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Everything posted by whybmonotacrab

  1. whybmonotacrab

    Looking for short WADs for YouTube projects.

    Since no one has mentioned them, Bri has 4 projects out now, but thes are my two favs. His work is around medium difficulty and fast and frantic, usually techbase or medieval gothic style. Well worth checking out.
  2. whybmonotacrab

    Looking for short WADs for YouTube projects.

    About a year ago I did a little review thread on short wads. You might find something interesting in there:
  3. whybmonotacrab

    Wad recommendations

    So lets get the big popular ones out of the way. Eviternity: Good difficulty progression for easing new players in and it looks gorgeous. BTSX: Best music in the business very atmospheric and polished. Valiant/Ancient Aliens/Heartlands: Skillsaw is accessible, polished, arcadey fun. Sunlust: Might be too hard, but it's very well made and one of the most popular Doom wads for a reason. Scythe series: Fast paced and frantic, the foundation of how most modern wads play. Struggle: Fast, challenging, and with a custom weapon set that is oh so satisfying to use. When you've finished those you'll probably have a good grasp of what you like and dislike about Doom and will be able to tailor to your tastes better. Check out the Cacowards of each year and find stuff you think is interesting.
  4. whybmonotacrab

    What Video Game Are You Currently Playing?

    Rollerdrome. It's Tony Hawk meets Doom Eternal meets Max Payne, and it's somehow even better than the combination sounds.
  5. whybmonotacrab

    React To The Custom Title Above You

    Foxy even in dead languages.
  6. whybmonotacrab

    Unpopular Doom Opinions

    I've only completed Doom 2 once. Every time I try to complete it again the city levels just bore me to tears and I stop. If it wasn't for all the amazing community content we have for it, I'd honestly rank it rather low to mid on the list of 90s shooters.
  7. whybmonotacrab

    The game you want to make/be made, that can't

    I mean yeah, I agree with this part. I spend a decent amount of time on itch.io and there's some really good shit on there. You often stumble upon stuff that gets picked up a few years later, so it was cool stumbling upon stuff like Ultrakill, Effigy, and Anger Foot before they got picked up by a publisher. I'm starting to prefer that over big steam games because there's so much more personality on display in a smaller project. I mainly just took issue with you coming into a room of people sharing their gaming dreams and having you say "just get off your lazy ass and make it" like everyone's just some kid who never thought to give it a shot.
  8. whybmonotacrab

    The game you want to make/be made, that can't

    That "Very easily" is extremely relative. I mean making a damn Doom level can take dozens of hours and half of that is literally just drawing lines. Making a game involves learning an engine, getting a team together, drawing up a design document, making music and art, marketing the game, polishing the game, testing the game, and spending YEARS of your life on it. Most people can't do that. Just because it's easier than it used to be doesn't make it easy.
  9. whybmonotacrab

    The game you want to make/be made, that can't

    No, this is a ridiculous thing to say. The real limits are time and resources. Most people don't have the time or money to just drop everything and learn to code, or spend 5 years making their dream game. People have jobs, schooling, expenses, children, and other responsibilities. Not to mention that being a game dev either involves you being able to do many things - art, music, level design, programming, just to name a few - or it involves paying other people to do those jobs for you. It's not as simple as just doing it. Most people simply can't due to real life demands.
  10. whybmonotacrab

    The game you want to make/be made, that can't

    I haven't heard of this game, but I will give it a look! There are some games that toy with this idea. Piranha Bytes stuff plays into this at times, as does Outward, Sekiro, and Kingdom Come: Deliverance. I just want something that dives head first into this idea since being good in a game is usually the easiest option which makes it feel kind of empty. Most people also aren't inherently heroes or villains, they're products of circumstance, and it'd be cool for a game to recognise that.
  11. whybmonotacrab

    Favorite Source Port

    Nugget Doom has quickly become my favourite. Has everything I like about Crispy Doom, except it supports up to MBF21.
  12. whybmonotacrab

    What Video Game Are You Currently Playing?

    I'm playing ADACA. Basically if Half Life 2 were more focused on tight challenging combat challenges. It's really solid so far.
  13. whybmonotacrab

    What are you listening to?

    Electronic music has been somewhat of a blind spot for me, so I've been forcing myself to explore it a little. Discovered this group and I really dig them, they make great background music for making Doom levels:
  14. whybmonotacrab

    The game you want to make/be made, that can't

    I'd want to make an RPG where it's actually difficult to be the good guy. One where being morally upright has consequences, where saving the world means making the game harder for yourself. One that might tempt you into crime because you're struggling to pay rent, or look the other way when you see bandits accosting someone because you don't think you can take them. I want a game where if you choose to be the hero, you have to fucking earn it.
  15. whybmonotacrab

    Doom Pictures Thread 2022

    Working on something
  16. whybmonotacrab

    [/idgames]A speed slaughtermap project: Capybara

    Yeah I'm using 2.6.1 and it works. I'd assume the latest build works too if you're wanting to stick with PRBoom.
  17. whybmonotacrab

    [/idgames]A speed slaughtermap project: Capybara

    Which version of PRBoom+ are you using? I'm unable to replicate this issue using either PRBoom+ or GLBoom+, everything works fine for me.
  18. whybmonotacrab

    [/idgames]A speed slaughtermap project: Capybara

    Hell yeah finally finished! Looking forward to everyone else getting to play all of these awesome maps :D
  19. I voted for E1M4, though I don't know if it's just because the maze is boring or the level itself is. E1M2's maze might actually be the worst offender since it slows down what is otherwise a really enjoyable level. The E2 ones I like quite a bit tbh, they work well for the episode. The E3 ones aren't as bad just because... well it's E3 you know what to expect. The disappointments don't feel as disappointing when most of the episode is meh.
  20. whybmonotacrab

    Doom Pictures Thread 2022

    Happy Pride Month
  21. whybmonotacrab

    Acid Reflux | 3 acid filled maps for Boom [RC2]

    This is a really awesome set, and some of the best Dooming I've played this year. Absolutely love it!
  22. whybmonotacrab

    What are your mapping rules?

    Rule 1: Make a map I enjoy playing. Rule 2: Fuck every other rule.
  23. It's almost been a year. Tastes have changed a little, but mostly I just want to give a nudge to some newer wads. Sunlust - 10 Valiant - 8 Paradise - 8 Eviternity - 7 Scythe 2 - 7 Hell Ground - 7 Judgment - 2 Antaresian Reliquary - 2 Fractured Worlds - 2 Micro Slaughter Community Project - 1 Cydonia - 1
  24. whybmonotacrab

    What do you think of Doom content? (Youtube).

    Yup. He's almost exclusively basing this off the levels he played in Alien Vendetta too, he doesn't seem to have played anything new.