TiberiumSoul
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Nihal's Pallette Collection - [Update 6.2] CGA Palettes!
TiberiumSoul replied to NihalRahman123's topic in Mods & Resources
would it be possible to get a kind of 50/50 fusion between "base punchy" and "bipack"? I like the muted colors of bipack, but i also love the blues and greens in base punchy -
Counter point, 128px humans, that use downscaling in their actor definition.
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SPECTACLE CREEP - Doom 1 UDMF Remaster WIP - [MUSICIANS WANTED]
TiberiumSoul replied to HQDefault's topic in WAD Releases & Development
Question... could one contribute sectors to be added to an overall map, i feel like i could manage that far better than a full on map... if you'd like to give some ideas for me to attempt -
SPECTACLE CREEP - Doom 1 UDMF Remaster WIP - [MUSICIANS WANTED]
TiberiumSoul replied to HQDefault's topic in WAD Releases & Development
i should point out the track has meta looping enabled meaning in slade you'll see LOOP_START and a timestamp, do not mess with that... at all. the song loops perfectly ingame -
SPECTACLE CREEP - Doom 1 UDMF Remaster WIP - [MUSICIANS WANTED]
TiberiumSoul replied to HQDefault's topic in WAD Releases & Development
IDK if you're still looking for music but give these a listen, credits are included in the zip, i tried to do a full suite for E1, but it was a challenge getting the songs to line up for just these three, and the remixes i wanted to smash together just didn't line up no matter what i tried, so i only ever managed these three triple mixes... tibstriplemixes235.zip -
[Dead In The Water] Diabolus Community Project
TiberiumSoul replied to TiberiumSoul's topic in WAD Releases & Development
I mean the original map was nowhere near what i would call a slaughter map unless you count the "Data Terminal Transfer" sequences that featured large numbers of all members of the bestiary... but sure, I suppose we could have a Diabolus Ex stylized Slaughterfest I mean the players will likely use their favorite gameplay mods anyways so take into account that players will approach this with Brutal Doom, HDest, Project Brutality, Russian Overkill, Insanity's Requiem (shameless plug), when you put down your monster selections for each fight. also for anyone else who might wish to join... the mapping deadline has been extended to the end of the year December 31st 2020 -
[Dead In The Water] Diabolus Community Project
TiberiumSoul replied to TiberiumSoul's topic in WAD Releases & Development
alright ill put you down for 2 -
[Dead In The Water] Diabolus Community Project
TiberiumSoul replied to TiberiumSoul's topic in WAD Releases & Development
the DEX textures edits are live! its not as many as i'd wanted but light glows were baked into alot of the images which made it next to impossible to create colored variants... if you guys want to take a crack at making more edits plus what I did be my guest, I'm also going under the assumption that most of you already have OTEX as this is the other set of textures we will be using. also do remember you are allowed to use your own texture creations as well. -
[Dead In The Water] Diabolus Community Project
TiberiumSoul posted a topic in WAD Releases & Development
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