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About TeK (⌐■_■)
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Bastard Noise
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[Boom] "Gift For Dron12261" (A Collective Megawad)
TeK (⌐■_■) replied to DRON12261's topic in WAD Releases & Development
Up to map06, a bunch of maps utilizing the original map07 formula didn't initially sound very enticing, but you lot have hooked me into a full playthrough with map01. There's still some bugs running this in dsda unfortunately -
Realm of Chaos: 25th Anniversary Edition - MAPS 1-19, 31, 32 UPDATED! (Vanilla-compatible classic megawad)
TeK (⌐■_■) replied to Cammy's topic in WAD Releases & Development
I haven't played the original RoC so I had no real expectations going into these maps either way, but man, I've been having a blast playing through these. Up to map19 and I've loved the ramp up in difficulty and enemy count of the last few maps. Only ran into a few issues so far playing in prboom plus on hmp, and that's the red key on map08 hasn't been flagged for lower difficulties, as well as the rocket launcher in map19 hasn't either. -
Cute Ice! (Boom-compatible single map for Doom 2)
TeK (⌐■_■) replied to nightly's topic in WAD Releases & Development
You can walk into the exit by hopping down into the water off spawn, I assume this isn't intended heh cuteice.zip Also map01 music track doesn't play in prboom but does in dsda, if that matters any. -
AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 3 is out!]
TeK (⌐■_■) replied to Vaeros's topic in WAD Releases & Development
No, it's definitely not working, this is in the 1.5.6. version. I should mention I played in dsda, I haven't updated it to the latest version maybe that has something to do with this? There's a comment earlier in this thread from phase 2 release last year that also seemed to have the same problem -
AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 3 is out!]
TeK (⌐■_■) replied to Vaeros's topic in WAD Releases & Development
Fucking fantastic megawad you all have put together here, one of the most enjoyable wads I've played this year. A handful of minor bugs/glitches spoilered, mostly graphical. -
Some urban exploration photos
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I just played map 15 again, and it turns out I was just being a dingus. I just never noticed the red skull key there in the 3 times I played the map.... sorry for the confusion heh.
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Fastest Shovels presents: 30 years Doomed part 2
TeK (⌐■_■) replied to Walter confetti's topic in WAD Releases & Development
Giving this a bump, some enjoyable oldschool doom action here. Also I really hate, but really love e2m7 simultaneously I think? -
No, if I come across any I'll post them
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Unless there is some really obscure progression I'm missing, map 15 isn't completable in either dsda or prboom. I assume this switch is supposed to lowers the bars on the little bridge/dam thing below, but it does nothing that I can see. IMHO the health could stand be more generous for HMP as well
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Pumpkin Jam [Limit removing, single spooky halloween map]
TeK (⌐■_■) replied to Snowy44's topic in WAD Releases & Development
Absolutely love all the goofiness here! -
Corruption - [35 Map MBF21 Megawad] - (Now on idgames)
TeK (⌐■_■) replied to NinjaDelphox's topic in WAD Releases & Development
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Corruption - [35 Map MBF21 Megawad] - (Now on idgames)
TeK (⌐■_■) replied to NinjaDelphox's topic in WAD Releases & Development
Finally got around to playing this last week, have really been digging it. Feels like it has some sensibilities from 2000s hard wads: hr, av, later scythe 1 and 2 maps, for we are many from cc3 etc... mixed with it's own thing. Unfortunately I think I'm the bearer of bad news -
Early Mass (5 spooky and challenging boom maps!)
TeK (⌐■_■) replied to Treehouseminis's topic in WAD Releases & Development
Gave this set a spin on hmp, fun stuff. -
"Solve et coagula", an E2 replacement for Doom now on Idgames
TeK (⌐■_■) replied to nicolas monti's topic in WAD Releases & Development