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How to make a text scroll generation script
Goopymonster replied to Goopymonster's topic in WAD Discussion
https://forum.zdoom.org/viewtopic.php?f=122&t=69580&sid=8f36648232800e5c7f9b135943a63b2d @Redneckerz here -
How to make a text scroll generation script
Goopymonster replied to Goopymonster's topic in WAD Discussion
@Redneckerz no replies on it on zdoom forums so I guess I need help here cause these forums are much more active -
How to make a text scroll generation script
Goopymonster replied to Goopymonster's topic in WAD Discussion
ok -
How to make a text scroll generation script
Goopymonster replied to Goopymonster's topic in WAD Discussion
@Redneckerz Thanks for the guides Im slowly getting an idea of how I will execute the process of all of these lines popping up its just the text generation I need help with, I have no idea how I will align the text nor how to connect the number from the randompick to the lines and the text box. If anyone can help with that it would be awesome. The textboxes may not be integral and may have to move the entire idea of the lines to it being said in the gz console -
How to make a text scroll generation script
Goopymonster replied to Goopymonster's topic in WAD Discussion
Thanks -
How to make a text scroll generation script
Goopymonster replied to Goopymonster's topic in WAD Discussion
@Redneckerzany links, manuals, or tutorials you could find? I don't mind this being in thread since its topic related, but then also anything you have to bring to the table when it comes to executing the code for my idea? -
How to make a text scroll generation script
Goopymonster replied to Goopymonster's topic in WAD Discussion
@jerrysheppy damn -
How to make a text scroll generation script
Goopymonster replied to Goopymonster's topic in WAD Discussion
I've been thinking.... maybe I just need some videos for z scripting in ZDoom decorate. I have only the smallest idea of how this works like maybe each phrase contains typed text, and having a script that generates what you typed in on the text box and aligns it on the text box, and each phrase has a name that can be called out to be used because all of these phrases will have an 1 percent chance of happening. To explain there is also 3 things it will pop up for A. A good kill streak B. Player Death C. Dad jokes (yes there will be a button just for dad jokes) Dad jokes and player deaths are things that could be set up by themselves as I only need to bind a key for dad jokes and set up a script to have a phrase show up upon death. So basically I guess we would have a template script that picks 1 of 100 of the quotes meant for the event in question, and we would have a script up top that has all the scripting for what triggers the sequence. Then under after all three of those picking scripts are set up below would be the just seas of phrases that mind you are categorized and below the phrases is text alignment and generation scripts. I know a rough outline of how this will work but I have no idea on how to do the scripting All I need is A. scripting help, or B. a link to separate thread, video, manual about ZDoom coding -
How to make a text scroll generation script
Goopymonster replied to Goopymonster's topic in WAD Discussion
now -
How to make a text scroll generation script
Goopymonster replied to Goopymonster's topic in WAD Discussion
help -
So I've been working on some modding and wanted to ask if there is a way to make text scroll across this my only problem is that its an object that will be in players view in game. It's a textbox the companion brings up to say something when player does something cool, or dies, presses a button, etc. this textbox needs to have text scroll on it as I have made 300 lines for the companion to say. Doing 300 seperate textboxes, renaming each, and sorting through them in code would be tedious, so I want a message to show up on it that will go in the parameters of the box. Of course the box goes away a short while after the message is shown. The textbox also needs an option and binded button to be pulled up for a dad joke for the companion to make, and a button to pull it away if it is getting in the way of combat. If anyone can give me some ideas on how to achieve this i'd love that.
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Inside of Faces is those graphics and inside of hud is faces
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doesn't do crap, and doesn't make sense the sprite replacement isn't working, lumps don't matter, and nor does a lot of what I just read about what I just looked at and comparing it mods I already have none of the mods contain lumps, no solution you gave worked
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None, the archive for my mod even though its archive was open didn't boot up with average doom 2