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moonchaser26

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  1. moonchaser26

    Night Shift - Limit removing Doom 2 map

    The sector number is 7989
  2. moonchaser26

    Night Shift - Limit removing Doom 2 map

    Thank you for the reply. This map takes action on somewhat terraformed part of land on Mars, hence the dark brownish sky texture instead of a city one. I am aware of MAPINFO possibility, yet i find it more convenient using WhackEd 4
  3. moonchaser26

    Night Shift - Limit removing Doom 2 map

    Thanks! Once again, i wanted to make a map using only Doom 2 resources and features, so no custom textures, sounds, etc.
  4. Overall Information Night Shift is a single map (MAP01) made in GZDoom Builder in 'Doom: Doom 2 (Doom format)'. I wanted to see what can be done with just vanilla Doom 2 features. My intent was to build a map in "Tech base" style, which would maintain balance between realistic environment building (implying that people actually work/live here) and a decent amount of action. Currently, i am unable to continue to work on this map due to a bug (see at Problems). This map took ~5 months to build due to me being a novice map maker at a time i had started working on this map. It was a great learning experience. Gameplay If this map was a part of a multi-level .WAD, then it would be the first map of the pack. Thus, the difficulty is not high pitched. There are 64 monsters in total and 4 secret areas for you to discover. Music used: Quake II - Stealth Frag (MIDI) by Jey Reichard (silentzorah) Rules -No Jumping -No crouching -No freelook -Vanilla HUD (preferably) How to Play *Please note that i am generally unexperienced with 'technicalities', so i will list how i personally play-tested it* -Port: GZDoom -Compatibility: Doom (strict) -Sector light mode: Software IWAD: DOOM2.WAD Additional Screenshots Problems NightShift.zip
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