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hakros

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Everything posted by hakros

  1. Hi everyone I would like to present to you my program, "Hakros Images Optimizer" designed for those seeking an efficient solution to reduce image file sizes without compromising resolution or as little as possible ;-) This software is not just a typical image compressor; it stands out with its compatibility with ZIP, CBZ, and notably PK3 files, making it an invaluable tool for gzdoom developers. The ability to directly optimize PK3 files is a game-changer, offering a quick and easy way to shrink their size, though some manual tweaks may be necessary. The new and intuitive interface makes it user-friendly, and it supports batch processing of multiple images simultaneously, with no restrictions on file size. I genuinely hope this tool proves useful to you, and I eagerly await any feedback, questions, or suggestions you might have. Greetings. VIDEO DEMO https://hakros.com/webprojects/hakrosimagesoptimizer/hakros_images_optimizer_demo.mp4 SCREENSHOTS An example optimizing the DOOM HD texture pack EULA https://hakros.com/webprojects/hakrosimagesoptimizer/EULA.txt DOWNLOAD You can get the tool from the official website: https://hakros.itch.io/hakros-images-optimizer
  2. An example of optimization for FOXTEX textures pack https://hakros.com/webprojects/hakrosimagesoptimizer/hakros_images_optimizer_foxtex_optimization.mp4 It's true that such automatic optimization can result in some quality loss (and you'll see this in some images), but the intention of the program is to be as efficient as possible. It can serve as a tool for optimization or simply to explore the possibilities of loading smaller file sizes to improve performance on older equipment. And as I mentioned, in the end, individual file optimization can always be performed. My intention is to help. I'll hope you like it.
  3. Video demo. https://hakros.com/webprojects/hakrosimagesoptimizer/hakros_images_optimizer_demo.mp4
  4. Time is up. There are already 20 entries, and 10 more are needed. Until then, I will postpone the deadline for the JAM !! If you still want to participate, you are still in time. Greetings guys :-D !!
  5. https://itch.io/jam/hakros-pattern-editor-jam Hi everyone, I recently published a program (Hakros Pattern Editor) to create texture patterns. These textures patterns can be used in the creation of maps of doom and is available here in the community. I am currently organizing a JAM for creating maps using textures created with my program. The JAM is organized on the Itch.io website and will be active from October 1, 2022 to October 1, 2023. During one year you can participate in the JAM publishing your map (Only one submission is allowed by user). What I earn is publicity for my program and what you can win is a prize of €100, €200 or €300. https://itch.io/jam/hakros-pattern-editor-jam If you are interested in participating, I encourage you to read the rules before presenting yourself, since those submissions that do not comply with them will not be eligible for the prize. RULES The PWAD must be a short 3 level mapset or a bigger single map FORMAT: You can use any map format, although it will be tested with GZDoom so it must be compatible with this engine. You must publish a public video on youtube or twitch showing the creation of the different combinations of textures made with my app Hakros Pattern Editor, it is necessary to include at least 30 custom textures or patterns created mixing textures from my textures pack HakrosTex. You can also include standard textures or other texture packs but you need to use at least 30 custom textures. The submission date will start on October 1, 2022 and the deadline will be October 1, 2023 Only one submission is allowed by user. It is necessary to be registered in the doomworld community forum, zdoom forum or doomerboards forum and indicate your nickname when uploading the mapset. After the participation period and after a period to analyze those maps presented, the winners will be announced on these forums. SPECIAL RULES FOR COLLABORATION If you want to create a collaboration map, you can do it. In the submission, complete the form, adding the different nicknames separated with commas. The prize will be divided equally between the different collaborators, so everyone must have a paypal account. KEY POINTS Different factors will be taken into account, including: The level design (architecture, and textures application). The illumination. The gameplay. Optionally you can add music and custom sounds although they will not influence the choice of the winner. PRIZES There are 3 prizes available. €300 for first place €200 for second place €100 for third place This reward will be sent by Paypal so you need to have an account to receive the prize. I will announce the winners through the doomworld community once the results are out (After the deadline and review period) (approximately before December 31, 2023) and I will contact them to send them the reward. SPECIAL TOOLS NEEDED You can download my app Hakros Pattern Editor from here: https://hakros.itch.io/hakros-pattern-editor You will need also my textures pack HakrosTex (with 36.000 realistic material textures files) from download section, to included it in the app you must also download the 'hakrostex.dat' file (from the download section) and imported it into the app. If you want to combine other textures pack you will need to imported them as well. LIMIT OF PARTICIPANTS There is no limit of participants, although there is a required minimum of 30 submissions, so if the minimum is not reached, the deadline will be postponed to meet this requirement. QUESTIONS If you have any doubts publish them here at the official thread of doomworld community website or in the community tab in jam itch.io page. https://itch.io/jam/hakros-pattern-editor-jam Greetings and good luck.
  6. Total fail @Suitepee !! I expected much more... hahahaha.
  7. Welcome to THE SURVIVAL GAMES !! The Story Years ago, a demonic invasion ravaged the solar system and plunged the world into darkness. Humans fought valiantly, but it seemed there was no hope. That was when the hero, the champion, the slayer appeared. With his superhuman abilities, he faced the demons and defeated them, restoring peace to the world. But shortly after, the UAC discovered that they were not alone, the same demonic invasion had occurred in parallel universes to ours. In some of them, the slayer did not exist and the demons defeated the humans. That was when the UAC created the nexus, which allowed connecting all realities. Thanks to this, they were able to create a weapon with which to control the demons. With the passage of time, the slayers no longer had anyone to face, since the demons were under control. Therefore, they decided to organize annual survival games. These tests would be administered by the biggest entertainment promoter of the UAC, DRUGOD TV. The games consisted of a series of challenges that tested the participants' abilities. Only the strongest, fastest, and most intelligent would survive. -------------------------------------------------------- This is my seventh map created for doom 2. I hope you like it and have a good experience. Thanks for your time. -------------------------------------------------------- Instructions Doom2.wad file required to play, just copy the file into 'games\' folder -------------------------------------------------------- Name: DRUGOD TV: The Survival Games Version: 1.5 Format: UDMF Ports Tested: GZDoom IWAD: Doom2.wad Map: MAP01 Gameplay: Single player Build Time: 4 weeks Textures: Yes (Included) (based on HakrosTex) Jumping & Crouching: No Freelook: Needed Difficulty: Just one UV++ Dehacked file: No Secrets: 7 -------------------------------------------------------- SPECIAL CONFIGURATIONS NEEDED Sector light mode: DARK Max FPS: 100 or more Compatibility with mods: No recommended, performance issues. -------------------------------------------------------- DOWNLOAD FROM HERE Standalone version includes also (GZDOOM) https://hakros.itch.io/hakros-drugod-tv-the-survival-games -------------------------------------------------------- SCREENSHOTS
  8. The storyline was written by an artificial intelligence.....xD
  9. Hello everyone !! Deadline is approaching. But remember that this deadline will be postponed until a minimum of 30 projects are submitted. Good luck !!
  10. hakros

    Doom 2 Recreation Project: Update

    Very cool !!
  11. PS: @Dee Legit With my program, you can obtain the names of all textures used in the WAD file, and in case the textures come from one or more PK3 files, you can also extract them. OTEX has a PK3 version, but I believe not all textures have the same name. However, you can try using the PK3 version and replace those that don't work. Then, with my program, you can easily extract all of them, or you can continue using the WAD version of OTEX and manually extract the textures. PS: My program can also package all the textures into a PK3 file for you.
  12. Hello you can use my app: Hakros TexMapper https://hakros.itch.io/hakros-texmapper
  13. hakros

    MAP01 but it's Hell

    This is great, we need to see all doom 2 levels converted liked this !!
  14. hakros

    Doon skirmisher

    Very cool mapset, congratulations. !! PD: Y gracias por compartirlo, las voces quedan genial y la ambientación esta muy conseguida :-D !!
  15. +1 for The Pilgrim's Westward Way by @Rayziik
  16. +1 for Break Point +1 for Heelbain +1 for Tetanus
  17. hakros

    Lakeside - An Egyptian Themed Map

    @ArchRevival Very cool map design , thanks so much for share it !! I will add it to my app in next release (with next header image) :-D !!
  18. Hi guys. I am trying to create a vertical portal between two rooms. The error that occurs is even though I can see the lower room. When I jump into the hole I can't go through the portal. I thought it would be a general bug (maybe due to map size or other factors) but I have created another portal in a parallel room and it works fine. Do you know what could be the problem? Thanks :-D !
  19. Release 1.5 Gameplay improvements.
  20. Only 6 months left... what are you waiting to subscribe :-D ?
  21. Thank you very much for playing it and for the complete analysis. PS: I have already fixed a large part of all the problems you mention (unfortunately you are playing an older version) To solve the problem of the drop in fps, I'm going to try to put a system that deletes the corpses as time goes by, what happens is that I haven't managed to do it yet... xD !!
  22. Nice, thanks for share it :-D !!
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