-
Content count
11394 -
Joined
-
Last visited
Single Status Update
See all updates by Naked Snake
-
So, my curiosity in D&D was piqued so I decided to check it out. Danarchy was nice enough to help me make a character, a bounty-hunter Ranger named Andros. He even created a special Craft for me (Ammunition)!
Andros comes from a society quite like many Native American societies with a mixture of Japanese culture as well. Though honor is an expected virtue, its interpretation is slightly different when it comes to the professions of warriors, assassins and bounty hunters in that actions that would normally be called dishonorable are allowed because the actions are justified by another strong cultural value of theirs, striving to perform the best as you can at your profession. This means that normally "dirty" tricks are not looked down upon in these trades. Andros was adopted into a slightly well-off middle-class family, granting him a slightly better education in more esoteric arts (in his village) such as basic chemistry, woodcarving and mathematics. Carrying a common war hatchet, a bow he made himself and a pistol (a rare weapon in his region). Though commonly he hunts criminals for a bounty, he may undertake assassinations, spying and other covert operations.
Andros
1st-level Human Ranger
Alignment: Neutral
STR 10 (+0)
DEX 18 (+4)
CON 16 (+3)
INT 11 (+0)
WIS 13 (+1)
CHA 15 (+2)
HP 11
AC 16 (10 base, +4 DEX, +2 Armor)
SAVES
Fort +5 (+2 base, +3 CON)
Ref +6 (+2 base, +4 DEX)
Will +1 (+0 base, +1 WIS)
ATTACKS
Base +1
Pistol (Ranged)
+5 att (+1 base, +4 DEX)
1d10 dmg (piercing); X3 Crit
Range 50 ft.
Standard action to reload
Composite Longbow (Ranged)
+5 att (+1 base, +4 DEX)
1d8 dmg (piercing); x3 Crit
Range 110 ft.
Handaxe (melee)
+1 att (+1 base, +0 STR)
1d6 dmg (slashing); X3 crit
SKILLS
Awareness +3 (2 ranks, +1 WIS); +5 vs. Humans
Bluff* +2 (+2 CHA); +4 vs. Humans
Climb +4 (+4 DEX)
Concentration +3 (+3 CON)
Craft (Ammunition) +4 (4 ranks, INT)
Diplomacy* +4 (2 ranks, +2 CHA)
Gather Information* +6 (2 ranks, +2 CHA, +2 feat)
Handle Animal +4 (2 ranks, +2 CHA)
Heal +3 (2 ranks, +1 WIS)
Jump +0 (STR)
Knowledge (Dungeoneering) +0 (INT)
Knowledge (Geography) +1 (1 rank, INT)
Knowledge (Nature) 1 +1 (1 rank, INT)
Ride +4 (+4 DEX)
Search +4 (2 ranks, +2 feat, INT)
Sense Motive* +1 (+1 WIS); +3 vs. Humans
Stealth +8 (4 ranks, +4 DEX)
Survival +5 (4 ranks, +1 WIS); +7 vs. Humans
Swim +0 (STR)
Use Rope +6 (2 ranks, +4 DEX)
* cross-class skill
FEATS
Exotic Weapon Proficiency (Firearms) Can use firearms
Investigator +2 to Gather Information and Search
Track Can track using Survival skill
SPECIAL ABILITIES
Favored Enemy - Bonus to Damage, Awareness, Bluff, Sense Motive and Survival
Humans (+2)
Track - Gain Track Feat
Wild Empathy - Make check (d20 + Lvl + Cha) to negotiate with animals and magical beasts
INVENTORY
5 gp
Leather Armor
Pistol (smooth-bore single-shot, .50 caliber)
Composite Longbow
Handaxe
Tent
Backpack
Bedroll
Climbers Kit (+2 Climb)
Traveler's Outfit (1 change)
Knife
Flint and Steel
Artisan's Tools (no penalty on craft checks)
Torch
Hemp Rope (50 ft.)
Rations (10 Days)- Show previous comments 7 more
-
Danarchy said:
Well if there were guns and they were easily manufactured, then logically every army would have guns. Then it wouldn't be a medieval setting so much as an Age of Reason steampunk one.
Yeah, exactly. EDIT : damnit, forgot to edit this post.
But armies back then had gunners, they were just a specialized type of troop.