Overall Information
Night Shift is a single map (MAP01) made in GZDoom Builder in 'Doom: Doom 2 (Doom format)'. I wanted to see what can be done with just vanilla Doom 2 features. My intent was to build a map in "Tech base" style, which would maintain balance between realistic environment building (implying that people actually work/live here) and a decent amount of action. Currently, i am unable to continue to work on this map due to a bug (see at Problems).
This map took ~5 months to build due to me being a novice map maker at a time i had started working on this map. It was a great learning experience.
Gameplay
If this map was a part of a multi-level .WAD, then it would be the first map of the pack. Thus, the difficulty is not high pitched.
There are 64 monsters in total and 4 secret areas for you to discover.
Music used: Quake II - Stealth Frag (MIDI) by Jey Reichard (silentzorah)
Rules
-No Jumping
-No crouching
-No freelook
-Vanilla HUD (preferably)
How to Play
*Please note that i am generally unexperienced with 'technicalities', so i will list how i personally play-tested it*
-Port: GZDoom
-Compatibility: Doom (strict)
-Sector light mode: Software
IWAD: DOOM2.WAD
Additional Screenshots
Problems
NightShift.zip