then enter by either side into the room that has the blue keycard, beware the ambush, pick the secret bluspshere, lower the key and get ready for the next area, by picking up the RL in the column on the platform, and then blue door. This next zone appears to be a cargo processing area that has begun falling into lava, so be extra careful not to fall into the pits, or to get stuck inside the train while pressing the switch and end up dead, as I did. and of course I hadn't yet saved so, from the top! Ok, back to the switch, save press carnage! Survive and rime fo the exit. 100% K/I/S, 1 death, 6:12 and finally, MAP 06 - Sewer rat : So we got shipped to a techbaseish place and onto a hot start. Really hot because there are flame troopers! So, after walking around and killing everything I saw, I spotted the yellow key in a river of grey water. By the time I pick it up I've already killed 90 enemies. I kill a little over 10 more, then find out how to grab the secret blue sphere, and then it's off to the yellow door. Enter, switch, kill, switch, lift. The SSG is a trap, but after it there's the lift back up, then stairs down, grab the blue key, the blue armor open the blue door and oh! the first spider. Then switch, lift, and we are outside! kill some cacos, fall into a pool, grab the bluesphere and then enter the sewers, again, and jump down! 100% K/I/S, 15:37. so far, 100% everything, 1 death, 53 minutes and 10 seconds time. I'm enjoying it very much! Will be back for more tomorrow.
  15. kalaeth

    The DWmegawad Club plays: Uprising

    I don't think I ever played this one, so let's get on to it! MAP 01 - Emergence : Oh, it already won me over with a doomcute cavern! And then we get outside and we have a faster pistol too! Grab the blue key, kill lot's of zombiemen, lift, find a plasma soldier, grab the shotgun, secret ammo pack, enter the warehouse, yellow key, enter yellow door, kill a pair of imps, find a dark imp and the exit is here but I'm missing one secret, so.. Go back, find the switch, grab the soul sphere, switch, exit! 100% K/I/S, 0 deaths, 6:56 minutes. Nice entry level, the new pistol makes me want to know what else was changed for the better.
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