Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

TXD1230

Members
  • Content count

    10
  • Joined

  • Last visited

About TXD1230

  • Rank
    Warming Up

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks, I finally deleted the map I wanted to delete and its gone forever
  2. As the title says, whenever I try and delete a map file in slade 3, by removing it's map lump, it will try and find a file delete it and rename it into that file it deleted, it's nearly impossible for me to permanently delete the map, what do I do?
  3. I now have a new error when I run the game: I was just testing my map, then this error showed up out of nowhere: Script error, "ARCHVILEPARK.WAD:DECORATE" line 1: Script error, "ARCHVILEPARK.WAD:DECORATE" line 1: Tried to define class 'SniperRifle' more than twice in the same file. the last time I ran the wad it worked, is there something wrong with DECORATE?
  4. I replaced the 0 into -1, still nothing appeared, but I could get the weapon even though nothing appeared, The view model was working, but when I hit the fire button, the stupid thing fires like a sub machine gun and the fire animation doesn’t show, I wanted the gun to fire like an sniper rifle, the fire sound doesn’t play
  5. I did just that, but now the weapon is invisible and I can’t collect it
  6. I added the S_START and S_END, put the sprites inside the markers, and modified my DECORATE: (0: worldmodel, 1: muzzle flash, 2: viewmodel) ACTOR SniperRifle : DoomWeapon 666 { Weapon.SelectionOrder 100 Weapon.AmmoGive 4 Weapon.AmmoUse 1 Weapon.SlotNumber 4 Inventory.PickupMessage "You pick up a sniper rifle, it has blood on its handle, but it still works." AttackSound "/SNIATCK" States { Spawn: SNPD A 0 Stop Ready: SNPR A 2 A_WeaponReady Loop Deselect: SNPR A 2 A_Lower Loop Select: SNPR A 2 A_Raise Loop Fire: SNPR A 1 SNPR A 2 A_FireBullets (0, 0, 1, 80, BulletPuff) SNPR A 2 A_GunFlash SNPR C 2 A_CheckReload SNPR A 2 A_ReFire Goto Ready Flash: SNPF A 1 BRIGHT A_Light2 Stop } } And now I got an error: "R_InstallSprite: Sprite SNPF frame A is missing rotations" am I doing something wrong?
  7. i'm very new to acs, where do I put the SS_START and SS_END?
  8. I made a custom weapon with DECORATE, did all the steps to do so, after hours, the wad worked, but the weapon only showed an exclamation mark, and could not collect the weapon, when I went In the console, it said: "sniperrifle at (-608.0, 64.0) has no frames" here's my decorate code: ACTOR SniperRifle : DoomWeapon 666 { Weapon.SelectionOrder 100 Weapon.AmmoGive 4 Weapon.AmmoUse 1 Weapon.SlotNumber 4 Inventory.PickupMessage "You pick up a sniper rifle, it has blood on its handle, but it still works." AttackSound "/SNIATCK" States { Spawn: SNPD A -1 Stop Ready: SNPR A 1 A_WeaponReady Loop Deselect: SNPR A 1 A_Lower Loop Select: SNPR A 1 A_Raise Loop Fire: SNPR A 3 SNPR A 0 A_FireBullets (0, 0, 1, 80, BulletPuff) SNPR A 0 A_GunFlash SNPR C 7 A_CheckReload SNPR A 5 A_ReFire Goto Ready Flash: SNPF A 0 BRIGHT A_Light2 Stop } }
×