Day 2, here we go! Really enjoying posting here and seeing everyone's thoughts.
GLBoom+ 188.8.131.52um | hmp| Continuous Map 05: Bunker Hill
Very much a gotta go fast map - my favourite type of map - which is reinforced by an uptempo midi that just seems to adopt better and better riffs as it goes along. I constantly felt the pressure, felt I needed to keep on the move and adopt guerilla tactics lest I be overwhelmed. I died twice on this map (damn rocket launcher ambush) and only got one secret.
I love the theme of snowy bunkers, and that it's essentially a more complex figure 8, as that very much facilitates the movement heavy Alm/Skillsaw gameplay style this map seems to be going for. Also first appearance from our bony friend! At least on Hurt Me Plenty.
Map 06: Insurrection
A Fun enough map, but a bit of a step back from the past few for me. The midi was decent but not on par with what came before it - which is by no means the fault of the composer, the competition here is just super fierce. The level was a step down in challenge which is fine, but it didn't have the sense of adventure of map 4, the visuals of map 01, or the sheer manic fun of map 05. Not a bad map by any stretch of the imagination, just unfortunately preceeded by some true standouts.
The secrets in this level are fantastic though. I love the secret within a secret trope, and this map does it with aplomb. The Revenant trap got me on the first attempt because I didn't notice the pain elemental lobbing lost souls around when I started firing rockets. Oh well.
I only missed one secret.
Map rankings so far: