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TeK (⌐■_■)

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About TeK (⌐■_■)

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    Bastard Noise

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  1. HOMs behind those windows
  2. Here's a few very minor visual bugs, playing in dsda. map 12 map 25 Have to say this is very likely my favorite release of the year. Tons of creative and unique maps.
  3. TeK (⌐■_■)

    [WIP] Doombox - Boom Compatible

    Seems this has slipped past everyone, going to give this a much needed bump. Some unique puzzle/gimmick oriented maps here, the restriction in space isn't noticed/obvious most of the time. I've played through maps 1-4 in prboom+um on hmp. A few thoughts/observations spoilered. Will get around to playing the rest these next few days. Hopefully some more people pick this up (and that you return to doomworld since it's been a few weeks since logon :p).
  4. TeK (⌐■_■)

    Journey To Hell 2.0 is now here! (Out now on IDGames!)

    I'm not sure, I thought it was possible. Someone else will have to explain.
  5. TeK (⌐■_■)

    Journey To Hell 2.0 is now here! (Out now on IDGames!)

    I finished my playthrough of this finally! These are some massive, beefy maps. Pretty exhausting to play back to back, but I enjoyed the unapologetic Alien Vendetta/HR look and combat style. I did run into quite a number of bugs/softlocks etc.. some of these @Firedust may have already pointed out, if so please ignore.
  6. TeK (⌐■_■)

    Journey To Hell 2.0 is now here! (Out now on IDGames!)

    Ah I see. Played it again in prboom and dsda and the walls don't lower.
  7. TeK (⌐■_■)

    Journey To Hell 2.0 is now here! (Out now on IDGames!)

    Have been running into numerous other issues, big and small, all in prboom. I really am loving the oldschool approach to gameplay, monsters stuffed into hallways and rooms, and the mean, in your face, 'fuck you player' ambushes and traps. I aim to finish playing through this in the next couple days in prboom, and I'll post any more bugs I come across.
  8. Want to chime in and say I've been looking forward to playing this for awhile too, since that earlier thread before it was called magenta spire. I've held off playing anything till an RC release. Screenshots have all given off a vibe somewhere around that of unwelcome, magic doom, and yakfak/nicholas monti maps, and a dash of 90s experimentation/weirdness. Really looking forward to it!
  9. TeK (⌐■_■)

    Journey To Hell 2.0 is now here! (Out now on IDGames!)

    Sweet, I'm def continuing my playthrough, loved the somehwhat oldschool look/feel to the levels and encounter design, interested to see where it all goes.
  10. TeK (⌐■_■)

    Journey To Hell 2.0 is now here! (Out now on IDGames!)

    Oops lol, map 04
  11. TeK (⌐■_■)

    Journey To Hell 2.0 is now here! (Out now on IDGames!)

    The button that lowers the bars after the RK door doesn't lower them, tested in both prboom and dsda doom. Started playing today up till that on hmp. Some pretty mean, in-your-face traps and fights, but I like it.
  12. TeK (⌐■_■)

    Pagodia | Now on Idgames!

    I was about to go to sleep...
  13. TeK (⌐■_■)

    Never Skip Leg Day!!

    Do it!
  14. Excellent little map, here's a hmp demo. Fun monster usage, lots of good little encounters and traps encouraging movement. Very clean and pleasing texturing, I like the inset 'exposed' pipes. gwgwfda.rar
  15. TeK (⌐■_■)

    Never Skip Leg Day!!

    Played it, here's a blind hmp demo. nsldfda.rar Love me some extreme verticality in doom maps, there's been a couple good ones this year, add this one to that list. I like when mappers throw viles at the player in amongst fodder monsters before getting your hands on a ssg or higher numbered weapon, livens things up. Some good rl spam after opening up the RK bars and the end. Officially got 5 of 7 secrets, technically got 6 of 7 heh.
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