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Zalewa

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About Zalewa

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  1. Hi Zalewa! Long-belated thanks for leaving your thoughts on my first wad Vulkan :) (I made absolutely sure that nobody had called a WAD that already, and overlooked that it was the name of an entire upcoming graphics API.) I'm flattered that anyone cared enough to try it in multiplayer, but I didn't design it for that at all as I was just hammering out things as I learned ZSCRIPT! Maybe I'll go back and smarten it up when I write the second episode some time :)

    1. Zalewa

      Zalewa

      Multiplayer is extra work and you need to avoid situations where other players will get stuck due to other player dying or disconnecting (mind the keys dropped by monsters, they disappear on pickup!). But I say that it's worth it.  It's the best feeling when you see a server with players having fun on your maps :)

  2. Zalewa

    Goetia 1

    The level design in this one is something that you don't see everyday. Triangular architecture, full of spikes and spirals, somewhat orthogonal in some places and/or vertical in others. Lots of interconnections, windows, different angles from where the enemies can shoot you. That said the maps are very short and the WAD can be beaten in less than 30 - 45 minutes. It also would've been easy, but there's really not much health pickups provided so the enemies will eventually drain you.
  3. Zalewa

    Griefless

    If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
  4. Zalewa

    Memento Mori (updated version!)

    Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.
  5. Zalewa

    Bluish Awakening

    To accent the blue theme, there are: blue door, blue keycard, blue soulsphere and blue Nazi soldiers, and also some silver lining to really touch it up a notch. It's nice.
  6. Zalewa

    Doom 3: Primary Exavation Site

    This is a really great map with some rough start that may leave you a tad annoyed but if you persevere you will be content. Difficulty is moderate, though ammo is limited and you will be in some tight spaces here and there. I don't dig the D64 sounds and music, as always.
  7. Zalewa

    Chill Base

    Doom 1 E1 with some chaingunners. Short & easy, with "cardboard" texturing and some fine layouting.
  8. Zalewa

    Hell 77 N°02

    This is a really beautiful map divided into about 7 sections which each have their own distinctive flavor, though they keep the same theme. Sections are interconnected with lots of corridors, somewhat building a confusing layout that might not be easy to navigate. However, the sheer level of detail polish, the texturing and the intriguing ways in which everything is connected here easily conquer that little inconvenience. While the fights doen't belong to the more unforgiving ones, you will find lots of health and armor to help you pull through. Definitely recommended.
  9. Zalewa

    L'agonie Finale

    A hub-like MAP containing 7 separate levels, each is completely separate and each must be completed for the exit to become available. You can complete them in any order, though the final one offers the most noticeable step up in difficulty. Each section has the same level of quality, polish and good design. Each completed section gets marked with a green slimefall texture (incompleted are red bloodfalls), though each section requires you to push a switch to exit. If you miss that switch you will have to return to an otherwisely completed section. It would probably be better to just use walk-over lines for marking sections as completed.
  10. Zalewa

    Abyssal Speedmapping Session 29 (XXIX)

    I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map. Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
  11. Zalewa

    Mystic Crates

    Relaxing map with relaxing tune to go with. Looks a bit like Containment Area, mixed with smooth feel of Episode 1 layouts. Very short, but can catch you off guard several times. I like it.
    I'm not sure what happened with the theme of this A.S.S. because the maps don't fit. Some berserk-only healing maps became berserk-only maps for Tyson playthroughs. I hardly see any spirals. There are many crushers, it seems like they were one of the themes. Does motionless damaging yellow surface count as lava? Regardless, the maps are pretty swell, with MAP10 being the best here with its floor hazards and necessity to hug walls.
  12. Zalewa

    Woodcraft

    Built from Doom 2 resources, this maps packs a surprising difficulty level. You may get caught off guard several times. Expect some Arch-Vile fights. While the visual design is simple, the areas feel distinctive, though quite cramped which further bumps up the difficulty.
  13. Zalewa

    Doomworld Mega Project 2017

    I commend grouping the maps such that there is a streak of excellent maps followed by not so good maps. That way it's easy to continuously play good maps without getting disgruntled with the WAD. I recommend all vanilla maps (yes, even TimeOfDeath's one), two first ZDoom maps, all limit removing maps except MAP10 and MAP11, boom maps - the quality varies here but there are still some good maps. Special highlight for map of the WAD goes to MAP24 - what a map, what an excellent use of textures. The illusion of lighting and depth is strong in this one. What excellent architecture. What grand design. What great fights. Go play it! Awful stench awards go to: - MAP11 - the inversed turd mountain that you climb and climb and climb in a rotating spiral while imps spawn and spawn and spawn and then you fall down like a ski jumper. - MAP20 - It's like a Wolfenstein 3D level but with 1200 enemies. Avoid. - All jump puzzle maps in ZDoom map pack. Given that there are no quality guidelines for this particular community project, I still think that there are plenty of very high quality maps here, hence it's a remarkable achievement, hence 5 out of 5 stars.
    When playing a map set like this one, one can envision the scene where Marcellus Wallace spends some inconvenient time in the store's back room, having close encounters with some strange men and waiting to be rescued by Bruce Willis. It really does give a new ring to the whole ASS acronym. Speaking of which, ASS 27 looks good, though much of this can be attributed to the texture theme as the architectural design is your standard convexgonal set of cliffs/water sectors. Nothing original, but good. 4 out of 5 * for this part. The gameplay is where you'll get your pounding, as already sufficiently difficult fights with Revenants and Pain-Elementals are spiced up with some Arch-Viles. These, given RNG's mercy or no mercy, will burn you up or burn someone else up allowing you to win. Don't count on RNG's mercy, though. Somewhat alike to Marcellus after his unfortunate encounter in the store's back room, after playing this WAD you might be pretty fucking far from being ok. Not all maps are like this, but most are. No rating for this part because I really can't rate it.
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