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UltraViolenceX

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Everything posted by UltraViolenceX

  1. UltraViolenceX

    (DoomTube) - Comprehensive list of Doom YT Channels

    Aye appreciate being in the list! I feel like I finally truly exist :0 Today I was born Also you do gotta add Hexa. My channel only exists because I found his and was inspired by his Complex/LCA playthroughs ^_^
  2. Edited the post and updated links... Hopefully editing doesn't bump this post. Plz don't bump. PLZ Hey there! I run a YouTube channel on which I upload Doom videos but that is not important. I've always had an interest in making Doom maps so quite a few years ago I began dabbling in GZDoom Builder (later swapped to Ultimate Doom Builder). I made a couple of videos of me playing my own maps and some people in the comments asked for me to upload them somewhere so that they could play them! So here they are :) IMPORTANT: Violence City SHOULD work in Zandronum, but I would just use GZDoom. Ultra's Nightmare will only work in GZDoom. Because I am a total SCRUB I don't know how to compile textures into a single file along with my map... So you have to load the texture packs along with the maps :( I unfortunately don't care enough or have the time right now to want to learn how to do this properly, so yeah. This is just how it is. There is a "For Mods" version you can download which has jacked up monster spawns. It's intended to be used with crazy weapon mods for extra spice. Load order for each: - Ultra's Nightmare - OTEX - GOTHICTX === - Violence City - GOTHICTX DOWNLOADS: Ultra's Nightmare https://drive.google.com/file/d/1RFEdYma2pe3XfvypSirceB2d3dho7m3e/view?usp=sharing Ultra's Nightmare - For Mods https://drive.google.com/file/d/1-kOiysTaCaral0ohUYOhPP8D8DXyCxDx/view?usp=sharing Violence City https://drive.google.com/file/d/1eEPuJuu-URdgXqcPlmevk5hxrZnw_j2z/view?usp=sharing ----------------- Violence City was the first map I ever started and completed. I developed it over the course of probably a year or two because I just never liked anything I made. Eventually something stuck and I went from there! It's supposed to be set atop some massive skyscraper but ya know I kinda just did random stuff with it lol... Why is there a parking lot so high up off the ground? Not sure! Ultra's Nightmare was the third map I made and a lot better than the first (technically speaking). It features multiple songs that change throughout (Andrew Hulshult IDKFA and Dragon Ball Z songs :D) and some text to give some story elements. The story essentially involves the player being possessed by the Doom Slayer's spirit in their sleep. I began working on Ultra's Nightmare a while after being recruited in the Refracted Reality project. The kind people in that project helped me learn to script, so this map features actual scripts that I made unlike the first, so that's pretty cool! What happened to the second map I made? Well, we don't speak about that map... It just didn't work out :'D
  3. UltraViolenceX

    Ultra's Nightmare & Violence City (2 Maps)

    The Ultra's Nightmare map shouldn't be so bad with monster count. There are probably a lot of monsters overall because it's long but there are only two slaughtery areas I think. Would definitely recommend playing with some kind of weapons mod if you just want to blast through them ;) Appreciate it tho, thank you!
  4. UltraViolenceX

    Ultra's Nightmare & Violence City (2 Maps)

    Thanks man I appreciate it. Also appreciate you going through the effort to load the texture packs since I'm sure not many mappers make people do that around here
  5. UltraViolenceX

    Ultra's Nightmare & Violence City (2 Maps)

    Bridgeburner if you see this, I would greatly prefer if you only played Ultra's Nightmare. Don't waste your time with the other map which is the first I ever made lol. It's extra scrubby.
  6. UltraViolenceX

    [FINAL RELEASE] Refracted Reality

    Thanks for the feedback, I appreciate it! I am a fan of long levels so I guess that can't be helped lol. And yeah, that area with the two Cybers is one that can be really punishing depending on how you play it. I think a lot of people will get to that point in the map and be tired, so they might not think carefully about how to handle it. That's a problem with the map length and also with some players, since I know there's a good way of tackling it if you take your time.
  7. UltraViolenceX

    [FINAL RELEASE] Refracted Reality

    What about it was a drag? Not questioning your criticism, just wondering what could have been done better?
  8. UltraViolenceX

    [FINAL RELEASE] Refracted Reality

    Idk how to fricken quote on this site yet but lmaoo at being able to shoot the vile. The real question is why I NEVER tried that when I was testing. And thank you for the feedback :)
  9. UltraViolenceX

    [FINAL RELEASE] Refracted Reality

    My map, Paradigma, went through many iterations before it came to be what it is now. When RR started, I had barely even made a map. I think I had made one and a half, the half being my second map which was very NOT good. I didn't know how to script at all at the start, and I had only just learned how to make 3D floors. I joined RR mostly to support Killerkouhai after the project had seen its share of development trouble. I seriously have to thank the project lead and all involved for allowing me to take part in RR considering how much of a scrub I was! The high standards of the maps forced me to really learn the shit. Do I wish I had done things differently in the map from the beginning? HELL YEAH! I am still really happy with it. All things considered, I'm proud of Paradigma and I'm proud of Refracted Reality! Well done! Plz report bugs <3
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