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About Rexen²
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GZDoom does have a screenshot button, its the Print Screen key, this key might have "Print Screen" on it or PrtScr or something like that. Not only does this take a screenshot and saves it to your hdd/ssd but copies it to the clipboard as seen here. Note, the path is visible in the screenshot because I took two back to back. (This is also a custom path, its normally saved in the gzdoom folder). If you don't have a Print Screen key then you can bind a key to the "screenshot" command (without quotes) in the console.
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Ports of classic Megawads to the Unity Port - UPDATE 6
Rexen² replied to Devalaous's topic in WAD Releases & Development
Well there's only one way to find out and that's to try and see what happens. I would help out more but I got my own plate full with my own projects and life but I wish you luck on getting the other wads to work -
Ports of classic Megawads to the Unity Port - UPDATE 6
Rexen² replied to Devalaous's topic in WAD Releases & Development
Finally got around to testing again, it hard froze for me when I used the idclev cheat, it might be the music, maybe Unity is somehow getting hung up on the track or something like that -
Ports of classic Megawads to the Unity Port - UPDATE 6
Rexen² replied to Devalaous's topic in WAD Releases & Development
Try this hr2final.7z -
Ports of classic Megawads to the Unity Port - UPDATE 6
Rexen² replied to Devalaous's topic in WAD Releases & Development
I used ZBSP Normal (zero reject) and got it to work at least on my end, tested ITYTD and UV. If this has already been found out let me know as I did check the other pages but didnt noticed it been fix and I might of just missed the post, also I only tested using the map select as it was getting late for me and didnt feel like playing 5 maps to test -
For me its usual the following: -If the player can see the outside, they most likely can get there in some way without cheating. -Texture scaling to make textures fit -Actor/Thing scaling on props for some variety -Snakeimps -UV+ support
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The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android
Rexen² replied to Eurisko's topic in Console Doom
Question, is this so called "input lag" in docked mode? I never noticed it on the switch lite which is stuck in handheld mode and I wonder if there is a difference. Its either that or I'm too busy playing to notice a difference. -
The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android
Rexen² replied to Eurisko's topic in Console Doom
Ah I see. I'll look into that when I get the chance. -
The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android
Rexen² replied to Eurisko's topic in Console Doom
Since steam added support for Joy Cons I'm hoping gyro aiming can be enabled on the PC version at some point for those that want to use it. -
The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android
Rexen² replied to Eurisko's topic in Console Doom
So basically, we have another case of map11 having two names again.... on the same map slot as well -
I been meaning to make a post but I do have a map that's been made and is in testing phase to see if I can catch any show stoppers before submitting it. Map also supports UV+ and even has one item that only appears as a result (well, playing coop as makes it appear as well) but said item even makes the sercet count go up as a result of it appearing. I do have some screenshots to share in the meantime.
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The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android
Rexen² replied to Eurisko's topic in Console Doom
The bigger issue is switch lite users only have one usb port and I don't think usb hubs work (I don't have one to test this out on -
Question, can PC users add custom crosshairs? Like say if I want a T shape one would I be able to add it?
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Rexen² changed their profile photo
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I don't have a doom font at all, not in control panel or settings app.
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I noticed the same issue on win11.