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Hell Interface

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Posts posted by Hell Interface


  1. On 1/1/2021 at 1:48 AM, Biodegradable said:

    A couple of interesting twists on good ol' Tricks & Traps but I think you could've done more to give it a bit more identity of its own. Suffice to say, it feels more like you just took Tricks & Traps, shifted a few things around and changed the textures. It's not bad by any means, but I definitely feel like you could've added a lot more original stuff in here rather than just rehashing Sandy Petersen's old sectors, if that makes sense. 

     

     

    yeah it's like 80% a blatant rip off lol. My nephew is only 5 so that's why there are silly arrows and stuff. When or if I make another it will definitely be from scratch. Thanks for playing and the video!

     

    edit: i just want to clarify I did not actually copy or use the .wad's sectors or anything. It is literally made from scratch, just a blatant rip off..

     


  2. This is my second map made. I made this map for my little nephew as a christmas present to play together instead of buying him one because well the economy is doing great right now eh?  I let him pick the map name...
    It's based off a map you all know and love by the best doom mapper to ever grace us with his beautiful mind XD.  It's just a main room with doors all around so it's easy to navigate.

    I did it in a rush for christmas so I didn't make it look too great so the detail can be lacking.  Decided to share it because why not? I'm open to critique and suggestions etc.
    Supposed to be a vanilla experience?

     

    Name: pickle head earth destroyer blood park 
    Difficulty: uv     
    Jumping: no
    Crouching: no
    Freelook:  doesn't matter
    Monsters: 197
    resources: doom2.wad and a james paddock song
    Format: zdoom (doom in udmf format)
    Secrets: 5

    Tested with: zandronum

     

    link to map: https://www.mediafire.com/file/rk5pexsurs6of8m/phedbp.wad/file

     

     

     

     

     




     

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    2.png

    3.png


  3. On 6/30/2020 at 4:37 AM, el_inf said:

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      Reveal hidden contents

     

     

     

     

    On 6/30/2020 at 6:21 AM, DynamiteKaitorn said:

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    On 6/30/2020 at 7:26 AM, Degree23 said:

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    On 6/30/2020 at 1:46 PM, Aurelius said:

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    On 6/30/2020 at 1:57 PM, Horus said:

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    WOW thanks for the critiques guys, the vids and for playing it.

     

     OH NO. The PE didn't explode on some ports I noticed from el_inf's video.  Sorry about that I only tested this with zand and zdoom/gzdoom and it explodes on spawn in those ports... This was pretty much my first map so I'm not surprised I made the doors wrong.  I will fix them in the future. Yes you are meant to spawn inside the PE. It's supposed to feel like you tele'd into the area and the PE explodes like some weird teleport canal afterbirth or something.. 

     

    I also noticed el_inf couldn't get to the BFG secret. You should just be able to walk and drop on it without even running.  Maybe I need to fix that?

     

    Mapping is fun, satisfying and almost a little addicting once you get those doombuilder hotkeys down. The mandatory secrets were a bit of an oversight and pretty dumb on my part. Secrets should probably not be mandatory.

     I'll pretend to justify them by saying you are not supposed to be in this hellish area and it's designed to keep doomguys like you out so just to be able to merely traverse through these dungeons you need to find secrets that only the demon architects know about? I will not do that in the future.

     


     Yeah mancubi part was weird and definitely slows down the pace I agree.  I would speed up the mancubi pillars if I knew how. I did this in doom format and I should probably use udmf next time. You're meant to just blast through them by spamming rockets and or use your one BFG charge if you need to(or save it for other fights). 

    The 3 archviles in the final room are made so you can run passed them and just hit the switch to exit. The one in the middle MIGHT block you for a second causing them to kill you. Meant to be RNG/skillful to run passed but ended up probably not conveyed well. Probably BS for some1's first playthrough of it too. There is actually enough ammo to kill everything on the map. I've done it but then again I know this inside n out.  I need to rewatch your vids I think I might have missed some of your comments. Again thanks for the critiques and for actually playing it guys!! 


  4. edit:  Fixed it all I think (tested with prboom too).  lowered the mancubi pillars to make it way faster.

     

    https://www.mediafire.com/file/ut68apwzxlzjayc/blindwound.wad/file

     

     

    First map shared
    I made an unfinished map in 2013 or so and never mapped again until now. 
    Meant to be vanilla gameplay?
    Tested with Zandronum 
    Looks better with Gzdoom/Zandronum
    This was a learning experience as i'm new to mapping.

    it was made up as it went along 

    It took maybe 2 weeks. 
    I think I wasted way too much time on weird little details instead of making architecture/lighting that makes sense. 

     

     

     

    Name: blind wound
    Difficulty: uv     
    Jumping: no
    Crouching: no
    Freelook:  doesn't matter
    Monsters: 69
    resources: doom2.wad and a james paddock song
    Format: doom2           
    Secrets: 5

    Tested with: zandronum

     

     

     

     

    z.png

    zzz.png


  5. Doom2!

     

    Diablo2
    Darksouls1 (and only 1)

    Starcraft 1

    Gears of War 1 (one of the few FPS franchises that got the shotgun instagib perfectly right). I can't think of many other FPS aside from doom2 and GoW1 where your shotgun is your go to weapon before the typical assault/battle rifle. Beautiful. 


  6. 3 hours ago, TheStupidestBeing said:

    Can you please stop? This is not a topic about piracy, it's about the fourth episode of Doom, if we get off topic, this will get closed, just like the "I'm so freaking done!" topic by @Doomkid that turned political

    That "turned" political? That began politically spicy. Doomkid is a cool dude but it's easy to make fun of and pick low hanging fruit on either side of the "political spectrum"..............


     

    E4 is a love hate relationship with me. The biblical level names. The abstract hellscapes instead of techbase crawls.  I thought the levels were more detailed than e2 and 3.
    Are they more fun? Depends on taste?
    e4m1 and e4m6 are two of my top 5 favourite doom1 maps.

     

    Then there's e4m2 being one of my most loathed doom1 maps. IMO unfair and full of absolute bullshit. Yet at the same time I find Romero's maps the most fun, atmospheric and encapsulating what doom was, is and should always be. I'm not a fanboy I like sandy peters, Hall and American too so fuck you.

     

    Why am I saying doom1? Doom.

     

    tl;dr Episode 1 is better than 4 but 4 is better than 2 and 3. Si6il is quite fun too.

     


  7. Mastermind: FUCKYES

     

     

    nuf said

     

    I enjoyed it. I can't really mention much that other people didn't already say.

    maybe have the hell knights in that 3 door room near the rev heavy room face the doors so they wake up the second you open any of the 3 doors. It felt weird they were not alerted.

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