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Naked Snake

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  1. here

    I didn't want to clog up that thread with this chatter.

    [21:06] Harvey: with voxels, you could have crates made of voxels.........
    [21:06] BBG: .......
    [21:06] BBG: And then they could be made...breakable...
    [21:06] BBG: OMG
    [21:06] BBG: Or something
    [21:06] BBG: But yeah, that would rule
    [21:06] Harvey: you could simulate room over room
    [21:07] Harvey: and it'd look real
    [21:07] BBG: ?
    [21:07] BBG: How?
    [21:07] Harvey: a new entity
    [21:07] Harvey: 64*16
    [21:07] BBG: ?
    [21:07] Harvey: make the top of it look like a flat
    [21:07] Harvey: then
    [21:07] Harvey: then make it so many units high
    [21:08] BBG: You could make it float about the player and allow him to walk on it, right?
    [21:08] Harvey: yes
    [21:08] BBG: Because in ZDoom, objects can be above eachother
    [21:08] Harvey: yes
    [21:08] BBG: UnF
    [21:08] Harvey: and you can give them a height at which to spawn
    [21:08] BBG: Yeah

    1. Show previous comments  6 more
    2. zark

      zark

      Bastet Furry said:

      You would create an object that would sit in midair, simulation a ceiling betwhen two floors. It could look like anything you want.

      Way to revive a fucking year-old thread.

    3. Linguica

      Linguica

      What the fuck I don't remember posting in this thread at ALL.

      zarkyb said:

      Way to revive a fucking year-old thread.

      Quit whining, it's in blogs

    4. Bucket

      Bucket

      Bastet Furry said:

      You would create an object that would sit in midair, simulation a ceiling betwhen two floors. It could look like anything you want.

      Yeah, I see that now that the voxel thread panned out. ZDoom already has room-over-room support, though, and I think this somewhat crosses the line of "doing it just because it could be done".

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