Thanks but remember that this program is only for extracting textures.
Apart from that, I'm working on a texture pack, not as ambitious as OTEX but I hope it will be useful to the community mappers... ;-) !!
I guess you didn't look down, did you? Through the glass I mean... :-D !!
That is the explanation for the cubic rooms and that they are black and white ...... if you dare take a look and I think you will understand!
PS: Thanks to try it !
Hello everyone, I present to you CODE a simple but intense map that I have made experimentally,
There is a total of 150 enemies and 1 secret.
I hope you like it. :-D !!
Greetings.
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Instructions
Doom2.wad file required to play, just copy the file into 'games\' folder
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Name: Hakros Code
Version: 1.1
Format: UDMF
Port Needed: GZDoom
IWAD: Doom2.wad
Map: MAP01
Mods: No
Gameplay: Single player
Build Time: 1 week
Jumping & Crouching: Allowed
Freelook: Allowed
Difficulty settings: No
Dehacked file: No
Custom music: Yes
Custom textures: Yes (included) (based on HakrosTex) (my custom texture pack :-D)
Enemies: 150
Secrets: 1
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DOWNLOAD FROM HERE
Standalone version includes also (GZDOOM)
https://hakros.itch.io/hakros-code
SCREENSHOTS
Release 1.2
After the comments i've retired some of the arch-viles and improve other aspects of the map (lights, architecture and difficulty settings in general)