Pixel Fiend
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About Pixel Fiend
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[Woof-Compatible]
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Definitely dosbox because it makes a difference. It's a bother to set it up but it's worth it. I prefer Woof over Chocolate Doom but load BTSX in dosbox and it's a completely fresh experience.
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How long is the full game gonna be to play through?
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Back to Saturn X Episode 3 [WIP]: 5 MAP PREVIEW BUILD ON PAGE 11
Pixel Fiend replied to Xaser's topic in WAD Releases & Development
I'm trying to HMP-speed MAP01. Anyone else up to the challenge? The blue lift with archvile at the end is incredibly tricky. -
Where's the yellow key to the tesseract? The best thing I've played in Doom this year, period.
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Back to Saturn X Episode 3 [WIP]: 5 MAP PREVIEW BUILD ON PAGE 11
Pixel Fiend replied to Xaser's topic in WAD Releases & Development
Will the whole trilogy be fully compatible with dosbox? That's the perfect way to play this project. -
⬆️ Doomworld Community Top WADs of All Time (resurrected)
Pixel Fiend replied to m8f's topic in WAD Discussion
I would like to update, my update was around 2 years ago. I'm listed as "<<Rewind" I don't know how much effort this costs you. If it's too much effort then I'll understand if you skip my update. Here's my current rating: 10 - Eviternity 08 - Remnant 08 - Judgment 08 - Abandon 08 - Mutiny 05 - Miasma 04 - Auger Zenith 04 - Literalism -
Hmm, before I get any replies I decided to cut down on the explaination here in case it sounded too serious. It just boils down to the fact that I want to make the coolest example of this meme format, that maps fun "hidden knowledge" topics for Doom, and I could use some suggestions aside from what I could cherrypick from the ones other people have made. So please share some ideas and maybe I'll soon draft the tiers for an image that hopefully this community could be proud of. I think those other ones I've seen are not really in the best taste, not substantial and not even up to date. There's probably remarks to be made on how this could best be filtred, but first I need to see how far I can even go with gathering the material.
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I've been enjoying this one too recently. By the way, I had made an edit of one of the graphics to use as the menu screen:
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It's a random statement but I want to express deep appreciation for how the fluidsynth midi is implemented in woof. I don't know if there's been any improvement or not (it's been a year since I last checked), but I remember being at large dissatisfied with the midis and now somehow any level I load makes me feel like at a midi concert, sounding perfectly as intended. Maybe the reverb effect goes a long way in feeling that way too. Well, suddenly I'm a full blown Doom fan once again.
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I may be in the minority here but it just seems like total heresy to play doom in high resolution (higher than 320x200)
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How can I turn on transparency for walls while keeping the projectiles opaque?
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So Judgment missed the time window to win Cacowards in 2021 and in 2022 they just completely forgot about it? Man, that's the biggest faux pas I've seen here.
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We've said goodbye to the last year, could we get recommendations for good mapsets the community created in it?
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Very nice feel while playing this.
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[ DONE ] DOOMIUM: A Community Project for Short and Explosive maps (Boom Compatible)
Pixel Fiend replied to fai1025's topic in WAD Releases & Development
The screenshot reminds me of good old Unreal mapping. There be more like this here?