Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Matakrow

Members
  • Content count

    139
  • Joined

  • Last visited

About Matakrow

  • Rank
    Junior Member

Recent Profile Visitors

3727 profile views
  1. Welp... The Blocked is out now! Thank you for being so patient with me.
  2. ================================================================== DOWNLOAD ================================================================== Idgames.txt Be sure to check the help screens for each individual map in ZDoom ports!
  3. Sure thing! Apologies for seeming dead. ============================= blockedout.zip ============================= New menu graphics. A bunch of map fixes co-op-wise and some for singleplayer. Softer intermission graphics. Adjusted map order. Compared to the last two, the changes here aren't as major, hence why i've holded off updating the build. I plan to release Blocked-Out during October. Currently, my goal is to replace the placeholder ending with the real one i've been working on.
  4. Depends. How easier or harder are you planning on making it?
  5. Everything's all right here. I've just been working on miscellaneous stuff & co-op bugfixes again.
  6. I used moving sectors to distribute the cell packs in intervals instead of constant conveyors.
  7. Alright. Blocked-Out's second beta build is here! ============================= blockedout.zip ============================= Here are the noticable changes. Blocked Out can now be beaten in co-op without cheating. BFG Testing Facility can now be ran with ZDoom ports without it becoming a slideshow. The map order has been rearranged to supress difficulty spikes.
  8. Matakrow

    Coop Survival mode - we need this in GZ DOOM!

    There's a mod made by @Doommarine_maxi that does exactly what you're requesting! Good luck with Gzdoom Multiplayer, you'll need it!
  9. Could you also add a lift out of this pit here please?
  10. Updated! Currently, your map is now the 17th one.
×