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About DitheredOutput
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Warming Up
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DitheredOutput changed their profile photo
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Hey, a lot of work has been going on and it will reappear in a few weeks with 3 maps complete. There are 6 maps planned in the initial story I'd like to tell.
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[GZDOOM] HEELBAIN - a 9-map atmospheric UDMF episode [FINAL, /idgames pending]
DitheredOutput replied to Major Arlene's topic in WAD Releases & Development
The Meatlocker experiment. -
A truly beautiful experience!
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Big bump to 0.5!
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Hi, first of all, thanks for playing! I haven't experienced a bug with the armor sprite, but I'll take a look at it. Did you find that you can disable the smoke with switches dotted around the station? The Smoke monster is totally subject to balancing so the more feedback I get the better. It needs to be deadly, but there has to be options to get it off your back if you're trapped with it. I did allow it to be "killed" if the player wants to unload all their ammo into it, although it will resurrect after a while. (The sprite shouldn't remain so that's something I can fix, thankyou.)
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I.H.N.I. Episode 1 - The Jittery Update v1.04
DitheredOutput replied to Kraja's topic in WAD Releases & Development
Thanks for that Gez, I guess it needed addressing sooner or later. I've found the setting and it looks as it should now. @Kraja I loved playing through these levels they had great attention to detail, atmosphere and enjoyable level design. I particularly liked the use of ambient/point sounds and there are many visual effects that are particularly well done that I haven't really seen done before. It makes good use of Gzdoom being able to cast realtime shadows on certain geometry - and looks spectacular with it. The entire episode is full of memorable set pieces and challenging encounters that make good use of Dooms enemy rosta. My subjective cristisim: The weapons actually feel great to use but, nit-pickingly, could maybe benefit from a bit of tweaking in the animation to make them feel a little more impactful, particularly the shotgun. -
I.H.N.I. Episode 1 - The Jittery Update v1.04
DitheredOutput replied to Kraja's topic in WAD Releases & Development
Just wanted to say this mod is brilliant! I'm having a blast! I will return with some feedback when I've got through them all. I did find that the menu select arrows didn't align correctly with the menu entries so who knows what difficulty I'm on. Edit: that's with GZdoom 4.5, which, I've noticed, is doing some sort of scaling with the main menus in other mods too. -
Updated to V0.4 with a sizeable host of changes. See the first post for changelog. Siren V0.4
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Ah I see, all of those are used so I guess it's GZDoom only.
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Testers needed! Situational Awareness - part of an upcoming episode
DitheredOutput replied to TravyB's topic in WAD Releases & Development
Hi mate. I thought this was awesome. Pretty hard, but I like challenges that make you think about how you're going to approach them. Item and enemy placements were spot on and the spawns and traps kept things active without feeling cheap or unfair. The aesthetic and level design detailed, polished and, to me, is very authentically 'Doom'. I'd agree with others, that sprites and verticality don't mix particularly well. That's more of an aesthetic issue than gameplay, and it only felt a little jarring in the very first room. Great work. -
Siren is a action/ horror total conversion for Doom 2. You're sent to investigate a distress signal on research facility under the sole ocean of Mars. It all goes swimmingly from there. Requires GZDOOM 4.5 or above. Keybinds needed. Jump Crouch Alt fire Reload (default R) Throw Grenade (default G) Use inventory item (default Enter) Flashlight (default F) Open PDA (default P) Changelog