Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Pezl

Members
  • Content count

    507
  • Joined

  • Last visited

Everything posted by Pezl

  1. @LadyMistDragon Thank you for the video, Im glad the trap is not easiest! I saw to the end that you tried to get the soulsphere in wall secret. And I must say it is possible, zdoom ports does have it easier for some reason because you can just run into wall and you will get there. But how I tested it in dsda, you need to jump perfectly from the ladder into the hole which took me like 20 tries but still possible, appriciate u trying to get it ;)
  2. I used LZDoom v3.88 and software render, maybe lzdoom is the issue
  3. I liked the maps but didnt much understand the 3rd map, Is it there so you cant continue the campaign or ? Also this felt like some 5th epside maps from doom, the design was nice along with gameplay. Some deadly traps around here. I found 1 bug if you dont know about it yet there it is, looks like missing texture in the sky or whaever it is: There is my video, hope it doesnt matter that its on 2 parts, bandicam free only gives you 10 minutes per video LOL ---> PS: I got this new second youtube channel for reviews and doom stuff
  4. @Clippy Thanks for the video, I feel like there should have been pharmancy store with health instead of having them placed around the whole city. You would die less lol, also in my opinion its better to grab the super shotgun right in the beginning since it does help quite a bit. Also about the store, I had no idea what texture can I make for the shelves but after few attempts of trying to draw some I rather chose the paintings and spreaded it :D
  5. @Axuris thank you for telling me about the png, will try to fix it and then ill update the downloadable file, also working on that bugged texture thing. Still trying to find out where it problem. @netcurse2000 Thanks for the map video I appriciate it :). @RastaManGames thank you for review and video, I must agree that aligning bricks is annoying as hell. I somehow tried for long time but it didnt work lol so I let it be there. Still need to learn more about the uppew lower etc flags but I tried. Appriciate you like the map anyway, I might do more city maps in the future since this was fun creating. Just wish you could do multiple floors in vanilla doom. And also the armor situation is meant incase player uses up the free armor he needs to find the secret one to get new if it makes sense PS: - I couldnt see where are linedefs missing before because when i hit the map analysis button my dbuilder crashes all of sudden in case anyone wondered.. - all bugs should be fixed now,
  6. Hello everyone, there is new level and its slaughter this time INFO: IWAD: Doom 2 Map format: Boom Tested in: dsda, ZDoom Maps: #MAP01 Jumping or Crouching: off Freelook: optionable Music: Lee Jackson - Suck This Mapping time spent: 4 days Added textures: only RSKY1 Download: Old Dungeon.zip
  7. @Delisk Thanks for playing the map! Glad to see you chose the right side because there are less hitscans. Iam still surprised that you woke up non-deaf closet from not merged room. Not sure how it works lol Pretty sure I can send this to idgames since there probably is no bugs at all
  8. Thank you all for playing my slaughter map!! @giwake I Wonder how did you managed to wake up the monster closets from different room lol Few deaths but I like the strategie tho! 9:14 haha I knew it didnt look suspicisus @ryiron Wow that was impressive, you must have practiced that for sure how I see.. I wouldnt think you will survive it with skipping the bfg lol, happens but good speedrun! @Clippy For some reason I dont think Jumping down at the start is the best you can do, 2:50 yeh it was supposed to be done like that. Also in the posion room there are Light textures on the ceiling to navigate player where to go to not get burnt, its somenthing like in the factory room. Anyways when u enter the hell theres no way of going back! @Zahid not sure what if theres second exit but will watch it later on my pc! @Egg Boy I might add more maps and then release it as map pack or even megawad, however Im quite new to this type of mapping so I need to get into it more. Glad it was fun! Thanks everyone again for playing I appriciate it a lot ;)
  9. Thanks for video! Hope you had fun playing, also the bfg in your mod looks quite funny how its cross
  10. Hello Everyone! This time I made new map with some new textures such as glass and few more basic stuff. Im not the best artist so expect only few new textures. Basically the story of this map is located on earth, in Europe. Your task simple, kill all monsters in the center and escape back to home. The map is made for DOOM 2 and is playable in all ports (at least should work). It does work with ports like crispy or dsda doom or zdoom, tested these. Download: Europe Tech Center 1.2.zip Maps in the wad is only 1 and music is classic from level 2 underhalls. Hope you will have fun! Also try to find as many secrets as possible its worth it! ignore
  11. Thank you for playing the map, I really need to spend more time on texturing and alignment. Just thought of enabling jump so there is way go get out but you know not every port does support that. Anyways glad you liked it (Also the grave is There for reason, If you found the secret you will know Ps: im currently testing out boom format and probably decided to switch from doom2 to boom. One of good things is the generalized actions (love it)
  12. @DRON12261 I see some ports I can download to test more in the future thanks, For some reason I came across zdoom, dsda, crispy and few more but nice to see more of them! Hope you will enjoy the map
  13. @RastaManGames Sorry if my response sounded bad, I didnt mean it in bad way, just tried to explain the points you told (Also I think on my own that stuff I create is nothing special or great. You do much better stuff than me for sure) And yeah the design might not be the best in that part thats right. I take reviews as a great tips to improve and so ;) - Dont be sorry for nothing, Thanks for review and video it does help
  14. Thanks just posted new version of the map which is now working with crispy, dsda and more ports :)
  15. Update 1.1 Fixed few textures switch now not pressable from ground @Axuris didnt work for me, just tried
  16. Hey so at the first point before anything I must say that this is not one of my First maps, I made quite lot maps and mappacks over the last few years. Dont think theyre best but I would say that they improved over time, when I compare this latest map with the first Ive done there is huge difference between em. I understand this may look like crap wad but for me its almost my best with the knowledge in my mind about slade, doombuilder and more. For some reason I try to make my maps simple, no extreme designs, atmosphere and these things. I aim for 90s like style, probably does not look like 90s but hey I try to make it look like. No offense but I dont see where you got the "first attempt in adding gfx" I have done it many times. I wont say im here or play doom for long time but dont think im new here. Next about the format, this was supposed to be limit-removing but kinda didnt work because of errors when trying to run some other ports (I could not find any working fix for that). Now the teleport in blue key area, you are supposed to go the portal, theres no other way so thats that. Also the textures might be strange but I choose texture by how I like them so I did. Thanks for the video
  17. Thank you all for the videos! @RataUnderground 5:20 I find it funny that 1 revenant out of 3 travels the way through lift to welcome you st the door, 5:50 I see the texture will fix it today or with more bugs if any will be found. Anyways glad you found 2 secrets but you almost got a third one haha @Clippy 1:44 I wish there was waterfall but yeah need to download or desaturate it later, 7:19 How did you do that lol I would not think this is possible 8:05 I also love that the secret is open but either rata or you did not see it. 9:05 Its a small detail and look how it can frustrate you guys lol I sure should let it be there, also nice to see my chaingunner trap was usefull @LadyMistDragon Im glad you like it! For some reason Im able to see first second of video then it freezes to the end, not sure why is that but this did obs to me before. So I Hope you did not find any bugs :) Thanks yall again I appriciate it!
  18. Thanks for video playthrough, I love the fact you oneshotted the archvile with quadro shotgun or what even is that thing. Anyways yeah short maps I love to create the most
  19. Welcome to my new map series called PezlCraft, hope you will enjoy ;) ------------------------------------------------------------------------------------- First of all, this map was created because I was playing minecraft quite often lately so I thought it could be good playing it in Doom! No original mc resources were used at all, I created my own textures for this map. I think this turned out not that bad. Anyways you can tell me your own feeling about it. Please dont use the textures for your map (there are better ones for sure anyway.) ------------------------------------------------------------------------------------- maps - MAP01 Difficulty settings - not implented Co-op/deathmatch - not supported Gameplay - 3-10 minutes Id say Custom Graphics - yes Jump/Crouch - off IWAD - Doom2 Tested in - newest zdoom but should work with any doom port ------------------------------------------------------------------------------------- Click the blue text to download --> PezlCraft.zip ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Feel free to give any feedback, Thank you all! ;)
  20. I wonder how did he max that
  21. Pezl

    Quagmire's Dungeon

    Not bad but found few bugs right n there. In the first map there is backpack room not marked as secret (Or at least I think its secret) And in second map you cant get the chainguns that were dropped by dead enemies. I had fun but would be better if you fixed these.
  22. Pezl

    2 house 1 player (litle wad for doom 2)

    Good small map, I enjoyed it but would appriciate bit more ammo since I had to chainsaw the last arachnotron. (almost died lol) The midi reminds me of some song I definitely heard in the past. Also the chaingun really looked 3d good job
  23. Thanks for the video, I found it quite hilarious at the time to make it so I did. My response to 1:40 I did not want to risk getting copyrighted for using minecraft textures so there you have it with my version of them lol
  24. Pezl

    Why do you not use free look?

    For some reason I switched from freelook to "2D" because the stretching was not great experience. (I use mouse anyways but only to look horizontal way.)
×