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MowEmDown

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About MowEmDown

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    Warming Up

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  1. MowEmDown

    INFERIOR.WAD

    I meant to say 4 haha sorry for the typo! Thanks for the review though!
  2. MowEmDown

    INFERIOR.WAD

    I fixed it my homie, the lost souls were the problem, didnt know how to fix it so i just replaced them with imps. inferiorupdate.zip
  3. MowEmDown

    INFERIOR.WAD

    Oh damn, let me fix that.
  4. MowEmDown

    INFERIOR.WAD

    A short 4 level doom wad to waste your time on during quarantine, it also has a little story to it and this is my 3rd wad too haha. Doom 2 Heretic Format Freelook: Yes Jumping: No Crouching: No I tested the wad on zandronum, gzdoom, and lzdoom, i think it should work fine. inferiorupdate.zip
  5. I was wondering how to make your own plasma projectile and then change the damage for the plasma rifle
  6. MowEmDown

    Increasing Weapon Damage

    Hello, how do i increase the weapon damage for custom weapons in doom? Mainly hitscan weapons, thanks.
  7. MowEmDown

    Weapon Isn't replacing the pistol

    Ah, thanks man.
  8. MowEmDown

    Weapon Isn't replacing the pistol

    Defining my weapon slots in the mapinfo lump didnt work
  9. MowEmDown

    Weapon Isn't replacing the pistol

    Where do i find the default player definition?
  10. My weapon isn't replacing the pistol for some reason, i wanted to make the player spawn with the new weapon, but the player still spawns with a pistol I would need to use IDFA or IDKFA for it to appear My code ACTOR Rifle: Weapon Replaces Pistol 20156 { Weapon.SelectionOrder 50 Weapon.AmmoUse 1 Weapon.AmmoGive 20 Weapon.AmmoType "Clip" Inventory.PickupMessage "Zetkix picked up a rifle!" States { Select: RFLE A 1 A_Raise Loop Deselect: RFLE A 1 A_Lower Loop Ready: RFLE A 1 A_WeaponReady Loop Fire: RFLE BC 1 A_FireBullets (0,0,1,3,"BulletPuff") Goto Pew Pew: RFLE B 1 A_SetPitch (pitch-1) Goto Ready } }
  11. MowEmDown

    "Sprite mlsi frame a is missing rotations"

    It worked, thank you!
  12. MowEmDown

    "Sprite mlsi frame a is missing rotations"

    Its named MLSIA1
  13. I tried making a rocket for my rocket launcher but this pops up when i load it Execution could not continue. R_InstallSprite: Sprite MLSI frame A is missing rotations Fix pls? Da code: ACTOR: EpicMissile: Actor 20002 { +RANDOMIZE Decal "Scorch" Projectile Radius 20 Height 9 Speed 29 Damage 23 DeathSound "weapon/impactrocketold" States { Spawn: MLSI A 4 Bright MLSI B 4 Bright Loop Death: LIMS BCD 4 Bright Stop
  14. Damn, i just had to remove one little "s" haha, thank you.
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